Mario Kleiner <mario.kleiner...@gmail.com> writes: > On 12/04/2014 11:48 AM, Axel Davy wrote: >> Le 04/12/2014 11:44, Axel Davy a écrit : >>> On 02/12/2014 20:53, Mario Kleiner wrote : >>>> targetSBC == 0 is a special case, which asks the function >>>> to block until all pending OpenGL bufferswap requests have >>>> completed. >>>> >>>> Currently the function just falls through for targetSBC == 0, >>>> returning bogus results. >>>> >>>> This breaks applications originally written and tested against >>>> DRI2 which also rely on this not regressing under DRI3/Present, >>>> e.g., Neuro-Science software like Psychtoolbox-3. >>>> >>>> This patch fixes the problem. >>>> >>>> Cc: "10.3 10.4" <mesa-sta...@lists.freedesktop.org> >>>> Signed-off-by: Mario Kleiner <mario.kleiner...@gmail.com> >>>> --- >>>> src/glx/dri3_glx.c | 3 ++- >>>> 1 file changed, 2 insertions(+), 1 deletion(-) >>>> >>>> diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c >>>> index a9ff73b..b4ac278 100644 >>>> --- a/src/glx/dri3_glx.c >>>> +++ b/src/glx/dri3_glx.c >>>> @@ -529,7 +529,8 @@ dri3_wait_for_sbc(__GLXDRIdrawable *pdraw, >>>> int64_t target_sbc, int64_t *ust, >>>> { >>>> struct dri3_drawable *priv = (struct dri3_drawable *) pdraw; >>>> - while (priv->recv_sbc < target_sbc) { >>>> + while ((target_sbc != 0 && priv->recv_sbc < target_sbc) || >>>> + (target_sbc == 0 && priv->recv_sbc < priv->send_sbc)) { >>>> if (!dri3_wait_for_event(pdraw)) >>>> return 0; >>>> } >>> Looks good to me. >>> >>> Reviewed-by: Axel Davy <axel.d...@ens.fr> >>> _______________________________________________ >>> >> Just an additional thought: >> >> it would probably better to do instead: >> >> if (!target_sbc) >> target_sbc = priv->send_sbc; > > Yep. Will change it. Will also make the other suggested changes for the > other patches and then send out a new series.
It can be nice to add spec citations so the next reader knows why odd things are there, like: /* From the GLX_OML_sync_control spec: * * "If <target_sbc> = 0, the function will block until all previous * swaps requested with glXSwapBuffersMscOML for that window have * completed." */ Bonus points if you add it, but either way the simplified lines here get: Reviewed-by: Eric Anholt <e...@anholt.net>
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