> I'll check with Jordan and others. I have a faint recollection that compute 
> shaders have similar 
>  needs. I think your change is fine though, I just want to understand the 
> bigger picture first.

I do not think compute shaders have similar needs. These flags are for making 
sure the
rasterizer-wm thingy in Gen spawns the fragment shader threads. Compute kernels
are not (I believe) spawned by the raster-wm thing, as they do not actually use 
the pipeline
(rather they use L3, samplers and EU's only essentially).

-Kevin

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