On Sun, Jan 4, 2015 at 8:29 PM, Connor Abbott <cwabbo...@gmail.com> wrote:
> I'd also like to rename or at least note that this is a scalar-only thing > for now... otherwise, > Sure, I'll add a note to the comment at the top of the file. > > Reviewed-by: Connor Abbott <cwabbo...@gmail.com> > > On Tue, Dec 16, 2014 at 1:11 AM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > >> --- >> src/glsl/Makefile.sources | 1 + >> src/glsl/nir/nir.h | 2 + >> src/glsl/nir/nir_lower_io.c | 388 >> ++++++++++++++++++++++++++++++++++++++++++++ >> 3 files changed, 391 insertions(+) >> create mode 100644 src/glsl/nir/nir_lower_io.c >> >> diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources >> index 6230f49..53c3e98 100644 >> --- a/src/glsl/Makefile.sources >> +++ b/src/glsl/Makefile.sources >> @@ -23,6 +23,7 @@ NIR_FILES = \ >> $(GLSL_SRCDIR)/nir/nir_live_variables.c \ >> $(GLSL_SRCDIR)/nir/nir_lower_atomics.c \ >> $(GLSL_SRCDIR)/nir/nir_lower_locals_to_regs.c \ >> + $(GLSL_SRCDIR)/nir/nir_lower_io.c \ >> $(GLSL_SRCDIR)/nir/nir_lower_samplers.cpp \ >> $(GLSL_SRCDIR)/nir/nir_lower_system_values.c \ >> $(GLSL_SRCDIR)/nir/nir_lower_variables.c \ >> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h >> index 7d7aec7..ec9ce07 100644 >> --- a/src/glsl/nir/nir.h >> +++ b/src/glsl/nir/nir.h >> @@ -1360,6 +1360,8 @@ void nir_split_var_copies(nir_shader *shader); >> >> void nir_lower_locals_to_regs(nir_shader *shader); >> >> +void nir_lower_io(nir_shader *shader); >> + >> void nir_lower_variables(nir_shader *shader); >> >> void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals, >> diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c >> new file mode 100644 >> index 0000000..a3b8186 >> --- /dev/null >> +++ b/src/glsl/nir/nir_lower_io.c >> @@ -0,0 +1,388 @@ >> +/* >> + * Copyright © 2014 Intel Corporation >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining >> a >> + * copy of this software and associated documentation files (the >> "Software"), >> + * to deal in the Software without restriction, including without >> limitation >> + * the rights to use, copy, modify, merge, publish, distribute, >> sublicense, >> + * and/or sell copies of the Software, and to permit persons to whom the >> + * Software is furnished to do so, subject to the following conditions: >> + * >> + * The above copyright notice and this permission notice (including the >> next >> + * paragraph) shall be included in all copies or substantial portions of >> the >> + * Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, >> EXPRESS OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF >> MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT >> SHALL >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >> OTHER >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, >> ARISING >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >> DEALINGS >> + * IN THE SOFTWARE. >> + * >> + * Authors: >> + * Connor Abbott (cwabbo...@gmail.com) >> + * Jason Ekstrand (ja...@jlekstrand.net) >> + * >> + */ >> + >> +/* >> + * This lowering pass converts references to input/output variables with >> + * loads/stores to actual input/output intrinsics. >> + */ >> + >> +#include "nir.h" >> + >> +struct lower_io_state { >> + void *mem_ctx; >> +}; >> + >> +static unsigned >> +type_size(const struct glsl_type *type) >> +{ >> + unsigned int size, i; >> + >> + switch (glsl_get_base_type(type)) { >> + case GLSL_TYPE_UINT: >> + case GLSL_TYPE_INT: >> + case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_BOOL: >> + return glsl_get_components(type); >> + case GLSL_TYPE_ARRAY: >> + return type_size(glsl_get_array_element(type)) * >> glsl_get_length(type); >> + case GLSL_TYPE_STRUCT: >> + size = 0; >> + for (i = 0; i < glsl_get_length(type); i++) { >> + size += type_size(glsl_get_struct_field(type, i)); >> + } >> + return size; >> + case GLSL_TYPE_SAMPLER: >> + return 0; >> + case GLSL_TYPE_ATOMIC_UINT: >> + return 0; >> + case GLSL_TYPE_INTERFACE: >> + return 0; >> + case GLSL_TYPE_IMAGE: >> + return 0; >> + case GLSL_TYPE_VOID: >> + case GLSL_TYPE_ERROR: >> + unreachable("not reached"); >> + } >> + >> + return 0; >> +} >> + >> +static void >> +assign_var_locations(struct hash_table *ht, unsigned *size) >> +{ >> + unsigned location = 0; >> + >> + struct hash_entry *entry; >> + hash_table_foreach(ht, entry) { >> + nir_variable *var = (nir_variable *) entry->data; >> + >> + /* >> + * UBO's have their own address spaces, so don't count them >> towards the >> + * number of global uniforms >> + */ >> + if (var->data.mode == nir_var_uniform && var->interface_type != >> NULL) >> + continue; >> + >> + var->data.driver_location = location; >> + location += type_size(var->type); >> + } >> + >> + *size = location; >> +} >> + >> +static void >> +assign_var_locations_shader(nir_shader *shader) >> +{ >> + assign_var_locations(shader->inputs, &shader->num_inputs); >> + assign_var_locations(shader->outputs, &shader->num_outputs); >> + assign_var_locations(shader->uniforms, &shader->num_uniforms); >> +} >> + >> +static bool >> +deref_has_indirect(nir_deref_var *deref) >> +{ >> + for (nir_deref *tail = deref->deref.child; tail; tail = tail->child) { >> + if (tail->deref_type == nir_deref_type_array) { >> + nir_deref_array *arr = nir_deref_as_array(tail); >> + if (arr->deref_array_type == nir_deref_array_type_indirect) >> + return true; >> + } >> + } >> + >> + return false; >> +} >> + >> +static unsigned >> +get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect, >> + struct lower_io_state *state) >> +{ >> + bool found_indirect = false; >> + unsigned base_offset = 0; >> + >> + nir_deref *tail = &deref->deref; >> + while (tail->child != NULL) { >> + const struct glsl_type *parent_type = tail->type; >> + tail = tail->child; >> + >> + if (tail->deref_type == nir_deref_type_array) { >> + nir_deref_array *deref_array = nir_deref_as_array(tail); >> + unsigned size = type_size(tail->type); >> + >> + base_offset += size * deref_array->base_offset; >> + >> + if (deref_array->deref_array_type == >> nir_deref_array_type_indirect) { >> + nir_load_const_instr *load_const = >> + nir_load_const_instr_create(state->mem_ctx); >> + load_const->num_components = 1; >> + load_const->value.u[0] = size; >> + load_const->dest.is_ssa = true; >> + nir_ssa_def_init(&load_const->instr, &load_const->dest.ssa, >> + 1, NULL); >> + nir_instr_insert_before(instr, &load_const->instr); >> + >> + nir_alu_instr *mul = nir_alu_instr_create(state->mem_ctx, >> + nir_op_imul); >> + mul->src[0].src.is_ssa = true; >> + mul->src[0].src.ssa = &load_const->dest.ssa; >> + mul->src[1].src = nir_src_copy(deref_array->indirect, >> + state->mem_ctx); >> + mul->dest.write_mask = 1; >> + mul->dest.dest.is_ssa = true; >> + nir_ssa_def_init(&mul->instr, &mul->dest.dest.ssa, 1, NULL); >> + nir_instr_insert_before(instr, &mul->instr); >> + >> + if (found_indirect) { >> + nir_alu_instr *add = nir_alu_instr_create(state->mem_ctx, >> + nir_op_iadd); >> + add->src[0].src = *indirect; >> + add->src[1].src.is_ssa = true; >> + add->src[1].src.ssa = &mul->dest.dest.ssa; >> + add->dest.write_mask = 1; >> + add->dest.dest.is_ssa = true; >> + nir_ssa_def_init(&add->instr, &add->dest.dest.ssa, 1, >> NULL); >> + nir_instr_insert_before(instr, &add->instr); >> + >> + indirect->is_ssa = true; >> + indirect->ssa = &add->dest.dest.ssa; >> + } else { >> + indirect->is_ssa = true; >> + indirect->ssa = &mul->dest.dest.ssa; >> + found_indirect = true; >> + } >> + } >> + } else if (tail->deref_type == nir_deref_type_struct) { >> + nir_deref_struct *deref_struct = nir_deref_as_struct(tail); >> + >> + for (unsigned i = 0; i < deref_struct->index; i++) >> + base_offset += type_size(glsl_get_struct_field(parent_type, >> i)); >> + } >> + } >> + >> + return base_offset; >> +} >> + >> +static nir_intrinsic_op >> +get_load_op(nir_variable_mode mode, bool indirect, unsigned >> num_components) >> +{ >> + if (indirect) { >> + switch (mode) { >> + case nir_var_shader_in: >> + switch (num_components) { >> + case 1: return nir_intrinsic_load_input_vec1_indirect; >> + case 2: return nir_intrinsic_load_input_vec2_indirect; >> + case 3: return nir_intrinsic_load_input_vec3_indirect; >> + case 4: return nir_intrinsic_load_input_vec4_indirect; >> + default: unreachable("Invalid number of components"); break; >> + } >> + break; >> + >> + case nir_var_uniform: >> + switch (num_components) { >> + case 1: return nir_intrinsic_load_uniform_vec1_indirect; >> + case 2: return nir_intrinsic_load_uniform_vec2_indirect; >> + case 3: return nir_intrinsic_load_uniform_vec3_indirect; >> + case 4: return nir_intrinsic_load_uniform_vec4_indirect; >> + default: unreachable("Invalid number of components"); break; >> + } >> + break; >> + >> + default: >> + unreachable("Invalid input type"); >> + break; >> + } >> + } else { >> + switch (mode) { >> + case nir_var_shader_in: >> + switch (num_components) { >> + case 1: return nir_intrinsic_load_input_vec1; >> + case 2: return nir_intrinsic_load_input_vec2; >> + case 3: return nir_intrinsic_load_input_vec3; >> + case 4: return nir_intrinsic_load_input_vec4; >> + default: unreachable("Invalid number of components"); break; >> + } >> + break; >> + >> + case nir_var_uniform: >> + switch (num_components) { >> + case 1: return nir_intrinsic_load_uniform_vec1; >> + case 2: return nir_intrinsic_load_uniform_vec2; >> + case 3: return nir_intrinsic_load_uniform_vec3; >> + case 4: return nir_intrinsic_load_uniform_vec4; >> + default: unreachable("Invalid number of components"); break; >> + } >> + break; >> + >> + default: >> + unreachable("Invalid input type"); >> + break; >> + } >> + } >> + >> + return nir_intrinsic_load_input_vec1; >> +} >> + >> +static bool >> +nir_lower_io_block(nir_block *block, void *void_state) >> +{ >> + struct lower_io_state *state = void_state; >> + >> + nir_foreach_instr_safe(block, instr) { >> + if (instr->type != nir_instr_type_intrinsic) >> + continue; >> + >> + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); >> + >> + switch (intrin->intrinsic) { >> + case nir_intrinsic_load_var_vec1: >> + case nir_intrinsic_load_var_vec2: >> + case nir_intrinsic_load_var_vec3: >> + case nir_intrinsic_load_var_vec4: { >> + nir_variable_mode mode = intrin->variables[0]->var->data.mode; >> + if (mode != nir_var_shader_in && mode != nir_var_uniform) >> + continue; >> + >> + bool has_indirect = deref_has_indirect(intrin->variables[0]); >> + unsigned num_components = >> + nir_intrinsic_infos[intrin->intrinsic].dest_components; >> + >> + nir_intrinsic_op load_op = get_load_op(mode, has_indirect, >> + num_components); >> + nir_intrinsic_instr *load = >> nir_intrinsic_instr_create(state->mem_ctx, >> + load_op); >> + >> + nir_src indirect; >> + unsigned offset = get_io_offset(intrin->variables[0], >> + &intrin->instr, &indirect, >> state); >> + offset += intrin->variables[0]->var->data.driver_location; >> + >> + load->const_index[0] = offset; >> + load->const_index[1] = 1; >> + >> + if (has_indirect) >> + load->src[0] = indirect; >> + >> + if (intrin->dest.is_ssa) { >> + load->dest.is_ssa = true; >> + nir_ssa_def_init(&load->instr, &load->dest.ssa, >> + num_components, NULL); >> + >> + nir_src new_src = { >> + .is_ssa = true, >> + .ssa = &load->dest.ssa, >> + }; >> + >> + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, new_src, >> + state->mem_ctx); >> + } else { >> + load->dest = nir_dest_copy(intrin->dest, state->mem_ctx); >> + } >> + >> + nir_instr_insert_before(&intrin->instr, &load->instr); >> + nir_instr_remove(&intrin->instr); >> + break; >> + } >> + >> + case nir_intrinsic_store_var_vec1: >> + case nir_intrinsic_store_var_vec2: >> + case nir_intrinsic_store_var_vec3: >> + case nir_intrinsic_store_var_vec4: { >> + if (intrin->variables[0]->var->data.mode != nir_var_shader_out) >> + continue; >> + >> + bool has_indirect = deref_has_indirect(intrin->variables[0]); >> + unsigned num_components = >> + nir_intrinsic_infos[intrin->intrinsic].src_components[0]; >> + >> + nir_intrinsic_op store_op; >> + if (has_indirect) { >> + switch (num_components) { >> + case 1: store_op = nir_intrinsic_store_output_vec1_indirect; >> break; >> + case 2: store_op = nir_intrinsic_store_output_vec2_indirect; >> break; >> + case 3: store_op = nir_intrinsic_store_output_vec3_indirect; >> break; >> + case 4: store_op = nir_intrinsic_store_output_vec4_indirect; >> break; >> + default: unreachable("Invalid number of components"); break; >> + } >> + } else { >> + switch (num_components) { >> + case 1: store_op = nir_intrinsic_store_output_vec1; break; >> + case 2: store_op = nir_intrinsic_store_output_vec2; break; >> + case 3: store_op = nir_intrinsic_store_output_vec3; break; >> + case 4: store_op = nir_intrinsic_store_output_vec4; break; >> + default: unreachable("Invalid number of components"); break; >> + } >> + } >> + >> + nir_intrinsic_instr *store = >> nir_intrinsic_instr_create(state->mem_ctx, >> + >> store_op); >> + >> + nir_src indirect; >> + unsigned offset = get_io_offset(intrin->variables[0], >> + &intrin->instr, &indirect, >> state); >> + offset += intrin->variables[0]->var->data.driver_location; >> + >> + store->const_index[0] = offset; >> + store->const_index[1] = 1; >> + >> + store->src[0] = nir_src_copy(intrin->src[0], state->mem_ctx); >> + >> + if (has_indirect) >> + store->src[1] = indirect; >> + >> + nir_instr_insert_before(&intrin->instr, &store->instr); >> + nir_instr_remove(&intrin->instr); >> + break; >> + } >> + >> + default: >> + break; >> + } >> + } >> + >> + return true; >> +} >> + >> +static void >> +nir_lower_io_impl(nir_function_impl *impl) >> +{ >> + struct lower_io_state state; >> + >> + state.mem_ctx = ralloc_parent(impl); >> + >> + nir_foreach_block(impl, nir_lower_io_block, &state); >> +} >> + >> +void >> +nir_lower_io(nir_shader *shader) >> +{ >> + assign_var_locations_shader(shader); >> + >> + nir_foreach_overload(shader, overload) { >> + if (overload->impl) >> + nir_lower_io_impl(overload->impl); >> + } >> +} >> -- >> 2.2.0 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > >
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