On 03/27/2015 12:49 PM, Ilia Mirkin wrote:
On Fri, Mar 27, 2015 at 2:44 PM, Brian Paul <bri...@vmware.com> wrote:

The Geeks3d GpuTest GiMark test for Windows has several shaders with
#version 330 that don't actually use any 3.30 features.  Other shaders in
the test use #version 130.  Furthermore, when a context is created, only a
3.0 context is requested.  We don't support GL 3.0 w/ 3.30 shaders but if I
override the #version 330 with 130 then everything works fine.

That's incredibly annoying. Well your patch looks like it'll work as
advertised, so

Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>

But perhaps leave it on the list for a bit in case there are
dissenting opinions on the actual functionality?

Sure, no problem.

The sad reality is that Windows OpenGL apps are pretty sloppy/buggy when it comes to choosing the right OpenGL context version/profile and shader versions. We have quite a few work-arounds in our in-house code to allow these apps to run. If we don't do that, we get bug reports and negative comments from product reviewers.

The problem is the Windows nvidia/amd/intel drivers are often more lax than Mesa about version/extension checking. Also, the nvidia/amd/intel drivers support compat profile with OpenGL 3.2+ so a lot of those apps don't have any consideration of core vs. compat profile issues. It's an ongoing headache.

-Brian

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