On Sunday 03 May 2015, Glenn Kennard wrote: > On Sat, 02 May 2015 22:16:25 +0200, Ilia Mirkin <imir...@alum.mit.edu> > wrote: > > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > > --- > > src/gallium/auxiliary/tgsi/tgsi_info.c | 4 ++++ > > src/gallium/auxiliary/tgsi/tgsi_strings.c | 4 +++- > > src/gallium/auxiliary/tgsi/tgsi_strings.h | 2 +- > > src/gallium/include/pipe/p_defines.h | 6 ++++-- > > src/gallium/include/pipe/p_shader_tokens.h | 4 +++- > > 5 files changed, 15 insertions(+), 5 deletions(-) > > > > diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c > > b/src/gallium/auxiliary/tgsi/tgsi_info.c > > index 3cab86e..eb447cb 100644 > > --- a/src/gallium/auxiliary/tgsi/tgsi_info.c > > +++ b/src/gallium/auxiliary/tgsi/tgsi_info.c > > @@ -302,6 +302,10 @@ tgsi_get_processor_name( uint processor ) > > return "fragment shader"; > > case TGSI_PROCESSOR_GEOMETRY: > > return "geometry shader"; > > + case TGSI_PROCESSOR_TESSCTRL: > > + return "tessellation control shader"; > > + case TGSI_PROCESSOR_TESSEVAL: > > + return "tessellation evaluation shader"; > > default: > > return "unknown shader type!"; > > } > > diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c > > b/src/gallium/auxiliary/tgsi/tgsi_strings.c > > index 9b727cf..e712f30 100644 > > --- a/src/gallium/auxiliary/tgsi/tgsi_strings.c > > +++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c > > @@ -32,11 +32,13 @@ > > #include "tgsi_strings.h" > > -const char *tgsi_processor_type_names[4] = > > +const char *tgsi_processor_type_names[6] = > > Don't forget to update the declaration in tgsi_strings.h > > > { > > "FRAG", > > "VERT", > > "GEOM", > > + "TESSC", > > + "TESSE", > > A bit silly to shorten these when the dumps dedicate an entire line for > printing the name. > > > "COMP" > > }; > > diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.h > > b/src/gallium/auxiliary/tgsi/tgsi_strings.h > > index 90014a2..71e7437 100644 > > --- a/src/gallium/auxiliary/tgsi/tgsi_strings.h > > +++ b/src/gallium/auxiliary/tgsi/tgsi_strings.h > > @@ -38,7 +38,7 @@ extern "C" { > > #endif > > -extern const char *tgsi_processor_type_names[4]; > > +extern const char *tgsi_processor_type_names[6]; > > extern const char *tgsi_semantic_names[TGSI_SEMANTIC_COUNT]; > > diff --git a/src/gallium/include/pipe/p_defines.h > > b/src/gallium/include/pipe/p_defines.h > > index 67f48e4..48c182f 100644 > > --- a/src/gallium/include/pipe/p_defines.h > > +++ b/src/gallium/include/pipe/p_defines.h > > @@ -404,8 +404,10 @@ enum pipe_flush_flags > > #define PIPE_SHADER_VERTEX 0 > > #define PIPE_SHADER_FRAGMENT 1 > > #define PIPE_SHADER_GEOMETRY 2 > > -#define PIPE_SHADER_COMPUTE 3 > > -#define PIPE_SHADER_TYPES 4 > > +#define PIPE_SHADER_TESSCTRL 3 > > +#define PIPE_SHADER_TESSEVAL 4 > > Most of the gallium names are typed out without contractions, ie > PIPE_SHADER_TESSELLATION_CONTROL/EVALUATION
Another option, if the length is a concern, is to use the D3D names, i.e. PIPE_SHADER_HULL and PIPE_SHADER_DOMAIN. > > +#define PIPE_SHADER_COMPUTE 5 > > +#define PIPE_SHADER_TYPES 6 > > /** > > diff --git a/src/gallium/include/pipe/p_shader_tokens.h > > b/src/gallium/include/pipe/p_shader_tokens.h > > index c14bcbc..776b0d4 100644 > > --- a/src/gallium/include/pipe/p_shader_tokens.h > > +++ b/src/gallium/include/pipe/p_shader_tokens.h > > @@ -43,7 +43,9 @@ struct tgsi_header > > #define TGSI_PROCESSOR_FRAGMENT 0 > > #define TGSI_PROCESSOR_VERTEX 1 > > #define TGSI_PROCESSOR_GEOMETRY 2 > > -#define TGSI_PROCESSOR_COMPUTE 3 > > +#define TGSI_PROCESSOR_TESSCTRL 3 > > +#define TGSI_PROCESSOR_TESSEVAL 4 > > +#define TGSI_PROCESSOR_COMPUTE 5 > > struct tgsi_processor > > { > > With above niggles fixed > Reviewed-by: Glenn Kennard <glenn.kenn...@gmail.com> > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev