4.1.4 Stencil Test section of the GLES3 spec says: "In the initial state, [...] the front and back stencil mask are both set to the value 2 s − 1, where s is greater than or equal to the number of bits in the deepest stencil buffer* supported by the GL implementation."
Since the maximum supported precision for stencil buffers is 8 bits, mask values should be initialized to 2^8 - 1 = 0xFF. Currently, these masks are initialized to max unsigned integer (~0u), which causes their values to overflow to -1 when converted to signed int by glGet* APIs. This patch intializes the stencil value masks to 0xFF instead. Fixes 6 dEQP failing tests: * dEQP-GLES3.functional.state_query.integers.stencil_value_mask_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_both_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_both_getfloat --- src/mesa/main/stencil.c | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index f65116a..71932cf 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -573,12 +573,24 @@ _mesa_init_stencil(struct gl_context *ctx) ctx->Stencil.Ref[0] = 0; ctx->Stencil.Ref[1] = 0; ctx->Stencil.Ref[2] = 0; - ctx->Stencil.ValueMask[0] = ~0U; - ctx->Stencil.ValueMask[1] = ~0U; - ctx->Stencil.ValueMask[2] = ~0U; - ctx->Stencil.WriteMask[0] = ~0U; - ctx->Stencil.WriteMask[1] = ~0U; - ctx->Stencil.WriteMask[2] = ~0U; + + /* 4.1.4 Stencil Test section of the GLES3 spec says: + * + * "In the initial state, [...] the front and back stencil mask are both + * set to the value 2 s − 1, where s is greater than or equal to the + * number of bits in the deepest stencil buffer* supported by the GL + * implementation." + * + * Since the maximum supported precision for stencil buffers is 8 bits, + * mask values should be initialized to 2^8 - 1 = 0xFF. + */ + ctx->Stencil.ValueMask[0] = 0xFF; + ctx->Stencil.ValueMask[1] = 0xFF; + ctx->Stencil.ValueMask[2] = 0xFF; + ctx->Stencil.WriteMask[0] = 0xFF; + ctx->Stencil.WriteMask[1] = 0xFF; + ctx->Stencil.WriteMask[2] = 0xFF; + ctx->Stencil.Clear = 0; ctx->Stencil._BackFace = 1; } -- 2.1.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev