On Monday, March 23, 2015 05:02:51 PM Aaron Watry wrote: > On a related note, > > Has anyone ported shader-db over to working on R600/RadeonSI/<anything > non-intel>? I've been meaning to take a look at the NIR->TGSI pass and see > if there's an easy way to hook it up to the radeon drivers, but I wanted to > be able to get shader-db up and running on that hardware first so that we > could get some before/after numbers (I'm assuming that R600 w/o SB will be > the main radeon driver that benefits, but I'd love to be proven wrong). > > --Aaron
It shouldn't be hard to get working. The shader-db runner doesn't actually draw anything, so you need to precompile assembly code at glLinkProgram time, making some assumptions about the GL state that will be used. We manage to guess correctly most of the time on modern Intel hardware. Beyond that, you just need to have the driver emit a few messages via KHR_debug: static GLuint msg_id = 0; _mesa_gl_debug(ctx, &msg_id, MESA_DEBUG_SOURCE_SHADER_COMPILER, MESA_DEBUG_TYPE_OTHER, MESA_DEBUG_SEVERITY_NOTIFICATION, "%s shader: %d", type_of_shader, /* "FS", "VS" and the like */ num_instructions); That should be all you need for the original shader-db which most of the Intel folks use (git://anongit.freedesktop.org/mesa/shader-db). Eric has a new reboot of the project that uses apitraces of files rather than Piglit shader_test files. The Broadcom vc4 apparently has so much non-orthagonal state that it's impractical to guess the state during a precompile, so he wanted to use the actual state from the trace. Everyone else has kept using the original version because it's *much* faster - on my Haswell, it only takes about 2-3 minutes to process ~24,000 shaders from ~290 applications. I assume Radeon and Nouveau can probably guess most state correctly, so using the original shader-db would make more sense. Freedreno might have to use Eric's apitrace based solution.
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