v2: - rename mesa_extension-override to extension_override - improve the comment by telling we disable GL_ARB_gpu_shader5 - fix the name ARB_GL_gpu_shader5 to GL_ARB_gpu_shader5 (Ilia)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82897 Signed-off-by: Martin Peres <martin.pe...@linux.intel.com> --- src/mesa/drivers/dri/common/drirc | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 145e707..a011880 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -10,6 +10,12 @@ Application bugs worked around in this file: Enabling all extensions for Unigine fixes most issues, but the GLSL version is still 1.10. +* Unigine Tropics 1.3 makes use of the "sample" keyword which is reserved + with GL_ARB_gpu_shader5 which got enabled by force_glsl_extensions_warn. + Disable this extension using extension_override. + It also makes use of bitwise manipulation (when adding anistropic filtering) + which is illegal in GLSL 1.10. Adding "#version 130" fixes this. + * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4" expression, which is illegal in GLSL 1.10. Adding "#version 130" fixes this. @@ -41,6 +47,8 @@ TODO: document the other workarounds. <application name="Unigine Tropics" executable="Tropics"> <option name="force_glsl_extensions_warn" value="true" /> + <option name="extension_override" value="-GL_ARB_gpu_shader5" /> + <option name="force_glsl_version" value="130" /> <option name="disable_blend_func_extended" value="true" /> </application> -- 2.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev