On 11/26/2014 06:09 PM, Dave Airlie wrote: > Glamor is 4x faster on my ILK using glsl 130 at core text using > x11perf -ftext. > > Ian started writing a spec for this extension a while back, which seems like > most of the work, this patch seems to do enough, to advertise GLSL 1.30.
Yeah... I started writing the extension when Chris Forbes was working on adding GLSL 1.30 for Ironlake. I seem to recall that gl_ClipDistance still does not work for ILK, and difficulties with that caused Chris to abandon the project. This was over a year ago, so the details are a bit fuzzy. The common Mesa parts look good, though. If we want to pursue this, I can finish up the extension spec and get it published. One other minor nit below... > TODO: > fix extension numbering > get piglit to execute tests on this > > Just-hacked-up-by: Dave Airlie <airl...@redhat.com> > --- > src/mapi/glapi/gen/MESA_shading_language_130.xml | 255 > +++++++++++++++++++++++ > src/mapi/glapi/gen/gl_API.xml | 2 + > src/mesa/drivers/dri/i965/intel_extensions.c | 5 + > src/mesa/main/extensions.c | 1 + > src/mesa/main/mtypes.h | 1 + > 5 files changed, 264 insertions(+) > create mode 100644 src/mapi/glapi/gen/MESA_shading_language_130.xml > > diff --git a/src/mapi/glapi/gen/MESA_shading_language_130.xml > b/src/mapi/glapi/gen/MESA_shading_language_130.xml > new file mode 100644 > index 0000000..9aa553d > --- /dev/null > +++ b/src/mapi/glapi/gen/MESA_shading_language_130.xml > @@ -0,0 +1,255 @@ > +<?xml version="1.0"?> > +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> > + > +<OpenGLAPI> > + > +<category name="GL_MESA_shading_language_130" number="999"> > + > + <enum name="VERTEX_ATTRIB_ARRAY_INTEGER" value="0x88FD"/> > + <enum name="SAMPLER_1D_ARRAY" value="0x8DC0"/> > + <enum name="SAMPLER_2D_ARRAY" value="0x8DC1"/> > + <enum name="SAMPLER_1D_ARRAY_SHADOW" value="0x8DC3"/> > + <enum name="SAMPLER_2D_ARRAY_SHADOW" value="0x8DC4"/> > + <enum name="SAMPLER_CUBE_SHADOW" value="0x8DC5"/> > + <enum name="UNSIGNED_INT_VEC2" value="0x8DC6"/> > + <enum name="UNSIGNED_INT_VEC3" value="0x8DC7"/> > + <enum name="UNSIGNED_INT_VEC4" value="0x8DC8"/> > + <enum name="INT_SAMPLER_1D" value="0x8DC9"/> > + <enum name="INT_SAMPLER_2D" value="0x8DCA"/> > + <enum name="INT_SAMPLER_3D" value="0x8DCB"/> > + <enum name="INT_SAMPLER_CUBE" value="0x8DCC"/> > + <enum name="INT_SAMPLER_1D_ARRAY" value="0x8DCE"/> > + <enum name="INT_SAMPLER_2D_ARRAY" value="0x8DCF"/> > + <enum name="UNSIGNED_INT_SAMPLER_1D" value="0x8DD1"/> > + <enum name="UNSIGNED_INT_SAMPLER_2D" value="0x8DD2"/> > + <enum name="UNSIGNED_INT_SAMPLER_3D" value="0x8DD3"/> > + <enum name="UNSIGNED_INT_SAMPLER_CUBE" value="0x8DD4"/> > + <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY" value="0x8DD6"/> > + <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY" value="0x8DD7"/> > + > + <!-- There is no MIN_PROGRAM_TEXEL_OFFSET in glext.h. There is > + MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL > + 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET. > + --> > + <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"> > + <size name="Get" mode="get"/> > + </enum> > + <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"> > + <size name="Get" mode="get"/> > + </enum> > + > + <enum name="CLIP_DISTANCE0" value="0x3000"/> > + <enum name="CLIP_DISTANCE1" value="0x3001"/> > + <enum name="CLIP_DISTANCE2" value="0x3002"/> > + <enum name="CLIP_DISTANCE3" value="0x3003"/> > + <enum name="CLIP_DISTANCE4" value="0x3004"/> > + <enum name="CLIP_DISTANCE5" value="0x3005"/> > + <enum name="CLIP_DISTANCE6" value="0x3006"/> > + <enum name="CLIP_DISTANCE7" value="0x3007"/> > + > + <enum name="MAX_CLIP_DISTANCES" value="0x0D32"/> > + > +<!-- > + <function name="VertexAttribI1i" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="x" type="GLint"/> > + </function> > + > + <function name="VertexAttribI2i" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="x" type="GLint"/> > + <param name="y" type="GLint"/> > + </function> > + > + <function name="VertexAttribI3i" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="x" type="GLint"/> > + <param name="y" type="GLint"/> > + <param name="z" type="GLint"/> > + </function> > + > + <function name="VertexAttribI4i" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="x" type="GLint"/> > + <param name="y" type="GLint"/> > + <param name="z" type="GLint"/> > + <param name="w" type="GLint"/> > + </function> > + > + <function name="VertexAttribI1ui" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="x" type="GLuint"/> > + </function> > + > + <function name="VertexAttribI2ui" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="x" type="GLuint"/> > + <param name="y" type="GLuint"/> > + </function> > + > + <function name="VertexAttribI3ui" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="x" type="GLuint"/> > + <param name="y" type="GLuint"/> > + <param name="z" type="GLuint"/> > + </function> > + > + <function name="VertexAttribI4ui" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="x" type="GLuint"/> > + <param name="y" type="GLuint"/> > + <param name="z" type="GLuint"/> > + <param name="w" type="GLuint"/> > + </function> > + > + <function name="VertexAttribI1iv" alias="VertexAttribI1iv"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLint *"/> > + </function> > + > + <function name="VertexAttribI2iv" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLint *"/> > + </function> > + > + <function name="VertexAttribI3iv" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLint *"/> > + </function> > + > + <function name="VertexAttribI4iv" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLint *"/> > + </function> > + > + <function name="VertexAttribI1uiv" alias="VertexAttribI1uiv"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLuint *"/> > + </function> > + > + <function name="VertexAttribI2uiv" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLuint *"/> > + </function> > + > + <function name="VertexAttribI3uiv" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLuint *"/> > + </function> > + > + <function name="VertexAttribI4uiv" offset="assign" exec="dynamic"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLuint *"/> > + </function> > + > + <function name="VertexAttribI4bv" alias="VertexAttribI4bv"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLbyte *"/> > + </function> > + > + <function name="VertexAttribI4sv" alias="VertexAttribI4sv"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLshort *"/> > + </function> > + > + <function name="VertexAttribI4ubv" alias="VertexAttribI4ubv"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLubyte *"/> > + </function> > + > + <function name="VertexAttribI4usv" alias="VertexAttribI4usv"> > + <param name="index" type="GLuint"/> > + <param name="v" type="const GLushort *"/> > + </function> > + > + <function name="VertexAttribIPointer" alias="VertexAttribIPointer"> > + <param name="index" type="GLuint"/> > + <param name="size" type="GLint"/> > + <param name="type" type="GLenum"/> > + <param name="stride" type="GLsizei"/> > + <param name="pointer" type="const GLvoid *"/> > + </function> > + > + <function name="GetVertexAttribIiv" alias="GetVertexAttribIiv"> > + <param name="index" type="GLuint"/> > + <param name="pname" type="GLenum"/> > + <param name="params" type="GLint *"/> > + </function> > + > + <function name="GetVertexAttribIuiv" alias="GetVertexAttribIuiv"> > + <param name="index" type="GLuint"/> > + <param name="pname" type="GLenum"/> > + <param name="params" type="GLuint *"/> > + </function> > + > + <function name="Uniform1ui" alias="Uniform1ui"> > + <param name="location" type="GLint"/> > + <param name="x" type="GLuint"/> > + </function> > + > + <function name="Uniform2ui" alias="Uniform2ui"> > + <param name="location" type="GLint"/> > + <param name="x" type="GLuint"/> > + <param name="y" type="GLuint"/> > + </function> > + > + <function name="Uniform3ui" alias="Uniform3ui"> > + <param name="location" type="GLint"/> > + <param name="x" type="GLuint"/> > + <param name="y" type="GLuint"/> > + <param name="z" type="GLuint"/> > + </function> > + > + <function name="Uniform4ui" alias="Uniform4ui"> > + <param name="location" type="GLint"/> > + <param name="x" type="GLuint"/> > + <param name="y" type="GLuint"/> > + <param name="z" type="GLuint"/> > + <param name="w" type="GLuint"/> > + </function> > + > + <function name="Uniform1uiv" alias="Uniform1uiv"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="value" type="const GLuint *"/> > + </function> > + > + <function name="Uniform2uiv" alias="Uniform2uiv"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="value" type="const GLuint *"/> > + </function> > + > + <function name="Uniform3uiv" alias="Uniform3uiv"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="value" type="const GLuint *"/> > + </function> > + > + <function name="Uniform4uiv" alias="Uniform4uiv"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="value" type="const GLuint *"/> > + </function> > + > + <function name="GetUniformuiv" alias="GetUniformuiv"> > + <param name="program" type="GLuint"/> > + <param name="location" type="GLint"/> > + <param name="params" type="GLuint *"/> > + </function> > + > + <function name="BindFragDataLocation" alias="BindFragDataLocation"> > + <param name="program" type="GLuint"/> > + <param name="colorNumber" type="GLuint"/> > + <param name="name" type="const GLchar *"/> > + </function> > + > + <function name="GetFragDataLocation" alias="GetFragDataLocation"> > + <return type="GLint"/> > + <param name="program" type="GLuint"/> > + <param name="name" type="const GLchar *"/> > + </function> > +--> > +</category> > + > +</OpenGLAPI> > diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml > index e1b1246..f346b2f 100644 > --- a/src/mapi/glapi/gen/gl_API.xml > +++ b/src/mapi/glapi/gen/gl_API.xml > @@ -12694,6 +12694,8 @@ > </function> > </category> > > +<xi:include href="MESA_shading_language_130.xml" > xmlns:xi="http://www.w3.org/2001/XInclude"/> > + > <category name="GL_MESA_pack_invert" number="300"> > <enum name="PACK_INVERT_MESA" count="1" value="0x8758"> > <size name="Get" mode="get"/> > diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c > b/src/mesa/drivers/dri/i965/intel_extensions.c > index bbbb76f..9feec36 100644 > --- a/src/mesa/drivers/dri/i965/intel_extensions.c > +++ b/src/mesa/drivers/dri/i965/intel_extensions.c > @@ -245,8 +245,13 @@ intelInitExtensions(struct gl_context *ctx) > ctx->Extensions.OES_standard_derivatives = true; > ctx->Extensions.OES_EGL_image_external = true; > > + if (brw->gen >= 5) > + ctx->Extensions.MESA_shading_language_130 = true; This should go with the existing (brw->gen >= 5) block elsewhere in this function. I should also look like the EXT_shader_integer_mix initializer: ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130; Then this part could land independently of the hunk below. > + > if (brw->gen >= 6) > ctx->Const.GLSLVersion = 330; > + else if (brw->gen >= 5) > + ctx->Const.GLSLVersion = 130; > else > ctx->Const.GLSLVersion = 120; > _mesa_override_glsl_version(&ctx->Const); > diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c > index 0df04c2..bb54d8b 100644 > --- a/src/mesa/main/extensions.c > +++ b/src/mesa/main/extensions.c > @@ -350,6 +350,7 @@ static const struct extension extension_table[] = { > { "GL_INGR_blend_func_separate", > o(EXT_blend_func_separate), GLL, 1999 }, > { "GL_INTEL_performance_query", > o(INTEL_performance_query), GL | ES2, 2013 }, > { "GL_MESA_pack_invert", o(MESA_pack_invert), > GL, 2002 }, > + { "GL_MESA_shading_language_130", > o(MESA_shading_language_130), GLL, 2014 }, > { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), > GL, 2009 }, > { "GL_MESA_window_pos", o(dummy_true), > GLL, 2000 }, > { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), > GL, 2002 }, > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index 7389baa..020ebef 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -3828,6 +3828,7 @@ struct gl_extensions > GLboolean INTEL_performance_query; > GLboolean MESA_pack_invert; > GLboolean MESA_ycbcr_texture; > + GLboolean MESA_shading_language_130; > GLboolean NV_conditional_render; > GLboolean NV_fog_distance; > GLboolean NV_fragment_program_option; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev