From: Ville Syrjälä <ville.syrj...@linux.intel.com> When rendering quad strips via tri strips we can't get the provoking vertex right, so disallow flat shading.
Signed-off-by: Ville Syrjälä <ville.syrj...@linux.intel.com> --- src/mesa/tnl_dd/t_dd_dmatmp.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h index 3ed4a98..f56b0aa 100644 --- a/src/mesa/tnl_dd/t_dd_dmatmp.h +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h @@ -447,7 +447,7 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx, FLUSH(); } - else if (HAVE_TRI_STRIPS) { + else if (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_SMOOTH) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; @@ -1124,7 +1124,7 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx, } else if (HAVE_QUAD_STRIPS) { ok = GL_TRUE; } else { - ok = HAVE_TRI_STRIPS; + ok = (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_SMOOTH); } break; case GL_QUADS: -- 2.0.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev