On Fri, Mar 20, 2015 at 7:11 AM, Francisco Jerez <curroje...@riseup.net> wrote: > This seemed to be trying to deduce the number of uniform vector > components from the parameter swizzle, but the algorithm would always > give 4 as result. Instead grab the correct number of components from > the GLSL type. > ---
Functionally, what does this affect? Are we now packing uniforms more efficiently or something? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev