Hi Shervin, On 14 April 2015 at 00:22, Shervin Sharifi <sherv...@gmail.com> wrote: > Hi, > I tried to use Mesa (compiled with MSVC) to run OpenGL ES content on > Windows . I ran into a few problems. > I don't know if this is the right way of reporting issues, but thought > people may be interested to know. > Another thing would be to file a bug report, although most people appreciate patches (send via git send-email) even more :-)
> Here's a piece of code in functions _mesa_dlopen(const char*, int) in > src\mesa\main\dlopen.h (same problem happens with function _mesa_dlsym(void > *, const char *) in the same file). > > The original code returns NULL and doesn't load the library if the code is > compiled with Visual Studio. > True but is the library, that is to be opened, there in the first place ? Last time I've looked nothing seriously bad was happening (apart from the missing EXT_texture_compression_s3tc and ANGLE_texture_compression_dxt extensions) when we fail to open the dxtn library. Cheers, Emil > #if defined(HAVE_DLOPEN) > flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */ > return dlopen(libname, flags); > #elif defined(__MINGW32__) > return LoadLibraryA(libname); > #else > return NULL; > #endif > > Adding the following lines to the code resolves the problem: > > #elif defined(_WIN32) > return LoadLibraryA(libname); > > Thanks, > Shervin > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev