On Wed, May 27, 2015 at 7:42 AM, Roland Scheidegger <srol...@vmware.com> wrote: > Am 27.05.2015 um 09:45 schrieb Dave Airlie: >> From: Dave Airlie <airl...@redhat.com> >> >> This is just for softpipe, llvmpipe won't work without >> some changes. >> >> Signed-off-by: Dave Airlie <airl...@redhat.com> >> --- >> src/gallium/auxiliary/draw/draw_gs.c | 47 >> +++++++++++++++++++++------------- >> src/gallium/auxiliary/draw/draw_gs.h | 2 ++ >> src/gallium/auxiliary/tgsi/tgsi_scan.c | 2 ++ >> src/gallium/auxiliary/tgsi/tgsi_scan.h | 1 + >> 4 files changed, 34 insertions(+), 18 deletions(-) >> >> diff --git a/src/gallium/auxiliary/draw/draw_gs.c >> b/src/gallium/auxiliary/draw/draw_gs.c >> index 6375d41..755e527 100644 >> --- a/src/gallium/auxiliary/draw/draw_gs.c >> +++ b/src/gallium/auxiliary/draw/draw_gs.c >> @@ -190,9 +190,15 @@ static void tgsi_gs_prepare(struct draw_geometry_shader >> *shader, >> const unsigned >> constants_size[PIPE_MAX_CONSTANT_BUFFERS]) >> { >> struct tgsi_exec_machine *machine = shader->machine; >> - >> + int j; >> tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS, >> constants, constants_size); >> + >> + if (shader->info.uses_invocationid) { >> + unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID]; >> + for (j = 0; j < TGSI_QUAD_SIZE; j++) >> + machine->SystemValue[i].i[j] = shader->invocation_id; >> + } >> } >> >> static unsigned tgsi_gs_run(struct draw_geometry_shader *shader, >> @@ -555,7 +561,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader >> *shader, >> * overflown vertices into some area where they won't harm anyone */ >> unsigned total_verts_per_buffer = shader->primitive_boundary * >> num_in_primitives; >> - >> + unsigned invocation; >> //Assume at least one primitive >> max_out_prims = MAX2(max_out_prims, 1); >> >> @@ -564,7 +570,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader >> *shader, >> output_verts->stride = output_verts->vertex_size; >> output_verts->verts = >> (struct vertex_header *)MALLOC(output_verts->vertex_size * >> - total_verts_per_buffer); >> + total_verts_per_buffer * >> shader->num_invocations); > This can't get very large, right?
With ARB_gpu_shader5, it has to be at least 32. In mesa, it's always defined as 32. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev