On 30 January 2015 at 21:34, Axel Davy <axel.d...@ens.fr> wrote:
> @@ -2778,7 +2778,7 @@ sm1_parse_get_param(struct shader_translator *tx, DWORD 
> *reg, DWORD *rel)
>              *rel = (1 << 31) |
>                  ((D3DSPR_ADDR << D3DSP_REGTYPE_SHIFT2) & 
> D3DSP_REGTYPE_MASK2) |
>                  ((D3DSPR_ADDR << D3DSP_REGTYPE_SHIFT)  & D3DSP_REGTYPE_MASK) 
> |
> -                (D3DSP_NOSWIZZLE << D3DSP_SWIZZLE_SHIFT);
> +                D3DSP_NOSWIZZLE;
>          else
>              *rel = TOKEN_NEXT(tx);
>      }

I can't help but notice a certain amount of similarity between the
naming and structuring of the SM1 parser here and the one in Wine. I
assume that's because it's the one and only logical way to write such
a parser. Just in case though, I'd like to explicitly state that we'd
welcome anyone reusing Wine's code, provided the terms of the LGPL are
respected.
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