On Sun, Feb 1, 2015 at 6:54 PM, Eric Anholt <e...@anholt.net> wrote: > Connor Abbott <cwabbo...@gmail.com> writes: > >> On Sun, Feb 1, 2015 at 4:17 PM, Eric Anholt <e...@anholt.net> wrote: >>> We've probably never seen this ridiculous pattern in the wild, so it >>> didn't matter. >> >> I don't think this pattern is 'ridiculous' at all -- GLSL doesn't have >> a sat operation, so shaders wanting to do a saturate have to do this >> already. Rather, what probably saves us is that we already recognize >> this pattern in GLSL IR. Other than that, >> >> Reviewed-by: Connor Abbott <cwabbo...@gmail.com> > > I meant "we hadn't seen that this was a bug because nobody would clamp > the wrong way around like this."
Ah, I see. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev