Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
 src/gallium/docs/source/context.rst  | 5 +++++
 src/gallium/include/pipe/p_context.h | 4 ++++
 2 files changed, 9 insertions(+)

diff --git a/src/gallium/docs/source/context.rst 
b/src/gallium/docs/source/context.rst
index 5861f46..0908ee7 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -79,6 +79,11 @@ objects. They all follow simple, one-method binding calls, 
e.g.
   should be the same as the number of set viewports and can be up to
   PIPE_MAX_VIEWPORTS.
 * ``set_viewport_states``
+* ``set_tess_state`` configures the default tessellation parameters:
+  * ``default_outer_level`` is the default value for the outer tessellation
+    levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
+  * ``default_inner_level`` is the default value for the inner tessellation
+    levels. This corresponds to GL's ``PATCH_DEFAULT_INNER_LEVEL``.
 
 
 Sampler Views
diff --git a/src/gallium/include/pipe/p_context.h 
b/src/gallium/include/pipe/p_context.h
index 74c2f2f..afc5d7b 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -231,6 +231,10 @@ struct pipe_context {
                              unsigned start_slot, unsigned num_views,
                              struct pipe_sampler_view **);
 
+   void (*set_tess_state)(struct pipe_context *,
+                          float default_outer_level[4],
+                          float default_inner_level[2]);
+
    /**
     * Bind an array of shader resources that will be used by the
     * graphics pipeline.  Any resources that were previously bound to
-- 
2.0.5

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