On 05/31/2015 10:07 AM, Tapani wrote:
Hi Martin;
This patch together with 'reference built-in uniforms into
gl_uniform_storage' fixes the "builtins missing" issue and also
exposes some bugs with program_interface_query which I'm about to
address soon. I played around with idea of adding some 'dummy
resource' in the resource list instead of adding to the storage, but
eventually one needs almost all the fields of gl_uniform_storage so
this makes things much simpler.
(I just realized you squashed this change together with the 'reference
built-in uniforms ...' patch, so this patch can be omitted)
Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>
On 05/19/2015 04:18 PM, Martin Peres wrote:
It seems like there were restrictions on builtin variables introduced
in 2011 (07731ed1692eb5d72110b3c5b693f37e581e3809) that never got
lifted when proper support got added. At least, getting rid of them
do not introduce any regression while fixing the following piglit
tests:
- glsl-getactiveuniform-ftransform
- glsl-getactiveuniform-mvp
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32403
Signed-off-by: Martin Peres <martin.pe...@linux.intel.com>
---
src/glsl/link_uniforms.cpp | 13 -------------
1 file changed, 13 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 2c928e1..7bf8be3 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -940,14 +940,6 @@ link_assign_uniform_locations(struct
gl_shader_program *prog,
if ((var == NULL) || (var->data.mode != ir_var_uniform))
continue;
- /* FINISHME: Update code to process built-in uniforms!
- */
- if (is_gl_identifier(var->name)) {
- uniform_size.num_shader_uniform_components +=
- var->type->component_slots();
- continue;
- }
-
uniform_size.process(var);
}
@@ -992,11 +984,6 @@ link_assign_uniform_locations(struct
gl_shader_program *prog,
if ((var == NULL) || (var->data.mode != ir_var_uniform))
continue;
- /* FINISHME: Update code to process built-in uniforms!
- */
- if (is_gl_identifier(var->name))
- continue;
-
parcel.set_and_process(prog, var);
}
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