Annotate offset_components with attribute 'unused'.
---
 src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp 
b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 0f1a286..3c24a87 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -1599,7 +1599,8 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, 
nir_tex_instr *instr)
    bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
                         instr->is_array;
 
-   int lod_components = 0, offset_components = 0;
+   int lod_components = 0;
+   int UNUSED offset_components = 0;
 
    fs_reg coordinate, shadow_comparitor, lod, lod2, sample_index, mcs, 
tex_offset;
 
-- 
2.4.2

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