On Tue, Dec 9, 2014 at 4:06 AM, Iago Toral Quiroga <ito...@igalia.com> wrote:
[snip] > new file mode 100644 > index 0000000..5f6809e > --- /dev/null > +++ b/src/mesa/main/format_pack.py > @@ -0,0 +1,907 @@ > +#!/usr/bin/env python > + > +from mako.template import Template > +from sys import argv > + > +string = """/* > + * Mesa 3-D graphics library > + * > + * Copyright (c) 2011 VMware, Inc. > + * Copyright (c) 2014 Intel Corporation. > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the > "Software"), > + * to deal in the Software without restriction, including without > limitation > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice shall be included > + * in all copies or substantial portions of the Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS > + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR > + * OTHER DEALINGS IN THE SOFTWARE. > + */ > + > + > +/** > + * Color, depth, stencil packing functions. > + * Used to pack basic color, depth and stencil formats to specific > + * hardware formats. > + * > + * There are both per-pixel and per-row packing functions: > + * - The former will be used by swrast to write values to the color, > depth, > + * stencil buffers when drawing points, lines and masked spans. > + * - The later will be used for image-oriented functions like > glDrawPixels, > + * glAccum, and glTexImage. > + */ > + > +#include <stdint.h> > + > +#include "colormac.h" > +#include "format_pack.h" > +#include "format_utils.h" > +#include "macros.h" > +#include "../../gallium/auxiliary/util/u_format_rgb9e5.h" > +#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h" > +#include "util/format_srgb.h" > + > +#define UNPACK(SRC, OFFSET, BITS) (((SRC) >> (OFFSET)) & MAX_UINT(BITS)) > +#define PACK(SRC, OFFSET, BITS) (((SRC) & MAX_UINT(BITS)) << (OFFSET)) > + > +<% > +import format_parser as parser > + > +formats = parser.parse(argv[1]) > + > +rgb_formats = [] > +for f in formats: > + if f.name == 'MESA_FORMAT_NONE': > + continue > + if f.colorspace not in ('rgb', 'srgb'): > + continue > + > + rgb_formats.append(f) > +%> > + > +/* ubyte packing functions */ > + > +%for f in rgb_formats: > + %if f.name in ('MESA_FORMAT_R9G9B9E5_FLOAT', > 'MESA_FORMAT_R11G11B10_FLOAT'): > + <% continue %> > + %elif f.is_compressed(): > + <% continue %> > + %endif > + > +static inline void > +pack_ubyte_${f.short_name()}(const GLubyte src[4], void *dst) > +{ > + %for (i, c) in enumerate(f.channels): > + <% i = f.swizzle.inverse()[i] %> > + %if c.type == 'x': > + <% continue %> > + %endif > + > + ${c.datatype()} ${c.name} = > + %if c.type == parser.UNSIGNED: > + %if f.colorspace == 'srgb' and c.name in 'rgb': > + util_format_linear_to_srgb_8unorm(src[${i}]); > + %else: > + _mesa_unorm_to_unorm(src[${i}], 8, ${c.size}); > + %endif > + %elif c.type == parser.SIGNED: > + _mesa_unorm_to_snorm(src[${i}], 8, ${c.size}); > + %elif c.type == parser.FLOAT: > + %if c.size == 32: > + _mesa_unorm_to_float(src[${i}], 8); > + %elif c.size == 16: > + _mesa_unorm_to_half(src[${i}], 8); > + %else: > + <% assert False %> > + %endif > + %else: > + <% assert False %> > + %endif > + %endfor > + > + %if f.layout == parser.ARRAY: > + ${f.datatype()} *d = (${f.datatype()} *)dst; > + %for (i, c) in enumerate(f.channels): > + %if c.type == 'x': > + <% continue %> > + %endif > + d[${i}] = ${c.name}; > + %endfor > + %elif f.layout == parser.PACKED: > + ${f.datatype()} d = 0; > + %for (i, c) in enumerate(f.channels): > + %if c.type == 'x': > + <% continue %> > + %endif > + d |= PACK(${c.name}, ${c.shift}, ${c.size}); > + %endfor > + (*(${f.datatype()} *)dst) = d; > + %else: > + <% assert False %> > + %endif > +} > +%endfor > + > +static inline void > +pack_ubyte_r9g9b9e5_float(const GLubyte src[4], void *dst) > +{ > + GLuint *d = (GLuint *) dst; > + GLfloat rgb[3]; > + rgb[0] = _mesa_unorm_to_float(src[RCOMP], 8); > + rgb[1] = _mesa_unorm_to_float(src[GCOMP], 8); > + rgb[2] = _mesa_unorm_to_float(src[BCOMP], 8); > + *d = float3_to_rgb9e5(rgb); > +} > + > +static inline void > +pack_ubyte_r11g11b10_float(const GLubyte src[4], void *dst) > +{ > + GLuint *d = (GLuint *) dst; > + GLfloat rgb[3]; > + rgb[0] = _mesa_unorm_to_float(src[RCOMP], 8); > + rgb[1] = _mesa_unorm_to_float(src[GCOMP], 8); > + rgb[2] = _mesa_unorm_to_float(src[BCOMP], 8); > + *d = float3_to_r11g11b10f(rgb); > +} > + > + > +/* float packing functions */ > + > +%for f in rgb_formats: > + %if f.name in ('MESA_FORMAT_R9G9B9E5_FLOAT', > 'MESA_FORMAT_R11G11B10_FLOAT'): > + <% continue %> > + %elif f.is_compressed(): > + <% continue %> > + %endif > + > +static inline void > +pack_float_${f.short_name()}(const GLfloat src[4], void *dst) > +{ > + %for (i, c) in enumerate(f.channels): > + <% i = f.swizzle.inverse()[i] %> > + %if c.type == 'x': > + <% continue %> > + %endif > + > + ${c.datatype()} ${c.name} = > + %if c.type == parser.UNSIGNED: > + %if f.colorspace == 'srgb' and c.name in 'rgb': > + <% assert c.size == 8 %> > + util_format_linear_float_to_srgb_8unorm(src[${i}]); > + %else: > + _mesa_float_to_unorm(src[${i}], ${c.size}); > + %endif > + %elif c.type == parser.SIGNED: > + _mesa_float_to_snorm(src[${i}], ${c.size}); > Do we need to handle non-normalized formats here? We should either handle them properly (including clamping, etc.) or not generate the functions for them at all. IIRC, I think we need them. > + %elif c.type == parser.FLOAT: > + %if c.size == 32: > + src[${i}]; > + %elif c.size == 16: > + _mesa_float_to_half(src[${i}]); > + %else: > + <% assert False %> > + %endif > + %else: > + <% assert False %> > + %endif > + %endfor > + > + %if f.layout == parser.ARRAY: > + ${f.datatype()} *d = (${f.datatype()} *)dst; > + %for (i, c) in enumerate(f.channels): > + %if c.type == 'x': > + <% continue %> > + %endif > + d[${i}] = ${c.name}; > + %endfor > + %elif f.layout == parser.PACKED: > + ${f.datatype()} d = 0; > + %for (i, c) in enumerate(f.channels): > + %if c.type == 'x': > + <% continue %> > + %endif > + d |= PACK(${c.name}, ${c.shift}, ${c.size}); > + %endfor > + (*(${f.datatype()} *)dst) = d; > + %else: > + <% assert False %> > + %endif > +} > +%endfor > + > +static inline void > +pack_float_r9g9b9e5_float(const GLfloat src[4], void *dst) > +{ > + GLuint *d = (GLuint *) dst; > + *d = float3_to_rgb9e5(src); > +} > + > +static inline void > +pack_float_r11g11b10_float(const GLfloat src[4], void *dst) > +{ > + GLuint *d = (GLuint *) dst; > + *d = float3_to_r11g11b10f(src); > +} > + > +/** > + * Return a function that can pack a GLubyte rgba[4] color. > + */ > +gl_pack_ubyte_rgba_func > +_mesa_get_pack_ubyte_rgba_function(mesa_format format) > +{ > + switch (format) { > +%for f in rgb_formats: > + %if f.is_compressed(): > + <% continue %> > + %endif > + > + case ${f.name}: > + return pack_ubyte_${f.short_name()}; > +%endfor > + default: > + return NULL; > + } > +} > + > +/** > + * Return a function that can pack a GLfloat rgba[4] color. > + */ > +gl_pack_float_rgba_func > +_mesa_get_pack_float_rgba_function(mesa_format format) > +{ > + switch (format) { > +%for f in rgb_formats: > + %if f.is_compressed(): > + <% continue %> > + %endif > + > + case ${f.name}: > + return pack_float_${f.short_name()}; > +%endfor > + default: > + return NULL; > + } > +} > + > +/** > + * Pack a row of GLubyte rgba[4] values to the destination. > + */ > +void > +_mesa_pack_ubyte_rgba_row(mesa_format format, GLuint n, > + const GLubyte src[][4], void *dst) > +{ > + GLuint i; > + GLubyte *d = dst; > + > + switch (format) { > +%for f in rgb_formats: > + %if f.is_compressed(): > + <% continue %> > + %endif > + > + case ${f.name}: > + for (i = 0; i < n; ++i) { > + pack_ubyte_${f.short_name()}(src[i], d); > + d += ${f.block_size() / 8}; > + } > + break; > +%endfor > + default: > + assert(!"Invalid format"); > + } > +} > + > +/** > + * Pack a row of GLfloat rgba[4] values to the destination. > + */ > +void > +_mesa_pack_float_rgba_row(mesa_format format, GLuint n, > + const GLfloat src[][4], void *dst) > +{ > + GLuint i; > + GLubyte *d = dst; > + > + switch (format) { > +%for f in rgb_formats: > + %if f.is_compressed(): > + <% continue %> > + %endif > + > + case ${f.name}: > + for (i = 0; i < n; ++i) { > + pack_float_${f.short_name()}(src[i], d); > + d += ${f.block_size() / 8}; > + } > + break; > +%endfor > + default: > + assert(!"Invalid format"); > + } > +} > + > +/** > + * Pack a 2D image of ubyte RGBA pixels in the given format. > + * \param srcRowStride source image row stride in bytes > + * \param dstRowStride destination image row stride in bytes > + */ > +void > +_mesa_pack_ubyte_rgba_rect(mesa_format format, GLuint width, GLuint > height, > + const GLubyte *src, GLint srcRowStride, > + void *dst, GLint dstRowStride) > +{ > + GLubyte *dstUB = dst; > + GLuint i; > + > + if (srcRowStride == width * 4 * sizeof(GLubyte) && > + dstRowStride == _mesa_format_row_stride(format, width)) { > + /* do whole image at once */ > + _mesa_pack_ubyte_rgba_row(format, width * height, > + (const GLubyte (*)[4]) src, dst); > + } > + else { > + /* row by row */ > + for (i = 0; i < height; i++) { > + _mesa_pack_ubyte_rgba_row(format, width, > + (const GLubyte (*)[4]) src, dstUB); > + src += srcRowStride; > + dstUB += dstRowStride; > + } > + } > +} > + > + > +/** Helper struct for MESA_FORMAT_Z32_FLOAT_S8X24_UINT */ > +struct z32f_x24s8 > +{ > + float