Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/gallium/docs/source/context.rst | 5 +++++ src/gallium/include/pipe/p_context.h | 4 ++++ 2 files changed, 9 insertions(+)
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 5861f46..0908ee7 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -79,6 +79,11 @@ objects. They all follow simple, one-method binding calls, e.g. should be the same as the number of set viewports and can be up to PIPE_MAX_VIEWPORTS. * ``set_viewport_states`` +* ``set_tess_state`` configures the default tessellation parameters: + * ``default_outer_level`` is the default value for the outer tessellation + levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``. + * ``default_inner_level`` is the default value for the inner tessellation + levels. This corresponds to GL's ``PATCH_DEFAULT_INNER_LEVEL``. Sampler Views diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index 74c2f2f..afc5d7b 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -231,6 +231,10 @@ struct pipe_context { unsigned start_slot, unsigned num_views, struct pipe_sampler_view **); + void (*set_tess_state)(struct pipe_context *, + float default_outer_level[4], + float default_inner_level[2]); + /** * Bind an array of shader resources that will be used by the * graphics pipeline. Any resources that were previously bound to -- 2.0.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev