Gen7.5+ platforms that support the "Shader Channel Select" feature leave
key->tex.swizzles[i] as SWIZZLE_NOOP except when GL_DEPTH_TEXTURE_MODE
is GL_ALPHA (which is really uncommon).  So, the precompile should leave
them as SWIZZLE_NOOP (aka SWIZZLE_XYZW) as well.

We didn't notice this because prog->ShadowSamplers is not set correctly.
The next patch will fix that problem.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_fs.cpp   | 3 ++-
 src/mesa/drivers/dri/i965/brw_vec4.cpp | 4 +++-
 2 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp 
b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 78c068f..fa1ca8c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3912,9 +3912,10 @@ brw_fs_precompile(struct gl_context *ctx,
                                          BRW_FS_VARYING_INPUT_MASK) > 16)
       key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS;
 
+   const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
    unsigned sampler_count = _mesa_fls(fp->Base.SamplersUsed);
    for (unsigned i = 0; i < sampler_count; i++) {
-      if (fp->Base.ShadowSamplers & (1 << i)) {
+      if (!has_shader_channel_select && (fp->Base.ShadowSamplers & (1 << i))) {
          /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
          key.tex.swizzles[i] =
             MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp 
b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index f389392..b1a2a53 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1945,11 +1945,13 @@ brw_vue_setup_prog_key_for_precompile(struct gl_context 
*ctx,
                                       struct brw_vue_prog_key *key,
                                       GLuint id, struct gl_program *prog)
 {
+   struct brw_context *brw = brw_context(ctx);
    key->program_string_id = id;
 
+   const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
    unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
    for (unsigned i = 0; i < sampler_count; i++) {
-      if (prog->ShadowSamplers & (1 << i)) {
+      if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
          /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
          key->tex.swizzles[i] =
             MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
-- 
2.2.1

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