z; > + uint32_t x24s8; > +}; > + > + > +/** > + ** Pack float Z pixels > + **/ > + > +static void > +pack_float_S8_UINT_Z24_UNORM(const GLfloat *src, void *dst) > +{ > + /* don't disturb the stencil values */ > + GLuint *d = ((GLuint *) dst); > + const GLdouble scale = (GLdouble) 0xffffff; > + GLuint s = *d & 0xff; > + GLuint z = (GLuint) (*src * scale); > + assert(z <= 0xffffff); > + *d = (z << 8) | s; > +} > + > +static void > +pack_float_Z24_UNORM_S8_UINT(const GLfloat *src, void *dst) > +{ > + /* don't disturb the stencil values */ > + GLuint *d = ((GLuint *) dst); > + const GLdouble scale = (GLdouble) 0xffffff; > + GLuint s = *d & 0xff000000; > + GLuint z = (GLuint) (*src * scale); > + assert(z <= 0xffffff); > + *d = s | z; > +} > + > +static void > +pack_float_Z_UNORM16(const GLfloat *src, void *dst) > +{ > + GLushort *d = ((GLushort *) dst); > + const GLfloat scale = (GLfloat) 0xffff; > + *d = (GLushort) (*src * scale); > +} > + > +static void > +pack_float_Z_UNORM32(const GLfloat *src, void *dst) > +{ > + GLuint *d = ((GLuint *) dst); > + const GLdouble scale = (GLdouble) 0xffffffff; > + *d = (GLuint) (*src * scale); > +} > + > +static void > +pack_float_Z_FLOAT32(const GLfloat *src, void *dst) > +{ > + GLfloat *d = (GLfloat *) dst; > + *d = *src; > +} > + > +gl_pack_float_z_func > +_mesa_get_pack_float_z_func(mesa_format format) > +{ > + switch (format) { > + case MESA_FORMAT_S8_UINT_Z24_UNORM: > + case MESA_FORMAT_X8_UINT_Z24_UNORM: > + return pack_float_S8_UINT_Z24_UNORM; > + case MESA_FORMAT_Z24_UNORM_S8_UINT: > + case MESA_FORMAT_Z24_UNORM_X8_UINT: > + return pack_float_Z24_UNORM_S8_UINT; > + case MESA_FORMAT_Z_UNORM16: > + return pack_float_Z_UNORM16; > + case MESA_FORMAT_Z_UNORM32: > + return pack_float_Z_UNORM32; > + case MESA_FORMAT_Z_FLOAT32: > + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: > + return pack_float_Z_FLOAT32; > + default: > + _mesa_problem(NULL, > + "unexpected format in _mesa_get_pack_float_z_func()"); > + return NULL; > + } > +} > + > + > + > +/** > + ** Pack uint Z pixels. The incoming src value is always in > + ** the range [0, 2^32-1]. > + **/ > + > +static void > +pack_uint_S8_UINT_Z24_UNORM(const GLuint *src, void *dst) > +{ > + /* don't disturb the stencil values */ > + GLuint *d = ((GLuint *) dst); > + GLuint s = *d & 0xff; > + GLuint z = *src & 0xffffff00; > + *d = z | s; > +} > + > +static void > +pack_uint_Z24_UNORM_S8_UINT(const GLuint *src, void *dst) > +{ > + /* don't disturb the stencil values */ > + GLuint *d = ((GLuint *) dst); > + GLuint s = *d & 0xff000000; > + GLuint z = *src >> 8; > + *d = s | z; > +} > + > +static void > +pack_uint_Z_UNORM16(const GLuint *src, void *dst) > +{ > + GLushort *d = ((GLushort *) dst); > + *d = *src >> 16; > +} > + > +static void > +pack_uint_Z_UNORM32(const GLuint *src, void *dst) > +{ > + GLuint *d = ((GLuint *) dst); > + *d = *src; > +} > + > +static void > +pack_uint_Z_FLOAT32(const GLuint *src, void *dst) > +{ > + GLuint *d = ((GLuint *) dst); > + const GLdouble scale = 1.0 / (GLdouble) 0xffffffff; > + *d = (GLuint) (*src * scale); > + assert(*d >= 0.0f); > + assert(*d <= 1.0f); > +} > + > +static void > +pack_uint_Z_FLOAT32_X24S8(const GLuint *src, void *dst) > +{ > + GLfloat *d = ((GLfloat *) dst); > + const GLdouble scale = 1.0 / (GLdouble) 0xffffffff; > + *d = (GLfloat) (*src * scale); > + assert(*d >= 0.0f); > + assert(*d <= 1.0f); > +} > + > +gl_pack_uint_z_func > +_mesa_get_pack_uint_z_func(mesa_format format) > +{ > + switch (format) { > + case MESA_FORMAT_S8_UINT_Z24_UNORM: > + case MESA_FORMAT_X8_UINT_Z24_UNORM: > + return pack_uint_S8_UINT_Z24_UNORM; > + case MESA_FORMAT_Z24_UNORM_S8_UINT: > + case MESA_FORMAT_Z24_UNORM_X8_UINT: > + return pack_uint_Z24_UNORM_S8_UINT; > + case MESA_FORMAT_Z_UNORM16: > + return pack_uint_Z_UNORM16; > + case MESA_FORMAT_Z_UNORM32: > + return pack_uint_Z_UNORM32; > + case MESA_FORMAT_Z_FLOAT32: > + return pack_uint_Z_FLOAT32; > + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: > + return pack_uint_Z_FLOAT32_X24S8; > + default: > + _mesa_problem(NULL, "unexpected format in > _mesa_get_pack_uint_z_func()"); > + return NULL; > + } > +} > + > + > +/** > + ** Pack ubyte stencil pixels > + **/ > + > +static void > +pack_ubyte_stencil_Z24_S8(const GLubyte *src, void *dst) > +{ > + /* don't disturb the Z values */ > + GLuint *d = ((GLuint *) dst); > + GLuint s = *src; > + GLuint z = *d & 0xffffff00; > + *d = z | s; > +} > + > +static void > +pack_ubyte_stencil_S8_Z24(const GLubyte *src, void *dst) > +{ > + /* don't disturb the Z values */ > + GLuint *d = ((GLuint *) dst); > + GLuint s = *src << 24; > + GLuint z = *d & 0xffffff; > + *d = s | z; > +} > + > +static void > +pack_ubyte_stencil_S8(const GLubyte *src, void *dst) > +{ > + GLubyte *d = (GLubyte *) dst; > + *d = *src; > +} > + > +static void > +pack_ubyte_stencil_Z32_FLOAT_X24S8(const GLubyte *src, void *dst) > +{ > + GLfloat *d = ((GLfloat *) dst); > + d[1] = *src; > +} > + > + > +gl_pack_ubyte_stencil_func > +_mesa_get_pack_ubyte_stencil_func(mesa_format format) > +{ > + switch (format) { > + case MESA_FORMAT_S8_UINT_Z24_UNORM: > + return pack_ubyte_stencil_Z24_S8; > + case MESA_FORMAT_Z24_UNORM_S8_UINT: > + return pack_ubyte_stencil_S8_Z24; > + case MESA_FORMAT_S_UINT8: > + return pack_ubyte_stencil_S8; > + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: > + return pack_ubyte_stencil_Z32_FLOAT_X24S8; > + default: > + _mesa_problem(NULL, > + "unexpected format in > _mesa_pack_ubyte_stencil_func()"); > + return NULL; > + } > +} > + > + > + > +void > +_mesa_pack_float_z_row(mesa_format format, GLuint n, > + const GLfloat *src, void *dst) > +{ > + switch (format) { > + case MESA_FORMAT_S8_UINT_Z24_UNORM: > + case MESA_FORMAT_X8_UINT_Z24_UNORM: > + { > + /* don't disturb the stencil values */ > + GLuint *d = ((GLuint *) dst); > + const GLdouble scale = (GLdouble) 0xffffff; > + GLuint i; > + for (i = 0; i < n; i++) { > + GLuint s = d[i] & 0xff; > + GLuint z = (GLuint) (src[i] * scale); > + assert(z <= 0xffffff); > + d[i] = (z << 8) | s; > + } > + } > + break; > + case MESA_FORMAT_Z24_UNORM_S8_UINT: > + case MESA_FORMAT_Z24_UNORM_X8_UINT: > + { > + /* don't disturb the stencil values */ > + GLuint *d = ((GLuint *) dst); > + const GLdouble scale = (GLdouble) 0xffffff; > + GLuint i; > + for (i = 0; i < n; i++) { > + GLuint s = d[i] & 0xff000000; > + GLuint z = (GLuint) (src[i] * scale); > + assert(z <= 0xffffff); > + d[i] = s | z; > + } > + } > + break; > + case MESA_FORMAT_Z_UNORM16: > + { > + GLushort *d = ((GLushort *) dst); > + const GLfloat scale = (GLfloat) 0xffff; > + GLuint i; > + for (i = 0; i < n; i++) { > + d[i] = (GLushort) (src[i] * scale); > + } > + } > + break; > + case MESA_FORMAT_Z_UNORM32: > + { > + GLuint *d = ((GLuint *) dst); > + const GLdouble scale = (GLdouble) 0xffffffff; > + GLuint i; > + for (i = 0; i < n; i++) { > + d[i] = (GLuint) (src[i] * scale); > + } > + } > + break; > + case MESA_FORMAT_Z_FLOAT32: > + memcpy(dst, src, n * sizeof(GLfloat)); > + break; > + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: > + { > + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; > + GLuint i; > + for (i = 0; i < n; i++) { > + d[i].z = src[i]; > + } > + } > + break; > + default: > + _mesa_problem(NULL, "unexpected format in > _mesa_pack_float_z_row()"); > + } > +} > + > + > +/** > + * The incoming Z values are always in the range [0, 0xffffffff]. > + */ > +void > +_mesa_pack_uint_z_row(mesa_format format, GLuint n, > + const GLuint *src, void *dst) > +{ > + switch (format) { > + case MESA_FORMAT_S8_UINT_Z24_UNORM: > + case MESA_FORMAT_X8_UINT_Z24_UNORM: > + { > + /* don't disturb the stencil values */ > + GLuint *d = ((GLuint *) dst); > + GLuint i; > + for (i = 0; i < n; i++) { > + GLuint s = d[i] & 0xff; > + GLuint z = src[i] & 0xffffff00; > + d[i] = z | s; > + } > + } > + break; > + case MESA_FORMAT_Z24_UNORM_S8_UINT: > + case MESA_FORMAT_Z24_UNORM_X8_UINT: > + { > + /* don't disturb the stencil values */ > + GLuint *d = ((GLuint *) dst); > + GLuint i; > + for (i = 0; i < n; i++) { > + GLuint s = d[i] & 0xff000000; > + GLuint z = src[i] >> 8; > + d[i] = s | z; > + } > + } > + break; > + case MESA_FORMAT_Z_UNORM16: > + { > + GLushort *d = ((GLushort *) dst); > + GLuint i; > + for (i = 0; i < n; i++) { > + d[i] = src[i] >> 16; > + } > + } > + break; > + case MESA_FORMAT_Z_UNORM32: > + memcpy(dst, src, n * sizeof(GLfloat)); > + break; > + case MESA_FORMAT_Z_FLOAT32: > + { > + GLuint *d = ((GLuint *) dst); > + const GLdouble scale = 1.0 / (GLdouble) 0xffffffff; > + GLuint i; > + for (i = 0; i < n; i++) { > + d[i] = (GLuint) (src[i] * scale); > + assert(d[i] >= 0.0f); > + assert(d[i] <= 1.0f); > + } > + } > + break; > + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: > + { > + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; > + const GLdouble scale = 1.0 / (GLdouble) 0xffffffff; > + GLuint i; > + for (i = 0; i < n; i++) { > + d[i].z = (GLfloat) (src[i] * scale); > + assert(d[i].z >= 0.0f); > + assert(d[i].z <= 1.0f); > + } > + } > + break; > + default: > + _mesa_problem(NULL, "unexpected format in _mesa_pack_uint_z_row()"); > + } > +} > + > + > +void > +_mesa_pack_ubyte_stencil_row(mesa_format format, GLuint n, > + const GLubyte *src, void *dst) > +{ > + switch (format) { > + case MESA_FORMAT_S8_UINT_Z24_UNORM: > + { > + /* don't disturb the Z values */ > + GLuint *d = ((GLuint *) dst); > + GLuint i; > + for (i = 0; i < n; i++) { > + GLuint s = src[i]; > + GLuint z = d[i] & 0xffffff00; > + d[i] = z | s; > + } > + } > + break; > + case MESA_FORMAT_Z24_UNORM_S8_UINT: > + { > + /* don't disturb the Z values */ > + GLuint *d = ((GLuint *) dst); > + GLuint i; > + for (i = 0; i < n; i++) { > + GLuint s = src[i] << 24; > + GLuint z = d[i] & 0xffffff; > + d[i] = s | z; > + } > + } > + break; > + case MESA_FORMAT_S_UINT8: > + memcpy(dst, src, n * sizeof(GLubyte)); > + break; > + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: > + { > + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; > + GLuint i; > + for (i = 0; i < n; i++) { > + d[i].x24s8 = src[i]; > + } > + } > + break; > + default: > + _mesa_problem(NULL, "unexpected format in > _mesa_pack_ubyte_stencil_row()"); > + } > +} > + > + > +/** > + * Incoming Z/stencil values are always in uint_24_8 format. > + */ > +void > +_mesa_pack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n, > + const GLuint *src, void *dst) > +{ > + switch (format) { > + case MESA_FORMAT_S8_UINT_Z24_UNORM: > + memcpy(dst, src, n * sizeof(GLuint)); > + break; > + case MESA_FORMAT_Z24_UNORM_S8_UINT: > + { > + GLuint *d = ((GLuint *) dst); > + GLuint i; > + for (i = 0; i < n; i++) { > + GLuint s = src[i] << 24; > + GLuint z = src[i] >> 8; > + d[i] = s | z; > + } > + } > + break; > + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: > + { > + const GLdouble scale = 1.0 / (GLdouble) 0xffffff; > + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; > + GLuint i; > + for (i = 0; i < n; i++) { > + GLfloat z = (GLfloat) ((src[i] >> 8) * scale); > + d[i].z = z; > + d[i].x24s8 = src[i]; > + } > + } > + break; > + default: > + _mesa_problem(NULL, "bad format %s in _mesa_pack_ubyte_s_row", > + _mesa_get_format_name(format)); > + return; > + } > +} > + > + > + > +/** > + * Convert a boolean color mask to a packed color where each channel of > + * the packed value at dst will be 0 or ~0 depending on the colorMask. > + */ > +void > +_mesa_pack_colormask(mesa_format format, const GLubyte colorMask[4], void > *dst) > +{ > + GLfloat maskColor[4]; > + > + switch (_mesa_get_format_datatype(format)) { > + case GL_UNSIGNED_NORMALIZED: > + /* simple: 1.0 will convert to ~0 in the right bit positions */ > + maskColor[0] = colorMask[0] ? 1.0f : 0.0f; > + maskColor[1] = colorMask[1] ? 1.0f : 0.0f; > + maskColor[2] = colorMask[2] ? 1.0f : 0.0f; > + maskColor[3] = colorMask[3] ? 1.0f : 0.0f; > + _mesa_pack_float_rgba_row(format, 1, > + (const GLfloat (*)[4]) maskColor, dst); > + break; > + case GL_SIGNED_NORMALIZED: > + case GL_FLOAT: > + /* These formats are harder because it's hard to know the floating > + * point values that will convert to ~0 for each color channel's > bits. > + * This solution just generates a non-zero value for each color > channel > + * then fixes up the non-zero values to be ~0. > + * Note: we'll need to add special case code if we ever have to deal > + * with formats with unequal color channel sizes, like R11_G11_B10. > + * We issue a warning