Jason Ekstrand <ja...@jlekstrand.net> writes: > On Sat, Apr 11, 2015 at 4:25 PM, Thomas Helland > <thomashellan...@gmail.com> wrote: >> The performance numbers (shader-db runtime) are: >> >> Difference at 95.0% confidence >> -14.7608 +/- 3.36786 >> -9.05064% +/- 2.06501% >> (Original runtime was 160 seconds) > > Good Work! > > I had one comment on the hash set patch. With that fixed, the series is > > Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com> > > Probably want to give Eric a a couple of days to look at it too.
Yeah, I'm splitting the series up into each individual change (resizing cutoff, linear probing, power-of-two, then quadratic probing) so that we can make sure that they're all good for both the compiler and GL object lookup.
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