On 12 March 2015 at 08:07, Ian Romanick <i...@freedesktop.org> wrote: > On 03/09/2015 12:18 AM, Ishara Abeysekera wrote: >> /I am interested on write tests for OpenGL 4.0 /GLSL 4.00 . >> / >> /But can you be more specify what areas you are expecting to be tested, > > I haven't examined the API side very closely, but I know of a few things > in the shading language that need tests. For most of the things, there > is absolutely no support in Mesa yet. > > We have no tests for GL_ARB_shader_subroutine. > > It would also be good to have tests to verify that features from other > extensions (e.g., GL_ARB_gpu_shader5 and GL_ARB_gpu_shader_fp64) are > enabled in #version 400 shaders. The should be simple "touch" tests > since we already have good tests for the extensions. For example, you > might add a glslparsertest test that tries every possible overload of > uaddCarry. > > I don't think we have any tests for GL_ARB_vertex_attrib_64bit. It's a > GL 4.1 feature, but it will probably get done before the other missing > 4.0 features.
there are some initial ones I posted and in my piglit tree somewhere, but there is definitely a need for more and validated against the binary drivers. also thing like internal_format_query2 need a truck of tests, and probably enhanced_layouts. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev