From: Dave Airlie <airl...@redhat.com> We create textures internally for texsubimage, and we use the values from sub image to create a new texture, however we don't align these to valid sizes, and cube map arrays must have an array size aligned to 6.
This fixes texsubimage cube_map_array on CAYMAN at least, (it was causing GPU hang and bad values), it probably also fixes it on radeonsi and evergreen. Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/state_tracker/st_texture.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index ca7c83c..5c9a09c 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -177,6 +177,8 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture, *widthOut = widthIn; *heightOut = heightIn; *depthOut = 1; + if (depthIn % 6) + depthIn = util_align_npot(depthIn, 6); *layersOut = depthIn; break; default: -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev