Am 01.04.2015 um 00:57 schrieb Rob Clark: > From: Rob Clark <robcl...@freedesktop.org> > > Based on the algo from NV50LegalizeSSA::handleDIV() and handleMOD(). > See also trans_idiv() in freedreno/ir3/ir3_compiler.c (which was an > adaptation of the nv50 code from Ilia). > > Just sending as an rfc right now, since I'm not quite at the point to be > able to test it on actual hw. > > Signed-off-by: Rob Clark <robcl...@freedesktop.org> > --- > src/glsl/Makefile.sources | 1 + > src/glsl/nir/nir.h | 1 + > src/glsl/nir/nir_lower_idiv.c | 212 > ++++++++++++++++++++++++++++++++++++++++++ > 3 files changed, 214 insertions(+) > create mode 100644 src/glsl/nir/nir_lower_idiv.c > > diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources > index 18fff38..e426970 100644 > --- a/src/glsl/Makefile.sources > +++ b/src/glsl/Makefile.sources > @@ -32,6 +32,7 @@ NIR_FILES = \ > nir/nir_lower_atomics.c \ > nir/nir_lower_global_vars_to_local.c \ > nir/nir_lower_locals_to_regs.c \ > + nir/nir_lower_idiv.c \ > nir/nir_lower_io.c \ > nir/nir_lower_phis_to_scalar.c \ > nir/nir_lower_samplers.cpp \ > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > index cd03d6b..e002d6f 100644 > --- a/src/glsl/nir/nir.h > +++ b/src/glsl/nir/nir.h > @@ -1605,6 +1605,7 @@ void nir_lower_samplers(nir_shader *shader, > > void nir_lower_system_values(nir_shader *shader); > void nir_lower_tex_projector(nir_shader *shader); > +void nir_lower_idiv(nir_shader *shader); > > void nir_lower_atomics(nir_shader *shader); > void nir_lower_to_source_mods(nir_shader *shader); > diff --git a/src/glsl/nir/nir_lower_idiv.c b/src/glsl/nir/nir_lower_idiv.c > new file mode 100644 > index 0000000..e95c57e > --- /dev/null > +++ b/src/glsl/nir/nir_lower_idiv.c > @@ -0,0 +1,212 @@ > +/* > + * Copyright © 2015 Red Hat > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + * > + * Authors: > + * Rob Clark <robcl...@freedesktop.org> > + */ > + > +#include "nir.h" > +#include "nir_builder.h" > + > +/* Lowers idiv/udiv/umod > + * Based on NV50LegalizeSSA::handleDIV() > + * > + * Note that this is probably not enough precision for compute shaders. > + * Perhaps we want a second higher precision (looping) version of this? > + * Or perhaps we assume if you can do compute shaders you can also > + * branch out to a pre-optimized shader library routine..
So if this is not enough precision, maybe should state how large the error can be? Roland > + * > + * vec4 af, bf, a, b, q, r; > + * > + * if (op == idiv) { > + * af = i2f numerator > + * bf = i2f denominator > + * af = fabs af > + * bf = fabs bf > + * a = iabs numerator > + * b = iabs denominator > + * } else { > + * af = u2f numerator > + * bf = u2f denominator > + * a = numerator > + * b = denominator > + * } > + * > + * ; get first result > + * bf = frcp bf > + * bf = iadd bf, -2 ; yes, subtract 2 as integer from float > + * q = fmul af, bf > + * > + * if (op == idiv) { > + * q = f2i q > + * } else { > + * q = f2u q > + * } > + * > + * ; get error of first result: > + * r = imul q, b > + * r = isub a, r > + * r = u2f r > + * > + * r = fmul r, bf > + * r = f2u r > + * q = iadd q, r > + * > + * ; correction: if modulus >= divisor, add 1 > + * t = imul q, b > + * r = isub a, t > + * > + * r = fge r, b > + * r = b2i r > + * > + * q = isub q, r > + * if (op == idiv) { > + * r = ixor a, b > + * r = ushr r, 31 > + * r = i2b r > + * b = ineg q > + * q = bcsel r, b, q > + * } > + * > + * if (op == umod) { > + * ; division result in q > + * r = imul q, b > + * q = isub a, r > + * } > + * > + * dst = q > + */ > + > +static void > +convert_instr(nir_builder *bld, nir_alu_instr *alu) > +{ > + nir_ssa_def *numer, *denom, *af, *bf, *a, *b, *q, *r; > + nir_op op = alu->op; > + > + if ((op != nir_op_idiv) && > + (op != nir_op_udiv) && > + (op != nir_op_umod)) > + return; > + > + nir_builder_insert_before_instr(bld, &alu->instr); > + > + numer = nir_ssa_for_src(bld, alu->src[0].src, > + nir_ssa_alu_instr_src_components(alu, 0)); > + denom = nir_ssa_for_src(bld, alu->src[1].src, > + nir_ssa_alu_instr_src_components(alu, 1)); > + > + if (op == nir_op_idiv) { > + af = nir_i2f(bld, numer); > + bf = nir_i2f(bld, denom); > + af = nir_fabs(bld, af); > + bf = nir_fabs(bld, bf); > + a = nir_iabs(bld, numer); > + b = nir_iabs(bld, denom); > + } else { > + af = nir_u2f(bld, numer); > + bf = nir_u2f(bld, denom); > + a = numer; > + b = denom; > + } > + > + /* get first result: */ > + bf = nir_frcp(bld, bf); > + bf = nir_iadd(bld, bf, nir_imm_int(bld, -2)); /* yes, sub 2 as int from > float */ > + q = nir_fmul(bld, af, bf); > + > + if (op == nir_op_idiv) { > + q = nir_f2i(bld, q); > + } else { > + q = nir_f2u(bld, q); > + } > + > + /* get error of first result: */ > + r = nir_imul(bld, q, b); > + r = nir_isub(bld, a, r); > + r = nir_u2f(bld, r); > + > + r = nir_fmul(bld, r, bf); > + r = nir_f2u(bld, r); > + > + /* correction: if modulus >= divisor, add 1 */ > + r = nir_imul(bld, q, b); > + r = nir_isub(bld, a, r); > + > + r = nir_fge(bld, r, b); > + r = nir_b2i(bld, r); > + > + q = nir_isub(bld, q, r); > + if (op == nir_op_idiv) { /* ie. udiv or umod */ > + r = nir_ixor(bld, a, b); > + r = nir_ushr(bld, r, nir_imm_int(bld, 31)); > + r = nir_i2b(bld, r); > + b = nir_ineg(bld, q); > + q = nir_bcsel(bld, r, b, q); > + } > + > + if (op == nir_op_umod) { > + /* division result in q */ > + r = nir_imul(bld, q, b); > + q = nir_isub(bld, a, r); > + } > + > + /* not quite sure if frob'ing the existing instr is what we > + * are *supposed* to do.. but wasn't sure a better way: > + */ > + alu->op = nir_op_imov; > + nir_instr_rewrite_src(&alu->instr, &alu->src[0].src, nir_src_for_ssa(q)); > +} > + > +static bool > +convert_block(nir_block *block, void *state) > +{ > + nir_builder *b = state; > + > + nir_foreach_instr_safe(block, instr) { > + if (instr->type == nir_instr_type_alu) > + convert_instr(b, nir_instr_as_alu(instr)); > + } > + > + return true; > +} > + > +static void > +convert_impl(nir_function_impl *impl) > +{ > + nir_builder b; > + nir_builder_init(&b, impl); > + > + nir_foreach_block(impl, convert_block, &b); > + nir_metadata_preserve(impl, nir_metadata_block_index | > + nir_metadata_dominance); > +} > + > +void > +nir_lower_idiv(nir_shader *shader) > +{ > + nir_foreach_overload(shader, overload) { > + if (overload->impl) > + convert_impl(overload->impl); > + } > + > + exec_list_make_empty(&shader->system_values); > +} > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev