From: Dave Airlie <airl...@redhat.com> Since we can subimage upload a number of cube map array layers, that aren't a complete cube map array, we should specify things as a 2D array and blit from that.
Suggested by Ilia Mirkin as an alternate fix for texsubimage cube map array issues. seems to work just as well. Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/state_tracker/st_cb_texture.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 5631361..40c6677 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -738,6 +738,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, if (gl_target == GL_TEXTURE_CUBE_MAP) { gl_target = GL_TEXTURE_2D; } + /* TexSubImage can specify subsets of cube map array faces + * so we need to upload via 2D array instead */ + if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) { + gl_target = GL_TEXTURE_2D_ARRAY; + } /* Initialize the source texture description. */ memset(&src_templ, 0, sizeof(src_templ)); -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev