From: Marek Olšák <marek.ol...@amd.com> This is for user assembly shaders only (not GLSL). We won't support those. --- src/mesa/main/mtypes.h | 2 -- src/mesa/program/program.c | 3 --- 2 files changed, 5 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 96ef060..47be72d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2314,8 +2314,6 @@ struct gl_fragment_program_state */ struct gl_compute_program_state { - struct gl_compute_program *Current; /**< user-bound compute program */ - /** Currently enabled and valid program (including internal programs * and compiled shader programs). */ diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index f0a47ac..1167adf 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -97,8 +97,6 @@ _mesa_init_program(struct gl_context *ctx) assert(ctx->FragmentProgram.Current); ctx->FragmentProgram.Cache = _mesa_new_program_cache(); - _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL); - /* XXX probably move this stuff */ ctx->ATIFragmentShader.Enabled = GL_FALSE; ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; @@ -117,7 +115,6 @@ _mesa_free_program_data(struct gl_context *ctx) _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache); - _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL); /* XXX probably move this stuff */ if (ctx->ATIFragmentShader.Current) { -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev