Connor Abbott <cwabbo...@gmail.com> writes: > On Sun, Feb 1, 2015 at 4:17 PM, Eric Anholt <e...@anholt.net> wrote: >> We've probably never seen this ridiculous pattern in the wild, so it >> didn't matter. > > I don't think this pattern is 'ridiculous' at all -- GLSL doesn't have > a sat operation, so shaders wanting to do a saturate have to do this > already. Rather, what probably saves us is that we already recognize > this pattern in GLSL IR. Other than that, > > Reviewed-by: Connor Abbott <cwabbo...@gmail.com>
I meant "we hadn't seen that this was a bug because nobody would clamp the wrong way around like this."
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