On 03/02/15 22:01, Kenneth Graunke wrote:
It technically does support GLSL 1.10 and 1.20.
Will the compiler backend complain about unknown instructions?
I believe it supports everything needed for GLSL 1.20. It often falls
back to swrast when exceeding limits.
ack. Thanks!
I'm more than OK if games with workarounds do not run on such outdated hw.
What are you suggesting we should do?
I'd either not touch i915 at all or add the
ctx->Const.ForceGLSLVersion = driQueryOptioni(...)
hunk to i915 as well. I don't really care that much - it's i915.
I already added the hunk to the i915 and i830 drivers but I had to
rework the context initialisation a little.
If no-one wants to review it, I'll just drop this part.
I'll re-post the updated patches today.
Martin
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