targetSBC == 0 is a special case, which asks the function to block until all pending OpenGL bufferswap requests have completed.
Currently the function just falls through for targetSBC == 0, returning bogus results. This breaks applications originally written and tested against DRI2 which also rely on this not regressing under DRI3/Present, e.g., Neuro-Science software like Psychtoolbox-3. This patch fixes the problem. Cc: "10.3 10.4" <mesa-sta...@lists.freedesktop.org> Signed-off-by: Mario Kleiner <mario.kleiner...@gmail.com> --- src/glx/dri3_glx.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c index a9ff73b..b4ac278 100644 --- a/src/glx/dri3_glx.c +++ b/src/glx/dri3_glx.c @@ -529,7 +529,8 @@ dri3_wait_for_sbc(__GLXDRIdrawable *pdraw, int64_t target_sbc, int64_t *ust, { struct dri3_drawable *priv = (struct dri3_drawable *) pdraw; - while (priv->recv_sbc < target_sbc) { + while ((target_sbc != 0 && priv->recv_sbc < target_sbc) || + (target_sbc == 0 && priv->recv_sbc < priv->send_sbc)) { if (!dri3_wait_for_event(pdraw)) return 0; } -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev