On 14/04/15 13:41, Emil Velikov wrote:
Hi Shervin,
On 14 April 2015 at 00:22, Shervin Sharifi <sherv...@gmail.com> wrote:
Hi,
I tried to use Mesa (compiled with MSVC) to run OpenGL ES content on
Windows . I ran into a few problems.
I don't know if this is the right way of reporting issues, but thought
people may be interested to know.
Another thing would be to file a bug report, although most people
appreciate patches (send via git send-email) even more :-)
Here's a piece of code in functions _mesa_dlopen(const char*, int) in
src\mesa\main\dlopen.h (same problem happens with function _mesa_dlsym(void
*, const char *) in the same file).
The original code returns NULL and doesn't load the library if the code is
compiled with Visual Studio.
True but is the library, that is to be opened, there in the first
place ? Last time I've looked nothing seriously bad was happening
(apart from the missing EXT_texture_compression_s3tc and
ANGLE_texture_compression_dxt extensions) when we fail to open the
dxtn library.
Cheers,
Emil
#if defined(HAVE_DLOPEN)
flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */
return dlopen(libname, flags);
#elif defined(__MINGW32__)
return LoadLibraryA(libname);
#else
return NULL;
#endif
Adding the following lines to the code resolves the problem:
#elif defined(_WIN32)
return LoadLibraryA(libname);
Thanks,
Shervin
Yep, the C-pre-processor logic is wrong.
But as Emil said, unless you actually have a Windows build of the
libtxc_dxtn library it won't make any difference in practice.
Jose
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