On Fri, Apr 10, 2015 at 8:48 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > --- > src/glsl/nir/nir_lower_vars_to_ssa.c | 28 ++++++++++++++-------------- > 1 file changed, 14 insertions(+), 14 deletions(-) > > diff --git a/src/glsl/nir/nir_lower_vars_to_ssa.c > b/src/glsl/nir/nir_lower_vars_to_ssa.c > index 8b7261c..1afa9b7 100644 > --- a/src/glsl/nir/nir_lower_vars_to_ssa.c > +++ b/src/glsl/nir/nir_lower_vars_to_ssa.c > @@ -55,7 +55,7 @@ struct deref_node { > }; > > struct lower_variables_state { > - void *mem_ctx; > + nir_shader *shader; > void *dead_ctx; > nir_function_impl *impl; > > @@ -112,12 +112,12 @@ type_get_length(const struct glsl_type *type) > > static struct deref_node * > deref_node_create(struct deref_node *parent, > - const struct glsl_type *type, void *mem_ctx) > + const struct glsl_type *type, void *shader)
Any particular reason why you didn't change the type here too? It seems a little silly to have a parameter called 'shader' that's a void *. > { > size_t size = sizeof(struct deref_node) + > type_get_length(type) * sizeof(struct deref_node *); > > - struct deref_node *node = rzalloc_size(mem_ctx, size); > + struct deref_node *node = rzalloc_size(shader, size); > node->type = type; > node->parent = parent; > node->deref = NULL; > @@ -469,7 +469,7 @@ lower_copies_to_load_store(struct deref_node *node, > set_foreach(node->copies, copy_entry) { > nir_intrinsic_instr *copy = (void *)copy_entry->key; > > - nir_lower_var_copy_instr(copy, state->mem_ctx); > + nir_lower_var_copy_instr(copy, state->shader); > > for (unsigned i = 0; i < 2; ++i) { > struct deref_node *arg_node = > @@ -527,7 +527,7 @@ get_const_initializer_load(const nir_deref_var *deref, > } > > nir_load_const_instr *load = > - nir_load_const_instr_create(state->mem_ctx, > + nir_load_const_instr_create(state->shader, > glsl_get_vector_elements(tail->type)); > > matrix_offset *= load->def.num_components; > @@ -618,7 +618,7 @@ get_ssa_def_for_block(struct deref_node *node, nir_block > *block, > * given block. This means that we need to add an undef and use that. > */ > nir_ssa_undef_instr *undef = > - nir_ssa_undef_instr_create(state->mem_ctx, > + nir_ssa_undef_instr_create(state->shader, > glsl_get_vector_elements(node->type)); > nir_instr_insert_before_cf_list(&state->impl->body, &undef->instr); > def_stack_push(node, &undef->def, state); > @@ -698,7 +698,7 @@ rename_variables_block(nir_block *block, struct > lower_variables_state *state) > * should result in an undefined value. > */ > nir_ssa_undef_instr *undef = > - nir_ssa_undef_instr_create(state->mem_ctx, > + nir_ssa_undef_instr_create(state->shader, > intrin->num_components); > > nir_instr_insert_before(&intrin->instr, &undef->instr); > @@ -706,14 +706,14 @@ rename_variables_block(nir_block *block, struct > lower_variables_state *state) > > nir_ssa_def_rewrite_uses(&intrin->dest.ssa, > nir_src_for_ssa(&undef->def), > - state->mem_ctx); > + state->shader); > continue; > } > > if (!node->lower_to_ssa) > continue; > > - nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx, > + nir_alu_instr *mov = nir_alu_instr_create(state->shader, > nir_op_imov); > mov->src[0].src.is_ssa = true; > mov->src[0].src.ssa = get_ssa_def_for_block(node, block, state); > @@ -731,7 +731,7 @@ rename_variables_block(nir_block *block, struct > lower_variables_state *state) > > nir_ssa_def_rewrite_uses(&intrin->dest.ssa, > nir_src_for_ssa(&mov->dest.dest.ssa), > - state->mem_ctx); > + state->shader); > break; > } > > @@ -754,7 +754,7 @@ rename_variables_block(nir_block *block, struct > lower_variables_state *state) > > assert(intrin->src[0].is_ssa); > > - nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx, > + nir_alu_instr *mov = nir_alu_instr_create(state->shader, > nir_op_imov); > mov->src[0].src.is_ssa = true; > mov->src[0].src.ssa = intrin->src[0].ssa; > @@ -891,7 +891,7 @@ insert_phi_nodes(struct lower_variables_state *state) > continue; > > if (has_already[next->index] < iter_count) { > - nir_phi_instr *phi = nir_phi_instr_create(state->mem_ctx); > + nir_phi_instr *phi = nir_phi_instr_create(state->shader); > nir_ssa_dest_init(&phi->instr, &phi->dest, > glsl_get_vector_elements(node->type), NULL); > nir_instr_insert_before_block(next, &phi->instr); > @@ -942,8 +942,8 @@ nir_lower_vars_to_ssa_impl(nir_function_impl *impl) > { > struct lower_variables_state state; > > - state.mem_ctx = ralloc_parent(impl); > - state.dead_ctx = ralloc_context(state.mem_ctx); > + state.shader = impl->overload->function->shader; > + state.dead_ctx = ralloc_context(state.shader); > state.impl = impl; > > state.deref_var_nodes = _mesa_hash_table_create(state.dead_ctx, > -- > 2.3.5 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev