On Tue, Dec 16, 2014 at 10:31 PM, Connor Abbott <cwabbo...@gmail.com> wrote: > > As a future cleanup, would it be worth getting rid of fddx and fddy > entirely and just generating the correct variant based on the > glHint/drirc configuration? >
Nope. https://www.opengl.org/registry/specs/ARB/derivative_control.txt > > On Tue, Dec 16, 2014 at 1:04 AM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > --- > > src/glsl/nir/nir_opcodes.h | 4 ++++ > > 1 file changed, 4 insertions(+) > > > > diff --git a/src/glsl/nir/nir_opcodes.h b/src/glsl/nir/nir_opcodes.h > > index bee4bd1..9a7a2ab 100644 > > --- a/src/glsl/nir/nir_opcodes.h > > +++ b/src/glsl/nir/nir_opcodes.h > > @@ -111,6 +111,10 @@ UNOP(fcos_reduced, nir_type_float) > > /*@{*/ > > UNOP(fddx, nir_type_float) > > UNOP(fddy, nir_type_float) > > +UNOP(fddx_fine, nir_type_float) > > +UNOP(fddy_fine, nir_type_float) > > +UNOP(fddx_coarse, nir_type_float) > > +UNOP(fddy_coarse, nir_type_float) > > /*@}*/ > > > > /** > > -- > > 2.2.0 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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