On Wed, Apr 22, 2015 at 3:09 PM, Connor Abbott <cwabbo...@gmail.com> wrote: > On Fri, Apr 10, 2015 at 8:48 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >> --- >> src/glsl/nir/nir_lower_vars_to_ssa.c | 28 ++++++++++++++-------------- >> 1 file changed, 14 insertions(+), 14 deletions(-) >> >> diff --git a/src/glsl/nir/nir_lower_vars_to_ssa.c >> b/src/glsl/nir/nir_lower_vars_to_ssa.c >> index 8b7261c..1afa9b7 100644 >> --- a/src/glsl/nir/nir_lower_vars_to_ssa.c >> +++ b/src/glsl/nir/nir_lower_vars_to_ssa.c >> @@ -55,7 +55,7 @@ struct deref_node { >> }; >> >> struct lower_variables_state { >> - void *mem_ctx; >> + nir_shader *shader; >> void *dead_ctx; >> nir_function_impl *impl; >> >> @@ -112,12 +112,12 @@ type_get_length(const struct glsl_type *type) >> >> static struct deref_node * >> deref_node_create(struct deref_node *parent, >> - const struct glsl_type *type, void *mem_ctx) >> + const struct glsl_type *type, void *shader) > > Any particular reason why you didn't change the type here too? It > seems a little silly to have a parameter called 'shader' that's a void > *.
I don't think so. It was probably just a refactor fail. --Jason >> { >> size_t size = sizeof(struct deref_node) + >> type_get_length(type) * sizeof(struct deref_node *); >> >> - struct deref_node *node = rzalloc_size(mem_ctx, size); >> + struct deref_node *node = rzalloc_size(shader, size); >> node->type = type; >> node->parent = parent; >> node->deref = NULL; >> @@ -469,7 +469,7 @@ lower_copies_to_load_store(struct deref_node *node, >> set_foreach(node->copies, copy_entry) { >> nir_intrinsic_instr *copy = (void *)copy_entry->key; >> >> - nir_lower_var_copy_instr(copy, state->mem_ctx); >> + nir_lower_var_copy_instr(copy, state->shader); >> >> for (unsigned i = 0; i < 2; ++i) { >> struct deref_node *arg_node = >> @@ -527,7 +527,7 @@ get_const_initializer_load(const nir_deref_var *deref, >> } >> >> nir_load_const_instr *load = >> - nir_load_const_instr_create(state->mem_ctx, >> + nir_load_const_instr_create(state->shader, >> glsl_get_vector_elements(tail->type)); >> >> matrix_offset *= load->def.num_components; >> @@ -618,7 +618,7 @@ get_ssa_def_for_block(struct deref_node *node, nir_block >> *block, >> * given block. This means that we need to add an undef and use that. >> */ >> nir_ssa_undef_instr *undef = >> - nir_ssa_undef_instr_create(state->mem_ctx, >> + nir_ssa_undef_instr_create(state->shader, >> glsl_get_vector_elements(node->type)); >> nir_instr_insert_before_cf_list(&state->impl->body, &undef->instr); >> def_stack_push(node, &undef->def, state); >> @@ -698,7 +698,7 @@ rename_variables_block(nir_block *block, struct >> lower_variables_state *state) >> * should result in an undefined value. >> */ >> nir_ssa_undef_instr *undef = >> - nir_ssa_undef_instr_create(state->mem_ctx, >> + nir_ssa_undef_instr_create(state->shader, >> intrin->num_components); >> >> nir_instr_insert_before(&intrin->instr, &undef->instr); >> @@ -706,14 +706,14 @@ rename_variables_block(nir_block *block, struct >> lower_variables_state *state) >> >> nir_ssa_def_rewrite_uses(&intrin->dest.ssa, >> nir_src_for_ssa(&undef->def), >> - state->mem_ctx); >> + state->shader); >> continue; >> } >> >> if (!node->lower_to_ssa) >> continue; >> >> - nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx, >> + nir_alu_instr *mov = nir_alu_instr_create(state->shader, >> nir_op_imov); >> mov->src[0].src.is_ssa = true; >> mov->src[0].src.ssa = get_ssa_def_for_block(node, block, state); >> @@ -731,7 +731,7 @@ rename_variables_block(nir_block *block, struct >> lower_variables_state *state) >> >> nir_ssa_def_rewrite_uses(&intrin->dest.ssa, >> nir_src_for_ssa(&mov->dest.dest.ssa), >> - state->mem_ctx); >> + state->shader); >> break; >> } >> >> @@ -754,7 +754,7 @@ rename_variables_block(nir_block *block, struct >> lower_variables_state *state) >> >> assert(intrin->src[0].is_ssa); >> >> - nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx, >> + nir_alu_instr *mov = nir_alu_instr_create(state->shader, >> nir_op_imov); >> mov->src[0].src.is_ssa = true; >> mov->src[0].src.ssa = intrin->src[0].ssa; >> @@ -891,7 +891,7 @@ insert_phi_nodes(struct lower_variables_state *state) >> continue; >> >> if (has_already[next->index] < iter_count) { >> - nir_phi_instr *phi = nir_phi_instr_create(state->mem_ctx); >> + nir_phi_instr *phi = nir_phi_instr_create(state->shader); >> nir_ssa_dest_init(&phi->instr, &phi->dest, >> glsl_get_vector_elements(node->type), >> NULL); >> nir_instr_insert_before_block(next, &phi->instr); >> @@ -942,8 +942,8 @@ nir_lower_vars_to_ssa_impl(nir_function_impl *impl) >> { >> struct lower_variables_state state; >> >> - state.mem_ctx = ralloc_parent(impl); >> - state.dead_ctx = ralloc_context(state.mem_ctx); >> + state.shader = impl->overload->function->shader; >> + state.dead_ctx = ralloc_context(state.shader); >> state.impl = impl; >> >> state.deref_var_nodes = _mesa_hash_table_create(state.dead_ctx, >> -- >> 2.3.5 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev