Am 01.04.2015 um 03:44 schrieb Rob Clark: > On Tue, Mar 31, 2015 at 9:03 PM, Roland Scheidegger <srol...@vmware.com> > wrote: >> Am 01.04.2015 um 00:57 schrieb Rob Clark: >>> From: Rob Clark <robcl...@freedesktop.org> >>> >>> Based on the algo from NV50LegalizeSSA::handleDIV() and handleMOD(). >>> See also trans_idiv() in freedreno/ir3/ir3_compiler.c (which was an >>> adaptation of the nv50 code from Ilia). >>> >>> Just sending as an rfc right now, since I'm not quite at the point to be >>> able to test it on actual hw. >>> >>> Signed-off-by: Rob Clark <robcl...@freedesktop.org> >>> --- >>> src/glsl/Makefile.sources | 1 + >>> src/glsl/nir/nir.h | 1 + >>> src/glsl/nir/nir_lower_idiv.c | 212 >>> ++++++++++++++++++++++++++++++++++++++++++ >>> 3 files changed, 214 insertions(+) >>> create mode 100644 src/glsl/nir/nir_lower_idiv.c >>> >>> diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources >>> index 18fff38..e426970 100644 >>> --- a/src/glsl/Makefile.sources >>> +++ b/src/glsl/Makefile.sources >>> @@ -32,6 +32,7 @@ NIR_FILES = \ >>> nir/nir_lower_atomics.c \ >>> nir/nir_lower_global_vars_to_local.c \ >>> nir/nir_lower_locals_to_regs.c \ >>> + nir/nir_lower_idiv.c \ >>> nir/nir_lower_io.c \ >>> nir/nir_lower_phis_to_scalar.c \ >>> nir/nir_lower_samplers.cpp \ >>> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h >>> index cd03d6b..e002d6f 100644 >>> --- a/src/glsl/nir/nir.h >>> +++ b/src/glsl/nir/nir.h >>> @@ -1605,6 +1605,7 @@ void nir_lower_samplers(nir_shader *shader, >>> >>> void nir_lower_system_values(nir_shader *shader); >>> void nir_lower_tex_projector(nir_shader *shader); >>> +void nir_lower_idiv(nir_shader *shader); >>> >>> void nir_lower_atomics(nir_shader *shader); >>> void nir_lower_to_source_mods(nir_shader *shader); >>> diff --git a/src/glsl/nir/nir_lower_idiv.c b/src/glsl/nir/nir_lower_idiv.c >>> new file mode 100644 >>> index 0000000..e95c57e >>> --- /dev/null >>> +++ b/src/glsl/nir/nir_lower_idiv.c >>> @@ -0,0 +1,212 @@ >>> +/* >>> + * Copyright © 2015 Red Hat >>> + * >>> + * Permission is hereby granted, free of charge, to any person obtaining a >>> + * copy of this software and associated documentation files (the >>> "Software"), >>> + * to deal in the Software without restriction, including without >>> limitation >>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense, >>> + * and/or sell copies of the Software, and to permit persons to whom the >>> + * Software is furnished to do so, subject to the following conditions: >>> + * >>> + * The above copyright notice and this permission notice (including the >>> next >>> + * paragraph) shall be included in all copies or substantial portions of >>> the >>> + * Software. >>> + * >>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS >>> OR >>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL >>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >>> OTHER >>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >>> DEALINGS >>> + * IN THE SOFTWARE. >>> + * >>> + * Authors: >>> + * Rob Clark <robcl...@freedesktop.org> >>> + */ >>> + >>> +#include "nir.h" >>> +#include "nir_builder.h" >>> + >>> +/* Lowers idiv/udiv/umod >>> + * Based on NV50LegalizeSSA::handleDIV() >>> + * >>> + * Note that this is probably not enough precision for compute shaders. >>> + * Perhaps we want a second higher precision (looping) version of this? >>> + * Or perhaps we assume if you can do compute shaders you can also >>> + * branch out to a pre-optimized shader library routine.. >> >> So if this is not enough precision, maybe should state how large the >> error can be? >> > > tbh, if I knew what the error for this approach was, I would have > included it. I'm not the original author, but this is based on > nouveau codegen code (as mentioned in the comment). I guess it is > better than converting to float and dividing and converting back, but > worse than an iterative (ie. looping, ie. divergent flow control) > approach. It is apparently enough to keep piglit happy. > > The original algo in nv50 lowering code is from > 322bc7ed68ed92233c97168c036d0aa50c11a20e (ie. 'nv50/ir: import nv50 > target') which doesn't really give more clue about the origin.. > > if anyone knows, I'm all ears and will add relevant links/info to comment..
Ah ok. Well it isn't even obvious to me if the results are not actually always exact. Roland > > BR, > -R > >> Roland >> >>> + * >>> + * vec4 af, bf, a, b, q, r; >>> + * >>> + * if (op == idiv) { >>> + * af = i2f numerator >>> + * bf = i2f denominator >>> + * af = fabs af >>> + * bf = fabs bf >>> + * a = iabs numerator >>> + * b = iabs denominator >>> + * } else { >>> + * af = u2f numerator >>> + * bf = u2f denominator >>> + * a = numerator >>> + * b = denominator >>> + * } >>> + * >>> + * ; get first result >>> + * bf = frcp bf >>> + * bf = iadd bf, -2 ; yes, subtract 2 as integer from float >>> + * q = fmul af, bf >>> + * >>> + * if (op == idiv) { >>> + * q = f2i q >>> + * } else { >>> + * q = f2u q >>> + * } >>> + * >>> + * ; get error of first result: >>> + * r = imul q, b >>> + * r = isub a, r >>> + * r = u2f r >>> + * >>> + * r = fmul r, bf >>> + * r = f2u r >>> + * q = iadd q, r >>> + * >>> + * ; correction: if modulus >= divisor, add 1 >>> + * t = imul q, b >>> + * r = isub a, t >>> + * >>> + * r = fge r, b >>> + * r = b2i r >>> + * >>> + * q = isub q, r >>> + * if (op == idiv) { >>> + * r = ixor a, b >>> + * r = ushr r, 31 >>> + * r = i2b r >>> + * b = ineg q >>> + * q = bcsel r, b, q >>> + * } >>> + * >>> + * if (op == umod) { >>> + * ; division result in q >>> + * r = imul q, b >>> + * q = isub a, r >>> + * } >>> + * >>> + * dst = q >>> + */ >>> + >>> +static void >>> +convert_instr(nir_builder *bld, nir_alu_instr *alu) >>> +{ >>> + nir_ssa_def *numer, *denom, *af, *bf, *a, *b, *q, *r; >>> + nir_op op = alu->op; >>> + >>> + if ((op != nir_op_idiv) && >>> + (op != nir_op_udiv) && >>> + (op != nir_op_umod)) >>> + return; >>> + >>> + nir_builder_insert_before_instr(bld, &alu->instr); >>> + >>> + numer = nir_ssa_for_src(bld, alu->src[0].src, >>> + nir_ssa_alu_instr_src_components(alu, 0)); >>> + denom = nir_ssa_for_src(bld, alu->src[1].src, >>> + nir_ssa_alu_instr_src_components(alu, 1)); >>> + >>> + if (op == nir_op_idiv) { >>> + af = nir_i2f(bld, numer); >>> + bf = nir_i2f(bld, denom); >>> + af = nir_fabs(bld, af); >>> + bf = nir_fabs(bld, bf); >>> + a = nir_iabs(bld, numer); >>> + b = nir_iabs(bld, denom); >>> + } else { >>> + af = nir_u2f(bld, numer); >>> + bf = nir_u2f(bld, denom); >>> + a = numer; >>> + b = denom; >>> + } >>> + >>> + /* get first result: */ >>> + bf = nir_frcp(bld, bf); >>> + bf = nir_iadd(bld, bf, nir_imm_int(bld, -2)); /* yes, sub 2 as int >>> from float */ >>> + q = nir_fmul(bld, af, bf); >>> + >>> + if (op == nir_op_idiv) { >>> + q = nir_f2i(bld, q); >>> + } else { >>> + q = nir_f2u(bld, q); >>> + } >>> + >>> + /* get error of first result: */ >>> + r = nir_imul(bld, q, b); >>> + r = nir_isub(bld, a, r); >>> + r = nir_u2f(bld, r); >>> + >>> + r = nir_fmul(bld, r, bf); >>> + r = nir_f2u(bld, r); >>> + >>> + /* correction: if modulus >= divisor, add 1 */ >>> + r = nir_imul(bld, q, b); >>> + r = nir_isub(bld, a, r); >>> + >>> + r = nir_fge(bld, r, b); >>> + r = nir_b2i(bld, r); >>> + >>> + q = nir_isub(bld, q, r); >>> + if (op == nir_op_idiv) { /* ie. udiv or umod */ >>> + r = nir_ixor(bld, a, b); >>> + r = nir_ushr(bld, r, nir_imm_int(bld, 31)); >>> + r = nir_i2b(bld, r); >>> + b = nir_ineg(bld, q); >>> + q = nir_bcsel(bld, r, b, q); >>> + } >>> + >>> + if (op == nir_op_umod) { >>> + /* division result in q */ >>> + r = nir_imul(bld, q, b); >>> + q = nir_isub(bld, a, r); >>> + } >>> + >>> + /* not quite sure if frob'ing the existing instr is what we >>> + * are *supposed* to do.. but wasn't sure a better way: >>> + */ >>> + alu->op = nir_op_imov; >>> + nir_instr_rewrite_src(&alu->instr, &alu->src[0].src, >>> nir_src_for_ssa(q)); >>> +} >>> + >>> +static bool >>> +convert_block(nir_block *block, void *state) >>> +{ >>> + nir_builder *b = state; >>> + >>> + nir_foreach_instr_safe(block, instr) { >>> + if (instr->type == nir_instr_type_alu) >>> + convert_instr(b, nir_instr_as_alu(instr)); >>> + } >>> + >>> + return true; >>> +} >>> + >>> +static void >>> +convert_impl(nir_function_impl *impl) >>> +{ >>> + nir_builder b; >>> + nir_builder_init(&b, impl); >>> + >>> + nir_foreach_block(impl, convert_block, &b); >>> + nir_metadata_preserve(impl, nir_metadata_block_index | >>> + nir_metadata_dominance); >>> +} >>> + >>> +void >>> +nir_lower_idiv(nir_shader *shader) >>> +{ >>> + nir_foreach_overload(shader, overload) { >>> + if (overload->impl) >>> + convert_impl(overload->impl); >>> + } >>> + >>> + exec_list_make_empty(&shader->system_values); >>> +} >>> >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev