https://bugs.freedesktop.org/show_bug.cgi?id=90207
--- Comment #15 from Dieter Nützel <die...@nuetzel-hh.de> --- (In reply to Aaron Watry from comment #14) > (In reply to José Fonseca from comment #13) > > I think I figured out the problem. > > > > As commented on DECL_RESOURCE_FUNC macro, the RESOURCE_VAR inline function > > is not type safe, and stuff that's not a ir_variable is wrongly being casted > > into it. > > > > This patch seems to do the trick, but I'm not 100% sure. > > > > That patch fixes the crash in Konqueror for me. > > Whether or not it's correct, that's up to people who know the code better > than myself. For me, too. git-6fe0d4f + José's patch Thanks José! Your WebGL implementation: Renderer: WebKit WebGL Vendor: WebKit WebGL version: WebGL 1.0 (3.0 Mesa 10.6.0-devel (git-6fe0d4f)) GLSL version: WebGL GLSL ES 1.0 (1.30) Supported WebGL extensions: OES_texture_float <-- Were is this defined? ;-) OES_standard_derivatives WEBKIT_EXT_texture_filter_anisotropic OES_vertex_array_object OES_element_index_uint WEBKIT_WEBGL_lose_context WEBKIT_WEBGL_compressed_texture_s3tc WEBKIT_WEBGL_depth_texture -- You are receiving this mail because: You are the QA Contact for the bug. You are on the CC list for the bug. You are the assignee for the bug.
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