On Fri, 30 Jan 2015 15:19:49 +0100, Martin Peres <martin.pe...@linux.intel.com> wrote:

Signed-off-by: Martin Peres <martin.pe...@linux.intel.com>
---
 src/mesa/drivers/dri/common/drirc | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index cecd6a9..073814e 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -10,6 +10,11 @@ Application bugs worked around in this file:
Enabling all extensions for Unigine fixes most issues, but the GLSL version
   is still 1.10.
+* Unigine Tropics 1.3 makes use of the "sample" keyword which is reserved + with ARB_GL_gpu_shader5 which got enabled by force_glsl_extensions_warn.

There seems to be something weird going on here - as far as I can tell Tropics is using a GL legacy context, and for those GL_ARB_GL_gpu_shader5 isn't supposed to be enabled, the extension spec mentions GL 3.2 compatibility/core profile being required.

If i test this on r600 the extension cannot be enabled in a legacy context, only in a core one. Maybe there is a check missing somewhere in the intel driver?

+ It also makes use of bitwise manipulation (when adding anistropic filtering)
+  which is illegal in GLSL 1.10. Adding "#version 130" fixes this.
+
 * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
   expression, which is illegal in GLSL 1.10.
   Adding "#version 130" fixes this.
@@ -41,6 +46,8 @@ TODO: document the other workarounds.
        <application name="Unigine Tropics" executable="Tropics">
             <option name="force_glsl_extensions_warn" value="true" />
+ <option name="mesa_extension_override" value="-GL_ARB_gpu_shader5" />
+            <option name="force_glsl_version" value="130" />
             <option name="disable_blend_func_extended" value="true" />
        </application>


force_glsl_version addition LGTM.
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