On Tue, Feb 24, 2015 at 11:22 AM, Matt Turner <matts...@gmail.com> wrote: > There were some bugs, and the code was really difficult to follow. We > would optimize > > min(max(x, b), 1.0) into max(sat(x), b) > > but not pay attention to the order of min/max and also do > > max(min(x, b), 1.0) into max(sat(x), b) > > Corrects four shaders from Champions of Regnum that do > > min(max(x, 1), 10)
And I should say pending test for the bug report, bad rendering in Mass Effect under VMware Workstation. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev