Connor Abbott <cwabbo...@gmail.com> writes:

> On Sun, Feb 1, 2015 at 4:17 PM, Eric Anholt <e...@anholt.net> wrote:
>> We've probably never seen this ridiculous pattern in the wild, so it
>> didn't matter.
>
> I don't think this pattern is 'ridiculous' at all -- GLSL doesn't have
> a sat operation, so shaders wanting to do a saturate have to do this
> already. Rather, what probably saves us is that we already recognize
> this pattern in GLSL IR. Other than that,
>
> Reviewed-by: Connor Abbott <cwabbo...@gmail.com>

I meant "we hadn't seen that this was a bug because nobody would clamp
the wrong way around like this."

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