Most of the patches of this serie are fixes, that's why most of them are CC 10.4
The patches can be retrived here: https://github.com/iXit/Mesa-3D/tree/submit_mesa Some of them may not appear directly as fixes, so little explanation is required: "st/nine: Add ATI1 and ATI2 support" These two compression formats are supported by all three vendors since very long ago. Some apps like Mass Effect 2 just use them without checking their support, and crash. This patch adds support for these format, and then fixes these games. It makes however a little difference for Unigine Heaven which was checking properly the support of the format and that uses it after the patch. "st/nine: Fix POW implementation" and other similar short patches to nine_shader On some games, a little difference on the behaviour of corner cases of the instructions will make some textures black, some shadows red, etc. Several games are fixed by these patches (Though we still have some games with black textures or red shadows :-) ) "st/nine: implement TEXM3x2DEPTH" and similar These are ps 1.X instructions. Few games (mostly old ones) use these instructions. All graphic cards are supposed to support them, and any game trying to use them before these patches will result in a crash. So implementing these missing instructions is a fix. The patches of this series have been tested by several testers the last few months. We do not expect any regression. That doesn't mean there is no mistake in these patches, so please review :-) Axel Davy (48): st/nine: Fix clip state logic st/nine: Add new texture format strings st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS st/nine: NineBaseTexture9: fix setting of last_layer st/nine: CubeTexture: fix GetLevelDesc st/nine: Fix crash when deleting non-implicit swapchain st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format st/nine: NineBaseTexture9: update sampler view creation st/nine: Check if srgb format is supported before trying to use it. st/nine: Add ATI1 and ATI2 support st/nine: Rework of boolean constants st/nine: Convert integer constants to floats before storing them when cards don't support integers st/nine: Remove some shader unused code st/nine: Clamp color inputs for ps <= 2.0 at ps level instead of vs st/nine: Saturate oFog and oPts vs outputs st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs st/nine: Fix typo for M4x4 st/nine: Fix POW implementation st/nine: Handle RSQ special cases st/nine: Handle NRM with input of null norm st/nine: Correct LOG on negative values st/nine: Rewrite LOOP implementation, and a0 aL handling st/nine: Match REP implementation to LOOP st/nine: Fix CND implementation st/nine: Remove duplicated code for ps texcoord input declaration st/nine: Clamp ps 1.X constants st/nine: Fix some fixed function pipeline operation st/nine: Fix CALLNZ implementation st/nine: Implement TEXCOORD special behaviours st/nine: Fill missing dst and src number for some instructions. st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC st/nine: implement TEXM3x2DEPTH st/nine: Implement TEXM3x2TEX st/nine: Implement TEXM3x3SPEC st/nine: Implement TEXDEPTH st/nine: Implement TEXDP3 st/nine: Implement TEXDP3TEX st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB st/nine: Implement ps3 advanced input definition feature st/nine: Correct rules for relative adressing and constants. st/nine: Remove unused code for ps st/nine: Fix sm3 relative addressing for non-debug build st/nine: Add variables containing the size of the constant buffers st/nine: Allocate the correct size for the user constant buffer st/nine: Allocate vs constbuf buffer for indirect addressing once. st/nine: Explicit nine requirements st/nine: Change comment relating to vertex shader inputs not matching declaration st/nine: Correctly handle when ff vs should have no texture coord input/output David Heidelberg (1): st/nine: query: remove unused variable (trivial) Stanislaw Halik (1): st/nine: Hack to generate resource if it doesn't exist when getting view xavier (3): st/nine: Additional defines to d3dtypes.h st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9 st/nine: Fix D3DRS_POINTSPRITE support include/D3D9/d3d9.h | 10 + include/D3D9/d3d9types.h | 13 + src/gallium/state_trackers/nine/adapter9.c | 113 ++-- src/gallium/state_trackers/nine/basetexture9.c | 60 +- src/gallium/state_trackers/nine/cubetexture9.c | 14 +- src/gallium/state_trackers/nine/device9.c | 130 +++-- src/gallium/state_trackers/nine/device9.h | 8 +- src/gallium/state_trackers/nine/nine_ff.c | 37 +- src/gallium/state_trackers/nine/nine_pipe.h | 5 + src/gallium/state_trackers/nine/nine_shader.c | 699 ++++++++++++++++------- src/gallium/state_trackers/nine/nine_state.c | 87 +-- src/gallium/state_trackers/nine/nine_state.h | 3 +- src/gallium/state_trackers/nine/pixelshader9.c | 10 +- src/gallium/state_trackers/nine/pixelshader9.h | 2 - src/gallium/state_trackers/nine/query9.c | 1 - src/gallium/state_trackers/nine/stateblock9.c | 4 +- src/gallium/state_trackers/nine/surface9.c | 29 +- src/gallium/state_trackers/nine/swapchain9.c | 2 +- src/gallium/state_trackers/nine/texture9.c | 9 +- src/gallium/state_trackers/nine/volumetexture9.c | 14 +- 20 files changed, 842 insertions(+), 408 deletions(-) -- 2.1.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev