https://bugs.freedesktop.org/show_bug.cgi?id=89018
--- Comment #11 from Ilia Mirkin <imir...@alum.mit.edu> --- (In reply to Tapani Pälli from comment #10) > (In reply to Sami Liedes from comment #9) > > Ok, interesting results. I managed to get an apitrace from an fglrx-enabled > > machine. From it I suspect that what's missing is at least something that > > CivBE uses to color the terrain. Perhaps that being missing makes it > > misbehave in other ways, causing the black patches? > > > > The captured trace plays on mesa, but the texture looks different. Still, > > the black patches themselves are not present when the captured trace is > > replayed on mesa. Frame 205 on fglrx: > > > > http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png > > > > Same frame, replayed on mesa from the trace captured on fglrx: > > > > http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png > > > > You can get the trace (CivBE-fglrx.trace.lz) here: > > > > https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing > > With Intel (Haswelldesktop) the colors are correct in this trace (using Mesa > git at commit 50e9fa2). I get the same bad colors with nouveau (GF108/nvc1). Probably some form of gallium fail... smells like a sRGB issue. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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