On 03/09/2015 12:18 AM, Ishara Abeysekera wrote: > /I am interested on write tests for OpenGL 4.0 /GLSL 4.00 . > / > /But can you be more specify what areas you are expecting to be tested,
I haven't examined the API side very closely, but I know of a few things in the shading language that need tests. For most of the things, there is absolutely no support in Mesa yet. We have no tests for GL_ARB_shader_subroutine. It would also be good to have tests to verify that features from other extensions (e.g., GL_ARB_gpu_shader5 and GL_ARB_gpu_shader_fp64) are enabled in #version 400 shaders. The should be simple "touch" tests since we already have good tests for the extensions. For example, you might add a glslparsertest test that tries every possible overload of uaddCarry. I don't think we have any tests for GL_ARB_vertex_attrib_64bit. It's a GL 4.1 feature, but it will probably get done before the other missing 4.0 features. > Thank you!/ > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev