After sending this review, I think it would be best (to avoid a gigantic merge snarl) for me to send another patch where I manually merge this with my patch "[PATCH 29/41] main: Added entry point for glGetTextureImage."
Laura On Thu, Dec 18, 2014 at 10:07 AM, Laura Ekstrand <la...@jlekstrand.net> wrote: > > Brian, > > I dealt with a lot of the TEXTURE_CUBE_MAP stuff when I implemented > GetTextureImage (in my recent DSA textures patch series). > > Ian and I have filed a bug on the spec for missing faces and mismatched > formats/sizes. Right now, I am saying if (texObj->NumLayers < 6), throw > invalid operation (not enough storage). Moreover, I discovered Monday > (12/15) that in the spec for GenerateMipmap there is a pre-existing idea of > "cube completeness." In section 8.14.4 of GL 4.5 spec, it defines cube > completeness as having all the same formats/sizes on the faces. So I am > checking if the texObj is cube complete and throwing invalid operation if > it is not. > > So for now, I think invalid operation is the right plan. > > I agree, this is an absolute mess. > > Laura > > On Thu, Dec 18, 2014 at 7:32 AM, Brian Paul <bri...@vmware.com> wrote: >> >> On 12/17/2014 05:03 PM, Laura Ekstrand wrote: >> >>> >>> >>> On Sat, Dec 13, 2014 at 6:42 AM, Brian Paul <bri...@vmware.com >>> <mailto:bri...@vmware.com>> wrote: >>> >>> One of the two new functions in GL_ARB_get_texture_sub_image. >>> --- >>> src/mesa/main/texgetimage.c | 305 >>> ++++++++++++++++++++++++++++++++++++++------ >>> src/mesa/main/texgetimage.h | 8 ++ >>> 2 files changed, 277 insertions(+), 36 deletions(-) >>> >>> diff --git a/src/mesa/main/texgetimage.c >>> b/src/mesa/main/texgetimage.c >>> index 71c25bb..e1f238b 100644 >>> --- a/src/mesa/main/texgetimage.c >>> +++ b/src/mesa/main/texgetimage.c >>> @@ -44,6 +44,7 @@ >>> #include "texcompress.h" >>> #include "texgetimage.h" >>> #include "teximage.h" >>> +#include "texobj.h" >>> #include "texstore.h" >>> >>> >>> @@ -803,41 +804,36 @@ legal_getteximage_target(struct gl_context >>> *ctx, GLenum target) >>> >>> In my work with DSA textures, I have discovered that it's more robust to >>> pass in both the texture object and target. I originally just passed in >>> the texObj instead of the target in error checks and used >>> texObj->Target, but I failed a number of Piglit tests afterwards. This >>> is because, for non-DSA texture objects, the target passed into the >>> function and the texObj->Target don't always match (especially for proxy >>> targets). >>> >>> /** >>> - * Do error checking for a glGetTexImage() call. >>> + * Do error checking for a glGetTexImage() or >>> glGetTextureSubImage() call. >>> * \return GL_TRUE if any error, GL_FALSE if no errors. >>> */ >>> static GLboolean >>> -getteximage_error_check(struct gl_context *ctx, GLenum target, >>> GLint level, >>> +getteximage_error_check(struct gl_context *ctx, >>> + struct gl_texture_object *texObj, GLint >>> level, >>> GLenum format, GLenum type, GLsizei >>> clientMemSize, >>> - GLvoid *pixels ) >>> + GLvoid *pixels, const char *caller) >>> { >>> - struct gl_texture_object *texObj; >>> + GLenum target = texObj->Target; >>> struct gl_texture_image *texImage; >>> const GLint maxLevels = _mesa_max_texture_levels(ctx, target); >>> - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; >>> GLenum baseFormat, err; >>> >>> - if (!legal_getteximage_target(ctx, target)) { >>> - _mesa_error(ctx, GL_INVALID_ENUM, >>> "glGetTexImage(target=0x%x)", target); >>> - return GL_TRUE; >>> - } >>> - >>> assert(maxLevels != 0); >>> if (level < 0 || level >= maxLevels) { >>> - _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); >>> + _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", caller); >>> return GL_TRUE; >>> } >>> >>> err = _mesa_error_check_format_and_type(ctx, format, type); >>> if (err != GL_NO_ERROR) { >>> - _mesa_error(ctx, err, "glGetTexImage(format/type)"); >>> + _mesa_error(ctx, err, "%s(format/type)", caller); >>> return GL_TRUE; >>> } >>> >>> texObj = _mesa_get_current_tex_object(ctx, target); >>> >>> if (!texObj) { >>> - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); >>> + _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller); >>> return GL_TRUE; >>> } >>> >>> @@ -854,64 +850,79 @@ getteximage_error_check(struct gl_context >>> *ctx, GLenum target, GLint level, >>> */ >>> if (_mesa_is_color_format(format) >>> && !_mesa_is_color_format(baseFormat)) { >>> - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format >>> mismatch)"); >>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format mismatch)", >>> caller); >>> return GL_TRUE; >>> } >>> else if (_mesa_is_depth_format(format) >>> && !_mesa_is_depth_format(baseFormat) >>> && !_mesa_is_depthstencil_format(baseFormat)) { >>> - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format >>> mismatch)"); >>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format mismatch)", >>> caller); >>> return GL_TRUE; >>> } >>> else if (_mesa_is_stencil_format(format) >>> && !ctx->Extensions.ARB_texture_stencil8) { >>> - _mesa_error(ctx, GL_INVALID_ENUM, >>> "glGetTexImage(format=GL_STENCIL_INDEX)"); >>> + _mesa_error(ctx, GL_INVALID_ENUM, >>> "%s(format=GL_STENCIL_INDEX)", caller); >>> return GL_TRUE; >>> } >>> else if (_mesa_is_ycbcr_format(format) >>> && !_mesa_is_ycbcr_format(baseFormat)) { >>> - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format >>> mismatch)"); >>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format mismatch)", >>> caller); >>> return GL_TRUE; >>> } >>> else if (_mesa_is_depthstencil_format(format) >>> && !_mesa_is_depthstencil_format(baseFormat)) { >>> - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format >>> mismatch)"); >>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format mismatch)", >>> caller); >>> return GL_TRUE; >>> } >>> else if (_mesa_is_enum_format_integer(format) != >>> _mesa_is_format_integer(texImage->TexFormat)) { >>> - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format >>> mismatch)"); >>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format mismatch)", >>> caller); >>> return GL_TRUE; >>> } >>> >>> - if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, >>> texImage->Width, >>> - texImage->Height, texImage->Depth, >>> - format, type, clientMemSize, >>> pixels)) { >>> + return GL_FALSE; >>> +} >>> + >>> + >>> +/** >>> + * Do error checking related to the PBO and image size. >>> + */ >>> +static bool >>> +pbo_error_check(struct gl_context *ctx, GLenum target, >>> + GLenum format, GLenum type, >>> + GLsizei width, GLsizei height, GLsizei depth, >>> + GLsizei bufferSize, void *pixels, >>> + const char *caller) >>> +{ >>> + const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; >>> + >>> + if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, >>> + width, height, depth, >>> + format, type, bufferSize, >>> pixels)) { >>> if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { >>> _mesa_error(ctx, GL_INVALID_OPERATION, >>> - "glGetTexImage(out of bounds PBO access)"); >>> + "%s(out of bounds PBO access)", caller); >>> } else { >>> _mesa_error(ctx, GL_INVALID_OPERATION, >>> - "glGetnTexImageARB(out of bounds access:" >>> - " bufSize (%d) is too small)", clientMemSize); >>> + "%s(out of bounds access: bufSize (%d) is too >>> small)", >>> + caller, bufferSize); >>> } >>> - return GL_TRUE; >>> + return true; >>> } >>> >>> if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { >>> /* PBO should not be mapped */ >>> if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { >>> _mesa_error(ctx, GL_INVALID_OPERATION, >>> - "glGetTexImage(PBO is mapped)"); >>> - return GL_TRUE; >>> + "%s(PBO is mapped)", caller); >>> + return true; >>> } >>> } >>> >>> - return GL_FALSE; >>> + return false; >>> } >>> >>> >>> - >>> /** >>> * Get texture image. Called by glGetTexImage. >>> * >>> @@ -932,21 +943,36 @@ _mesa_GetnTexImageARB( GLenum target, GLint >>> level, GLenum format, >>> >>> FLUSH_VERTICES(ctx, 0); >>> >>> - if (getteximage_error_check(ctx, target, level, format, type, >>> - bufSize, pixels)) { >>> + if (!legal_getteximage_target(ctx, target)) { >>> + _mesa_error(ctx, GL_INVALID_ENUM, >>> "glGetTexImage(target=0x%x)", target); >>> return; >>> } >>> >>> - if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { >>> - /* not an error, do nothing */ >>> + texObj = _mesa_get_current_tex_object(ctx, target); >>> + >>> + if (getteximage_error_check(ctx, texObj, level, format, type, >>> + bufSize, pixels, >>> "glGet[n]TexImage")) { >>> return; >>> } >>> >>> - texObj = _mesa_get_current_tex_object(ctx, target); >>> texImage = _mesa_select_tex_image(ctx, texObj, target, level); >>> + if (!texImage) { >>> + return; /* no texture image */ >>> + } >>> >>> - if (_mesa_is_zero_size_texture(texImage)) >>> + if (pbo_error_check(ctx, target, format, type, >>> + texImage->Width, texImage->Height, >>> texImage->Depth, >>> + bufSize, pixels, "glGet[n]TexImage")) { >>> return; >>> + } >>> + >>> + if (_mesa_is_zero_size_texture(texImage)) { >>> + return; /* nothing to get */ >>> + } >>> + >>> + if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { >>> + return; /* not an error, do nothing */ >>> + } >>> >>> if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { >>> _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, >>> h=%d," >>> @@ -1110,3 +1136,210 @@ _mesa_GetCompressedTexImage(GLenum target, >>> GLint level, GLvoid *img) >>> { >>> _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img); >>> } >>> >>> >>> Note: When this gets merged with my DSA work, the target should maybe >>> get passed into this function. This is because DSA and traditional >>> functions share a backend function, and that backend function will have >>> to resemble your GetTextureSubImage function (thus calling >>> dimensions_error_check). As aforementioned, not passing the target >>> could cause trouble. >>> >>> + >>> + >>> + >>> +/** >>> + * Error-check the offset and size arguments to >>> + * glGet[Compressed]TextureSubImage(). >>> + * \return true if error, false if no error. >>> + */ >>> +static bool >>> +dimensions_error_check(struct gl_context *ctx, >>> + struct gl_texture_image *texImage, >>> + GLint xoffset, GLint yoffset, GLint zoffset, >>> + GLsizei width, GLsizei height, GLsizei depth) >>> +{ >>> + const GLenum target = texImage->TexObject->Target; >>> + >>> + switch (target) { >>> + case GL_TEXTURE_1D: >>> + if (yoffset != 0) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(1D, yoffset = %d)\n", >>> yoffset); >>> + return true; >>> + } >>> + if (height != 1) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(1D, height = %d)\n", >>> height); >>> + return true; >>> + } >>> + /* fall-through */ >>> + case GL_TEXTURE_1D_ARRAY: >>> + case GL_TEXTURE_2D: >>> + case GL_TEXTURE_RECTANGLE: >>> + if (zoffset != 0) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(zoffset = %d)\n", >>> zoffset); >>> + return true; >>> + } >>> + if (depth != 1) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(depth = %d)\n", depth); >>> + return true; >>> + } >>> + break; >>> + default: >>> + ; /* nothing */ >>> + } >>> + >>> + if (xoffset < 0) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(xoffset = %d)\n", xoffset); >>> + return true; >>> + } >>> + >>> + if (yoffset < 0) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(yoffset = %d)\n", yoffset); >>> + return true; >>> + } >>> + >>> + if (zoffset < 0) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(zoffset = %d)\n", zoffset); >>> + return true; >>> + } >>> + >>> >>> Why didn't you put xoffset %d + width %d > image_width %u ? >>> >> >> IMHO, the error message has enough info to convey the problem. If you >> feel strongly that this needs to be fixed, there's a bunch of similar >> instances (with more terse messages) in teximage.c that should be fixed as >> well. >> >> >> >> >>> + if (xoffset + width > texImage->Width) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(xoffset %d + width %d > >>> %u)\n", >>> + xoffset, width, texImage->Width); >>> + return true; >>> + } >>> + >>> + if (yoffset + height > texImage->Height) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(yoffset %d + height %d > >>> %u)\n", >>> + yoffset, height, texImage->Height); >>> + return true; >>> + } >>> + >>> + if (zoffset + depth > texImage->Depth) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(zoffset %d + depth %d > >>> %u)\n", >>> + zoffset, depth, texImage->Depth); >>> + return true; >>> + } >>> + >>> + /* Extra checks for compressed textures */ >>> + { >>> + GLuint bw, bh; >>> + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); >>> >>> + if (bw > 1 || bh > 1) { >>> + /* offset must be multiple of block size */ >>> >>> This should be an INVALID_VALUE error according to the GL 4.5 spec. >>> >> >> Fixed in v2. >> >> >> >>> + if (xoffset % bw != 0) { >>> + _mesa_error(ctx, GL_INVALID_OPERATION, >>> + "glGetTextureSubImage(xoffset = %d)", >>> xoffset); >>> + return true; >>> + } >>> + if (target != GL_TEXTURE_1D && target != >>> GL_TEXTURE_1D_ARRAY) { >>> >>> This should be an INVALID_VALUE error according to the GL 4.5 spec. >>> >> >> Fixed in v2. >> >> >> Also, shouldn't it be yoffset % bh != 0 ? You have bw. >>> >> >> Fixed in v2. >> >> >> >>> + if (yoffset % bw != 0) { >>> + _mesa_error(ctx, GL_INVALID_OPERATION, >>> + "glGetTextureSubImage(yoffset = %d)", >>> yoffset); >>> + return true; >>> + } >>> + } >>> >>> Why is there no similar zoffset check? Is it because Mesa doesn't have >>> a concept of block depth? >>> >> >> Correct. >> >> >> >>> + >>> + /* The size must be a multiple of bw x bh, or we must be >>> using a >>> + * offset+size that exactly hits the edge of the image. >>> + */ >>> >>> Note: xoffset + width != (GLint) texImage->Width is more permissive than >>> the spec document, which says (xoffset != 0) || (width != (GLint) >>> texImage->Width). >>> >> >> I believe there was discussion about this a few years ago and Mesa's >> behavior matches nvidia's driver. The same logic is used in the glTexImage >> code. It allows sub-regions of compressed textures to be read/written on >> block boundaries. >> >> >> Again, the spec document says INVALID_VALUE. >>> >> >> Fixed. >> >> >> >>> + if ((width % bw != 0) && >>> + (xoffset + width != (GLint) texImage->Width)) { >>> + _mesa_error(ctx, GL_INVALID_OPERATION, >>> + "glGetTextureSubImage(width = %d)", width); >>> + return true; >>> + } >>> + >>> >>> Again, the spec document says INVALID_VALUE. >>> >> >> Fixed. >> >> >> >>> + if ((height % bh != 0) && >>> + (yoffset + height != (GLint) texImage->Height)) { >>> + _mesa_error(ctx, GL_INVALID_OPERATION, >>> + "glGetTextureSubImage(height = %d)", >>> height); >>> + return true; >>> + } >>> + } >>> + } >>> >>> No depth check? >>> >> >> No. We have no 3D compression formats. >> >> >> >>> + >>> + if (width == 0 || height == 0 || depth == 0) { >>> + /* Not an error, but nothing to do. Return 'true' so that the >>> + * caller simply returns. >>> + */ >>> + return true; >>> + } >>> + >>> + return false; >>> +} >>> + >>> + >>> + >>> +void GLAPIENTRY >>> +_mesa_GetTextureSubImage(GLuint texture, GLint level, >>> + GLint xoffset, GLint yoffset, GLint >>> zoffset, >>> + GLsizei width, GLsizei height, GLsizei >>> depth, >>> + GLenum format, GLenum type, GLsizei >>> bufSize, >>> + void *pixels) >>> +{ >>> + struct gl_texture_object *texObj; >>> + struct gl_texture_image *texImage; >>> + GLenum target; >>> + >>> + GET_CURRENT_CONTEXT(ctx); >>> + >>> + texObj = _mesa_lookup_texture(ctx, texture); >>> + if (!texObj) { >>> >>> >>> I think this error might be a mistake in the spec. According to >>> https://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt >>> <https://urldefense.proofpoint.com/v2/url?u=https- >>> 3A__www.opengl.org_registry_specs_ARB_get-5Ftexture-5Fsub- >>> 5Fimage.txt&d=AwMFaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r= >>> T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=WWWcDPCoYwfOyILpH0kA7-k- >>> qpSPTsIs1qycAmB5GNA&s=ZhWz0mRK6xg9KPHqEvdXdXdSYxLyX81SGDpO0VoV-nw&e=>, >>> it should be INVALID_OPERATION in the case where the user passed in an >>> unknown texture name. Oddly enough, the OpenGL 4.5 core spec >>> (30.10.2014) has INVALID_VALUE (consistent with what you have here) in >>> section 8.11 Texture Queries. But that is very strange because all the >>> DSA functions consistently throw INVALID_OPERATION for this error (such >>> as GetTextureImage and TextureSubImage*D, etc.) in the OpenGL 4.5 spec. >>> I'm not sure why they wouldn't agree. >>> >>> In my DSA patch series, I have a convenience function for throwing >>> INVALID_OPERATION for an unknown texture name because this occurs >>> absolutely everywhere (_mesa_lookup_texture_err). >>> >> >> Actually, a later patch in the series changed this to INVALID_OPERATION >> (and fixed the error string). I'll move that bit into this patch. >> >> INVALID_OPERATION seems to be the right thing. >> >> >> >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(invalid texture ID %u\n", >>> texture); >>> + return; >>> + } >>> + >>> + /* common error checking */ >>> + if (getteximage_error_check(ctx, texObj, level, format, type, >>> bufSize, >>> + pixels, "glGetTextureSubImage")) { >>> + return; >>> + } >>> + >>> >>> >>> You forgot to call legal_getteximage_target. >>> >> >> I don't think that's needed since it's not possible for texObj->Target to >> be an invalid value at this point. >> >> >> >>> + target = texObj->Target; >>> >>> >>> This doesn't seem like it will return more than one face of the cube >>> map. In fact, it will throw INVALID_OPERATION if the user tries to do >>> so (depth != 1). But the GL 4.5 spec says the user should be able to >>> get as many faces as he or she wants from GetTextureSubImage (up to all >>> six). >>> >> >> Ugh, something got lost from my early versions of the >> GL_ARB_get_texture_sub_image spec to what's in the final spec, and the 4.5 >> spec. >> >> The problem is OpenGL doesn't disallow specifying different dimensions >> for each of the cube map faces. For example, it's perfectly legal to >> create a cube map texture like this: >> >> glTexImage2D(POSITIVE_X, width=32, height=32) >> glTexImage2D(NEGATIVE_X, width=16, height=16) >> glTexImage2D(POSITIVE_Y, width=64, height=64) >> etc. >> >> You can even have different internal formats per face! >> >> The texture will be flagged as 'incomplete' and you can't render with >> it. But you can create such a texture and you can query the face >> dimensions with glGetTexLevelParameter() and get back the per-face sizes. >> Plus, glGetTexImage operates per-face. (I should probably whip up a piglit >> test to verify this). >> >> So, what should happen with glGetTextureSubImage() if we try to get two >> or more mismatched-size faces at once? I can't find any spec language >> about this. Maybe just raise GL_INVALID_OPERATION?? >> >> My first few drafts of the GL_ARB_get_texture_sub_image spec had a target >> parameter which only allowed GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z >> so that this situation would be handled consistently. >> >> I didn't see that this got changed in the spec so I implemented what I >> originally intended (only allow getting one face/slice at a time). >> >> >> BTW, it would be nice in Mesa if we could treat GL_TEXTURE_CUBE_MAP >> textures more like GL_TEXTURE_CUBE_MAP_ARRAY textures. That is, the faces >> would just be treated as slices in a depth=6 array. >> >> Ideally, gl_texture_object::Image[face][level] would become >> gl_texture_object::Image[level]. But we can't really do that since >> according to the spec, we need to keep track of possibly different >> dimensions and formats for each face. >> >> This is a mess. What do you think about the GL_INVALID_OPERATION idea? >> >> >> In any case, I'm on vacation after Friday so I probably won't have time >> to go further on this until the new year. >> >> -Brian >> >> >> >> In my GetTextureImage patch, I just call the backend >>> _mesa_get_texture_image multiple times. When they are merged, the >>> backend will be _mesa_get_texture_sub_image and GetTextureSubImage can >>> call that multiple times in the same way. >>> >>> + if (target == GL_TEXTURE_CUBE_MAP) { >>> + /* convert z to face/target */ >>> + if (zoffset >= 6) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(cube, zoffset = %d\n", >>> zoffset); >>> + return; >>> + } >>> + if (depth != 1) { >>> + _mesa_error(ctx, GL_INVALID_VALUE, >>> + "glGetTextureSubImage(cube, depth = %d\n", >>> depth); >>> + return; >>> + } >>> + target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset; >>> + } >>> + >>> + texImage = _mesa_select_tex_image(ctx, texObj, target, level); >>> + >>> + /* check dimensions */ >>> + if (dimensions_error_check(ctx, texImage, xoffset, yoffset, >>> zoffset, >>> + width, height, depth)) { >>> + return; >>> + } >>> + >>> + if (pbo_error_check(ctx, target, format, type, >>> + width, height, depth, >>> + bufSize, pixels, "glGetTextureSubImage")) { >>> + return; >>> + } >>> + >>> + if (_mesa_is_zero_size_texture(texImage)) { >>> + return; /* nothing to get */ >>> + } >>> + >>> + if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && pixels == NULL) >>> { >>> + return; /* not an error, do nothing */ >>> + } >>> + >>> + _mesa_lock_texture(ctx, texObj); >>> + { >>> + ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset, >>> width, height, >>> + depth, format, type, pixels, >>> texImage); >>> + } >>> + _mesa_unlock_texture(ctx, texObj); >>> +} >>> diff --git a/src/mesa/main/texgetimage.h >>> b/src/mesa/main/texgetimage.h >>> index c9af5b9..40f152c 100644 >>> --- a/src/mesa/main/texgetimage.h >>> +++ b/src/mesa/main/texgetimage.h >>> @@ -65,4 +65,12 @@ extern void GLAPIENTRY >>> _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, >>> GLsizei bufSize, >>> GLvoid *img); >>> >>> +extern void GLAPIENTRY >>> +_mesa_GetTextureSubImage(GLuint texture, GLint level, >>> + GLint xoffset, GLint yoffset, GLint >>> zoffset, >>> + GLsizei width, GLsizei height, GLsizei >>> depth, >>> + GLenum format, GLenum type, GLsizei >>> bufSize, >>> + void *pixels); >>> + >>> + >>> #endif /* TEXGETIMAGE_H */ >>> -- >>> 1.9.1 >>> >>> _______________________________________________ >>> mesa-dev mailing list >>> mesa-dev@lists.freedesktop.org <mailto:mesa-dev@lists. >>> freedesktop.org> >>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev >>> <https://urldefense.proofpoint.com/v2/url?u=http- >>> 3A__lists.freedesktop.org_mailman_listinfo_mesa-2Ddev&d=AwMFaQ&c= >>> Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r= >>> T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=WWWcDPCoYwfOyILpH0kA7-k- >>> qpSPTsIs1qycAmB5GNA&s=GrUeebJuM5x75DOASs1ezQdYEv5z61wojf4LHxr7Rvc&e=> >>> >>> >>
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