I'd also like to rename or at least note that this is a scalar-only thing for now... otherwise,
Reviewed-by: Connor Abbott <cwabbo...@gmail.com> On Tue, Dec 16, 2014 at 1:11 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > --- > src/glsl/Makefile.sources | 1 + > src/glsl/nir/nir.h | 2 + > src/glsl/nir/nir_lower_io.c | 388 > ++++++++++++++++++++++++++++++++++++++++++++ > 3 files changed, 391 insertions(+) > create mode 100644 src/glsl/nir/nir_lower_io.c > > diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources > index 6230f49..53c3e98 100644 > --- a/src/glsl/Makefile.sources > +++ b/src/glsl/Makefile.sources > @@ -23,6 +23,7 @@ NIR_FILES = \ > $(GLSL_SRCDIR)/nir/nir_live_variables.c \ > $(GLSL_SRCDIR)/nir/nir_lower_atomics.c \ > $(GLSL_SRCDIR)/nir/nir_lower_locals_to_regs.c \ > + $(GLSL_SRCDIR)/nir/nir_lower_io.c \ > $(GLSL_SRCDIR)/nir/nir_lower_samplers.cpp \ > $(GLSL_SRCDIR)/nir/nir_lower_system_values.c \ > $(GLSL_SRCDIR)/nir/nir_lower_variables.c \ > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > index 7d7aec7..ec9ce07 100644 > --- a/src/glsl/nir/nir.h > +++ b/src/glsl/nir/nir.h > @@ -1360,6 +1360,8 @@ void nir_split_var_copies(nir_shader *shader); > > void nir_lower_locals_to_regs(nir_shader *shader); > > +void nir_lower_io(nir_shader *shader); > + > void nir_lower_variables(nir_shader *shader); > > void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals, > diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c > new file mode 100644 > index 0000000..a3b8186 > --- /dev/null > +++ b/src/glsl/nir/nir_lower_io.c > @@ -0,0 +1,388 @@ > +/* > + * Copyright © 2014 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the > "Software"), > + * to deal in the Software without restriction, including without > limitation > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the > next > + * paragraph) shall be included in all copies or substantial portions of > the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + * > + * Authors: > + * Connor Abbott (cwabbo...@gmail.com) > + * Jason Ekstrand (ja...@jlekstrand.net) > + * > + */ > + > +/* > + * This lowering pass converts references to input/output variables with > + * loads/stores to actual input/output intrinsics. > + */ > + > +#include "nir.h" > + > +struct lower_io_state { > + void *mem_ctx; > +}; > + > +static unsigned > +type_size(const struct glsl_type *type) > +{ > + unsigned int size, i; > + > + switch (glsl_get_base_type(type)) { > + case GLSL_TYPE_UINT: > + case GLSL_TYPE_INT: > + case GLSL_TYPE_FLOAT: > + case GLSL_TYPE_BOOL: > + return glsl_get_components(type); > + case GLSL_TYPE_ARRAY: > + return type_size(glsl_get_array_element(type)) * > glsl_get_length(type); > + case GLSL_TYPE_STRUCT: > + size = 0; > + for (i = 0; i < glsl_get_length(type); i++) { > + size += type_size(glsl_get_struct_field(type, i)); > + } > + return size; > + case GLSL_TYPE_SAMPLER: > + return 0; > + case GLSL_TYPE_ATOMIC_UINT: > + return 0; > + case GLSL_TYPE_INTERFACE: > + return 0; > + case GLSL_TYPE_IMAGE: > + return 0; > + case GLSL_TYPE_VOID: > + case GLSL_TYPE_ERROR: > + unreachable("not reached"); > + } > + > + return 0; > +} > + > +static void > +assign_var_locations(struct hash_table *ht, unsigned *size) > +{ > + unsigned location = 0; > + > + struct hash_entry *entry; > + hash_table_foreach(ht, entry) { > + nir_variable *var = (nir_variable *) entry->data; > + > + /* > + * UBO's have their own address spaces, so don't count them towards > the > + * number of global uniforms > + */ > + if (var->data.mode == nir_var_uniform && var->interface_type != > NULL) > + continue; > + > + var->data.driver_location = location; > + location += type_size(var->type); > + } > + > + *size = location; > +} > + > +static void > +assign_var_locations_shader(nir_shader *shader) > +{ > + assign_var_locations(shader->inputs, &shader->num_inputs); > + assign_var_locations(shader->outputs, &shader->num_outputs); > + assign_var_locations(shader->uniforms, &shader->num_uniforms); > +} > + > +static bool > +deref_has_indirect(nir_deref_var *deref) > +{ > + for (nir_deref *tail = deref->deref.child; tail; tail = tail->child) { > + if (tail->deref_type == nir_deref_type_array) { > + nir_deref_array *arr = nir_deref_as_array(tail); > + if (arr->deref_array_type == nir_deref_array_type_indirect) > + return true; > + } > + } > + > + return false; > +} > + > +static unsigned > +get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect, > + struct lower_io_state *state) > +{ > + bool found_indirect = false; > + unsigned base_offset = 0; > + > + nir_deref *tail = &deref->deref; > + while (tail->child != NULL) { > + const struct glsl_type *parent_type = tail->type; > + tail = tail->child; > + > + if (tail->deref_type == nir_deref_type_array) { > + nir_deref_array *deref_array = nir_deref_as_array(tail); > + unsigned size = type_size(tail->type); > + > + base_offset += size * deref_array->base_offset; > + > + if (deref_array->deref_array_type == > nir_deref_array_type_indirect) { > + nir_load_const_instr *load_const = > + nir_load_const_instr_create(state->mem_ctx); > + load_const->num_components = 1; > + load_const->value.u[0] = size; > + load_const->dest.is_ssa = true; > + nir_ssa_def_init(&load_const->instr, &load_const->dest.ssa, > + 1, NULL); > + nir_instr_insert_before(instr, &load_const->instr); > + > + nir_alu_instr *mul = nir_alu_instr_create(state->mem_ctx, > + nir_op_imul); > + mul->src[0].src.is_ssa = true; > + mul->src[0].src.ssa = &load_const->dest.ssa; > + mul->src[1].src = nir_src_copy(deref_array->indirect, > + state->mem_ctx); > + mul->dest.write_mask = 1; > + mul->dest.dest.is_ssa = true; > + nir_ssa_def_init(&mul->instr, &mul->dest.dest.ssa, 1, NULL); > + nir_instr_insert_before(instr, &mul->instr); > + > + if (found_indirect) { > + nir_alu_instr *add = nir_alu_instr_create(state->mem_ctx, > + nir_op_iadd); > + add->src[0].src = *indirect; > + add->src[1].src.is_ssa = true; > + add->src[1].src.ssa = &mul->dest.dest.ssa; > + add->dest.write_mask = 1; > + add->dest.dest.is_ssa = true; > + nir_ssa_def_init(&add->instr, &add->dest.dest.ssa, 1, > NULL); > + nir_instr_insert_before(instr, &add->instr); > + > + indirect->is_ssa = true; > + indirect->ssa = &add->dest.dest.ssa; > + } else { > + indirect->is_ssa = true; > + indirect->ssa = &mul->dest.dest.ssa; > + found_indirect = true; > + } > + } > + } else if (tail->deref_type == nir_deref_type_struct) { > + nir_deref_struct *deref_struct = nir_deref_as_struct(tail); > + > + for (unsigned i = 0; i < deref_struct->index; i++) > + base_offset += type_size(glsl_get_struct_field(parent_type, > i)); > + } > + } > + > + return base_offset; > +} > + > +static nir_intrinsic_op > +get_load_op(nir_variable_mode mode, bool indirect, unsigned > num_components) > +{ > + if (indirect) { > + switch (mode) { > + case nir_var_shader_in: > + switch (num_components) { > + case 1: return nir_intrinsic_load_input_vec1_indirect; > + case 2: return nir_intrinsic_load_input_vec2_indirect; > + case 3: return nir_intrinsic_load_input_vec3_indirect; > + case 4: return nir_intrinsic_load_input_vec4_indirect; > + default: unreachable("Invalid number of components"); break; > + } > + break; > + > + case nir_var_uniform: > + switch (num_components) { > + case 1: return nir_intrinsic_load_uniform_vec1_indirect; > + case 2: return nir_intrinsic_load_uniform_vec2_indirect; > + case 3: return nir_intrinsic_load_uniform_vec3_indirect; > + case 4: return nir_intrinsic_load_uniform_vec4_indirect; > + default: unreachable("Invalid number of components"); break; > + } > + break; > + > + default: > + unreachable("Invalid input type"); > + break; > + } > + } else { > + switch (mode) { > + case nir_var_shader_in: > + switch (num_components) { > + case 1: return nir_intrinsic_load_input_vec1; > + case 2: return nir_intrinsic_load_input_vec2; > + case 3: return nir_intrinsic_load_input_vec3; > + case 4: return nir_intrinsic_load_input_vec4; > + default: unreachable("Invalid number of components"); break; > + } > + break; > + > + case nir_var_uniform: > + switch (num_components) { > + case 1: return nir_intrinsic_load_uniform_vec1; > + case 2: return nir_intrinsic_load_uniform_vec2; > + case 3: return nir_intrinsic_load_uniform_vec3; > + case 4: return nir_intrinsic_load_uniform_vec4; > + default: unreachable("Invalid number of components"); break; > + } > + break; > + > + default: > + unreachable("Invalid input type"); > + break; > + } > + } > + > + return nir_intrinsic_load_input_vec1; > +} > + > +static bool > +nir_lower_io_block(nir_block *block, void *void_state) > +{ > + struct lower_io_state *state = void_state; > + > + nir_foreach_instr_safe(block, instr) { > + if (instr->type != nir_instr_type_intrinsic) > + continue; > + > + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > + > + switch (intrin->intrinsic) { > + case nir_intrinsic_load_var_vec1: > + case nir_intrinsic_load_var_vec2: > + case nir_intrinsic_load_var_vec3: > + case nir_intrinsic_load_var_vec4: { > + nir_variable_mode mode = intrin->variables[0]->var->data.mode; > + if (mode != nir_var_shader_in && mode != nir_var_uniform) > + continue; > + > + bool has_indirect = deref_has_indirect(intrin->variables[0]); > + unsigned num_components = > + nir_intrinsic_infos[intrin->intrinsic].dest_components; > + > + nir_intrinsic_op load_op = get_load_op(mode, has_indirect, > + num_components); > + nir_intrinsic_instr *load = > nir_intrinsic_instr_create(state->mem_ctx, > + load_op); > + > + nir_src indirect; > + unsigned offset = get_io_offset(intrin->variables[0], > + &intrin->instr, &indirect, > state); > + offset += intrin->variables[0]->var->data.driver_location; > + > + load->const_index[0] = offset; > + load->const_index[1] = 1; > + > + if (has_indirect) > + load->src[0] = indirect; > + > + if (intrin->dest.is_ssa) { > + load->dest.is_ssa = true; > + nir_ssa_def_init(&load->instr, &load->dest.ssa, > + num_components, NULL); > + > + nir_src new_src = { > + .is_ssa = true, > + .ssa = &load->dest.ssa, > + }; > + > + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, new_src, > + state->mem_ctx); > + } else { > + load->dest = nir_dest_copy(intrin->dest, state->mem_ctx); > + } > + > + nir_instr_insert_before(&intrin->instr, &load->instr); > + nir_instr_remove(&intrin->instr); > + break; > + } > + > + case nir_intrinsic_store_var_vec1: > + case nir_intrinsic_store_var_vec2: > + case nir_intrinsic_store_var_vec3: > + case nir_intrinsic_store_var_vec4: { > + if (intrin->variables[0]->var->data.mode != nir_var_shader_out) > + continue; > + > + bool has_indirect = deref_has_indirect(intrin->variables[0]); > + unsigned num_components = > + nir_intrinsic_infos[intrin->intrinsic].src_components[0]; > + > + nir_intrinsic_op store_op; > + if (has_indirect) { > + switch (num_components) { > + case 1: store_op = nir_intrinsic_store_output_vec1_indirect; > break; > + case 2: store_op = nir_intrinsic_store_output_vec2_indirect; > break; > + case 3: store_op = nir_intrinsic_store_output_vec3_indirect; > break; > + case 4: store_op = nir_intrinsic_store_output_vec4_indirect; > break; > + default: unreachable("Invalid number of components"); break; > + } > + } else { > + switch (num_components) { > + case 1: store_op = nir_intrinsic_store_output_vec1; break; > + case 2: store_op = nir_intrinsic_store_output_vec2; break; > + case 3: store_op = nir_intrinsic_store_output_vec3; break; > + case 4: store_op = nir_intrinsic_store_output_vec4; break; > + default: unreachable("Invalid number of components"); break; > + } > + } > + > + nir_intrinsic_instr *store = > nir_intrinsic_instr_create(state->mem_ctx, > + > store_op); > + > + nir_src indirect; > + unsigned offset = get_io_offset(intrin->variables[0], > + &intrin->instr, &indirect, > state); > + offset += intrin->variables[0]->var->data.driver_location; > + > + store->const_index[0] = offset; > + store->const_index[1] = 1; > + > + store->src[0] = nir_src_copy(intrin->src[0], state->mem_ctx); > + > + if (has_indirect) > + store->src[1] = indirect; > + > + nir_instr_insert_before(&intrin->instr, &store->instr); > + nir_instr_remove(&intrin->instr); > + break; > + } > + > + default: > + break; > + } > + } > + > + return true; > +} > + > +static void > +nir_lower_io_impl(nir_function_impl *impl) > +{ > + struct lower_io_state state; > + > + state.mem_ctx = ralloc_parent(impl); > + > + nir_foreach_block(impl, nir_lower_io_block, &state); > +} > + > +void > +nir_lower_io(nir_shader *shader) > +{ > + assign_var_locations_shader(shader); > + > + nir_foreach_overload(shader, overload) { > + if (overload->impl) > + nir_lower_io_impl(overload->impl); > + } > +} > -- > 2.2.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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