Annotate offset_components with attribute 'unused'. --- src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 0f1a286..3c24a87 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -1599,7 +1599,8 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr) bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE && instr->is_array; - int lod_components = 0, offset_components = 0; + int lod_components = 0; + int UNUSED offset_components = 0; fs_reg coordinate, shadow_comparitor, lod, lod2, sample_index, mcs, tex_offset; -- 2.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev