On 05/26/2015 03:08 PM, Marek Olšák wrote:
It's mainly for distributions. You can turn it off, but it won't make
the build faster, because all code is shared.
Right, then seems good move to me.
Marek
On Tue, May 26, 2015 at 1:26 PM, Tapani Pälli <tapani.pa...@intel.com> wrote:
On 05/26/2015 01:57 PM, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>
No particular reason other than most people should always build this.
Is there really a reason for most people to build gles1 support? IIRC
SurfaceFlinger uses it but haven't seen much other users. Maybe it should be
enabled by default only for Android?
---
configure.ac | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/configure.ac b/configure.ac
index 5594548..84b404e 100644
--- a/configure.ac
+++ b/configure.ac
@@ -714,15 +714,15 @@ AC_ARG_ENABLE([opengl],
[enable_opengl="$enableval"],
[enable_opengl=yes])
AC_ARG_ENABLE([gles1],
- [AS_HELP_STRING([--enable-gles1],
- [enable support for OpenGL ES 1.x API
@<:@default=disabled@:>@])],
+ [AS_HELP_STRING([--disable-gles1],
+ [disable support for OpenGL ES 1.x API
@<:@default=enabled@:>@])],
[enable_gles1="$enableval"],
- [enable_gles1=no])
+ [enable_gles1=yes])
AC_ARG_ENABLE([gles2],
- [AS_HELP_STRING([--enable-gles2],
- [enable support for OpenGL ES 2.x API
@<:@default=disabled@:>@])],
+ [AS_HELP_STRING([--disable-gles2],
+ [disable support for OpenGL ES 2.x API
@<:@default=enabled@:>@])],
[enable_gles2="$enableval"],
- [enable_gles2=no])
+ [enable_gles2=yes])
AC_ARG_ENABLE([dri],
[AS_HELP_STRING([--enable-dri],
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