below for channel sizes other than 8,16,32. > + */ > + { > + GLuint bits = _mesa_get_format_max_bits(format); /* bits per > chan */ > + GLuint bytes = _mesa_get_format_bytes(format); > + GLuint i; > + > + /* this should put non-zero values into the channels of dst */ > + maskColor[0] = colorMask[0] ? -1.0f : 0.0f; > + maskColor[1] = colorMask[1] ? -1.0f : 0.0f; > + maskColor[2] = colorMask[2] ? -1.0f : 0.0f; > + maskColor[3] = colorMask[3] ? -1.0f : 0.0f; > + _mesa_pack_float_rgba_row(format, 1, > + (const GLfloat (*)[4]) maskColor, dst); > + > + /* fix-up the dst channels by converting non-zero values to ~0 */ > + if (bits == 8) { > + GLubyte *d = (GLubyte *) dst; > + for (i = 0; i < bytes; i++) { > + d[i] = d[i] ? 0xff : 0x0; > + } > + } > + else if (bits == 16) { > + GLushort *d = (GLushort *) dst; > + for (i = 0; i < bytes / 2; i++) { > + d[i] = d[i] ? 0xffff : 0x0; > + } > + } > + else if (bits == 32) { > + GLuint *d = (GLuint *) dst; > + for (i = 0; i < bytes / 4; i++) { > + d[i] = d[i] ? 0xffffffffU : 0x0; > + } > + } > + else { > + _mesa_problem(NULL, "unexpected size in > _mesa_pack_colormask()"); > + return; > + } > + } > + break; > + default: > + _mesa_problem(NULL, "unexpected format data type in > gen_color_mask()"); > + return; > + } > +} > +""" > + > +template = Template(string); > + > +print template.render(argv = argv[0:]) > \ No newline at end of file > diff --git a/src/mesa/main/format_parser.py > b/src/mesa/main/format_parser.py > index 5e45c74..522bce3 100755 > --- a/src/mesa/main/format_parser.py > +++ b/src/mesa/main/format_parser.py > @@ -102,6 +102,10 @@ class Channel: > """Returns true if the size of this channel is a power of two.""" > return is_power_of_two(self.size) > > + def datatype(self): > + """Returns the datatype corresponding to a channel type and size""" > + return _get_datatype(self.type, self.size) > + > class Swizzle: > """Describes a swizzle operation. > > @@ -469,6 +473,49 @@ class Format: > return channel > return None > > + def datatype(self): > + """Returns the datatype corresponding to a format's channel type > and size""" > + if self.layout == PACKED: > + if self.block_size() == 8: > + return 'uint8_t' > + if self.block_size() == 16: > + return 'uint16_t' > + if self.block_size() == 32: > + return 'uint32_t' > + else: > + assert False > + else: > + return _get_datatype(self.channel_type(), self.channel_size()) > + > +def _get_datatype(type, size): > + if type == FLOAT: > + if size == 32: > + return 'float' > + elif size == 16: > + return 'uint16_t' > + else: > + assert False > + elif type == UNSIGNED: > + if size <= 8: > + return 'uint8_t' > + elif size <= 16: > + return 'uint16_t' > + elif size <= 32: > + return 'uint32_t' > + else: > + assert False > + elif type == SIGNED: > + if size <= 8: > + return 'int8_t' > + elif size <= 16: > + return 'int16_t' > + elif size <= 32: > + return 'int32_t' > + else: > + assert False > + else: > + assert False > + > def _parse_channels(fields, layout, colorspace, swizzle): > channels = [] > for field in fields: > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev