From: Ville Syrjälä <ville.syrj...@linux.intel.com>

When rendering quad strips via tri strips we can't get the provoking
vertex right, so disallow flat shading.

Signed-off-by: Ville Syrjälä <ville.syrj...@linux.intel.com>
---
 src/mesa/tnl_dd/t_dd_dmatmp.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
index 3ed4a98..f56b0aa 100644
--- a/src/mesa/tnl_dd/t_dd_dmatmp.h
+++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
@@ -447,7 +447,7 @@ static void TAG(render_quad_strip_verts)( struct gl_context 
*ctx,
 
       FLUSH();
    }
-   else if (HAVE_TRI_STRIPS) {
+   else if (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_SMOOTH) {
       LOCAL_VARS;
       int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
       int currentsz;
@@ -1124,7 +1124,7 @@ static GLboolean TAG(validate_render)( struct gl_context 
*ctx,
         } else if (HAVE_QUAD_STRIPS) {
            ok = GL_TRUE;
         } else {
-           ok = HAVE_TRI_STRIPS;
+           ok = (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_SMOOTH);
         }
         break;
       case GL_QUADS:
-- 
2.0.5

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