On Sun, Apr 05, 2015 at 08:22:13PM +0300, Pohjolainen, Topi wrote: > On Sun, Apr 05, 2015 at 08:06:50PM +0300, Pohjolainen, Topi wrote: > > On Sun, Apr 05, 2015 at 08:46:16AM -0400, Ilia Mirkin wrote: > > > While this change is correct, the Intel guys will yell at you, because > > > they're somehow misusing this in meta for Broadwell, s.t. this will > > > cause crashes when blitting stencil. IMHO that's a problem that should > > > be fixed in their driver and this can go on, but... it's also not my > > > driver that's crashing -- they might feel differently :) > > > > As far as I can tell we only do: > > > > _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, > > GL_STENCIL_INDEX); > > > > which suppose to be the right thing to do - we select the stencil to be > > sampled instead of depth. And this won't hit the path below. I made the > > change locally and I'm now running piglit on broadwell. > > > > I noticed that _mesa_base_tex_format() is in turn used in > > > > src/mesa/drivers/common/meta_blit.c > > > > but we shouldn't go there with intel driver ever. On hardware older than > > broadwell we don't use meta and the one used on broadwell and newer > > is found in: > > > > src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c > > > > But lets see what piglit says. > > Right you are. This is more subtle, we will hit it when we actually create > a temporary texture out of the given read renderbuffer. It seems that this > was hit first time when formats where adjusted and then Jason added the > conditional using ARB_stencil_texturing (which is not right either). > > Really sorry that this is hindering your work now. I'll try to take a look > at this tomorrow.
So far I can't come up with other things than pure hacks. I'll explain a little what happens in the "intel stencil meta blit". Like I said, the driver creates a temporary texture out of the stencil attachment: const struct gl_renderbuffer_attachment *att = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL]; struct gl_renderbuffer *rb = att->Renderbuffer; struct gl_texture_object *tex_obj; ... if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj, target)) { This gets wound back to the driver, a call to intel_bind_renderbuffer_tex_image() which in turn calls the core again. _mesa_init_teximage_fields(ctx, image, rb->Width, rb->Height, 1, 0, rb->InternalFormat, rb->Format); Here "rb->InternalFormat" is GL_STENCIL_INDEX that won't be accepted by _mesa_base_tex_format() anymore without ARB_texture_stencil8. As most of the texture image setting up logic takes place in the core, the boolean state flag (brw_context::meta_in_progress) we have in intel driver is not much help. It looks that we would need additional driver driven overriding. But I don't like that at all. I'll look into this some more, but any suggestions are welcome. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev