Needed for GL_ARB_get_texture_sub_image. But at this point, the offsets are always zero and the sizes match the whole texture image. --- src/mesa/main/texgetimage.c | 105 ++++++++++++++++++++++++-------------------- 1 file changed, 58 insertions(+), 47 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 03ad5f4..71c25bb 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -74,12 +74,11 @@ type_needs_clamping(GLenum type) */ static void get_tex_depth(struct gl_context *ctx, GLuint dimensions, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) { - const GLint width = texImage->Width; - GLint height = texImage->Height; - GLint depth = texImage->Depth; GLint img, row; GLfloat *depthRow = malloc(width * sizeof(GLfloat)); @@ -98,9 +97,9 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, GLint srcRowStride; /* map src texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, img, - 0, 0, width, height, GL_MAP_READ_BIT, - &srcMap, &srcRowStride); + ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img, + xoffset, yoffset, width, height, + GL_MAP_READ_BIT, &srcMap, &srcRowStride); if (srcMap) { for (row = 0; row < height; row++) { @@ -129,12 +128,11 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, */ static void get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) { - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; GLint img, row; assert(format == GL_DEPTH_STENCIL); @@ -146,9 +144,9 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, GLint rowstride; /* map src texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, img, - 0, 0, width, height, GL_MAP_READ_BIT, - &srcMap, &rowstride); + ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img, + xoffset, yoffset, width, height, + GL_MAP_READ_BIT, &srcMap, &rowstride); if (srcMap) { for (row = 0; row < height; row++) { @@ -180,12 +178,11 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, */ static void get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) { - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; GLint img, row; for (img = 0; img < depth; img++) { @@ -193,9 +190,9 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, GLint rowstride; /* map src texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, img, - 0, 0, width, height, GL_MAP_READ_BIT, - &srcMap, &rowstride); + ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img, + xoffset, yoffset, width, height, + GL_MAP_READ_BIT, &srcMap, &rowstride); if (srcMap) { for (row = 0; row < height; row++) { @@ -233,6 +230,8 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, */ static void get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage, GLbitfield transferOps) @@ -243,9 +242,6 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, const GLenum baseFormat = _mesa_get_format_base_format(texFormat); const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format); GLenum rebaseFormat = GL_NONE; - const GLuint width = texImage->Width; - const GLuint height = texImage->Height; - const GLuint depth = texImage->Depth; GLfloat *tempImage, *tempSlice, *srcRow; GLuint row, slice; @@ -264,8 +260,8 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, tempSlice = tempImage + slice * 4 * width * height; - ctx->Driver.MapTextureImage(ctx, texImage, slice, - 0, 0, width, height, + ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice, + xoffset, yoffset, width, height, GL_MAP_READ_BIT, &srcMap, &srcRowStride); if (srcMap) { @@ -368,6 +364,8 @@ _mesa_base_pack_format(GLenum format) */ static void get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage, GLbitfield transferOps) @@ -375,11 +373,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, /* don't want to apply sRGB -> RGB conversion here so override the format */ const mesa_format texFormat = _mesa_get_srgb_format_linear(texImage->TexFormat); - const GLuint width = texImage->Width; GLenum destBaseFormat = _mesa_base_pack_format(format); GLenum rebaseFormat = GL_NONE; - GLuint height = texImage->Height; - GLuint depth = texImage->Depth; GLuint img, row; GLfloat (*rgba)[4]; GLuint (*rgba_uint)[4]; @@ -472,9 +467,9 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, GLint rowstride; /* map src texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, img, - 0, 0, width, height, GL_MAP_READ_BIT, - &srcMap, &rowstride); + ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img, + xoffset, yoffset, width, height, + GL_MAP_READ_BIT, &srcMap, &rowstride); if (srcMap) { for (row = 0; row < height; row++) { const GLubyte *src = srcMap + row * rowstride; @@ -506,7 +501,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, } /* Unmap the src texture buffer */ - ctx->Driver.UnmapTextureImage(ctx, texImage, img); + ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img); } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); @@ -524,6 +519,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, */ static void get_tex_rgba(struct gl_context *ctx, GLuint dimensions, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) { @@ -545,11 +542,17 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, } if (_mesa_is_format_compressed(texImage->TexFormat)) { - get_tex_rgba_compressed(ctx, dimensions, format, type, + get_tex_rgba_compressed(ctx, dimensions, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, texImage, transferOps); } else { - get_tex_rgba_uncompressed(ctx, dimensions, format, type, + get_tex_rgba_uncompressed(ctx, dimensions, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, texImage, transferOps); } } @@ -560,8 +563,10 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, * \return GL_TRUE if done, GL_FALSE otherwise */ static GLboolean -get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, - GLvoid *pixels, +get_tex_memcpy(struct gl_context *ctx, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) { const GLenum target = texImage->TexObject->Target; @@ -585,27 +590,27 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, if (memCopy) { const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); - const GLuint bytesPerRow = texImage->Width * bpp; + const GLuint bytesPerRow = width * bpp; GLubyte *dst = - _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, - texImage->Height, format, type, 0, 0); + _mesa_image_address2d(&ctx->Pack, pixels, width, height, + format, type, 0, 0); const GLint dstRowStride = - _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); + _mesa_image_row_stride(&ctx->Pack, width, format, type); GLubyte *src; GLint srcRowStride; /* map src texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, 0, - 0, 0, texImage->Width, texImage->Height, + ctx->Driver.MapTextureImage(ctx, texImage, zoffset, + xoffset, yoffset, width, height, GL_MAP_READ_BIT, &src, &srcRowStride); if (src) { if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { - memcpy(dst, src, bytesPerRow * texImage->Height); + memcpy(dst, src, bytesPerRow * height); } else { GLuint row; - for (row = 0; row < texImage->Height; row++) { + for (row = 0; row < height; row++) { memcpy(dst, src, bytesPerRow); dst += dstRowStride; src += srcRowStride; @@ -663,20 +668,26 @@ _mesa_get_texsubimage(struct gl_context *ctx, pixels = ADD_POINTERS(buf, pixels); } - if (get_tex_memcpy(ctx, format, type, pixels, texImage)) { + if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth, + format, type, pixels, texImage)) { /* all done */ } else if (format == GL_DEPTH_COMPONENT) { - get_tex_depth(ctx, dimensions, format, type, pixels, texImage); + get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset, + width, height, depth, format, type, pixels, texImage); } else if (format == GL_DEPTH_STENCIL_EXT) { - get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); + get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, texImage); } else if (format == GL_YCBCR_MESA) { - get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); + get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset, + width, height, depth, format, type, pixels, texImage); } else { - get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); + get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset, + width, height, depth, format, type, pixels, texImage); } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev