Glamor is 4x faster on my ILK using glsl 130 at core text using x11perf -ftext.
Ian started writing a spec for this extension a while back, which seems like most of the work, this patch seems to do enough, to advertise GLSL 1.30. TODO: fix extension numbering get piglit to execute tests on this Just-hacked-up-by: Dave Airlie <airl...@redhat.com> --- src/mapi/glapi/gen/MESA_shading_language_130.xml | 255 +++++++++++++++++++++++ src/mapi/glapi/gen/gl_API.xml | 2 + src/mesa/drivers/dri/i965/intel_extensions.c | 5 + src/mesa/main/extensions.c | 1 + src/mesa/main/mtypes.h | 1 + 5 files changed, 264 insertions(+) create mode 100644 src/mapi/glapi/gen/MESA_shading_language_130.xml diff --git a/src/mapi/glapi/gen/MESA_shading_language_130.xml b/src/mapi/glapi/gen/MESA_shading_language_130.xml new file mode 100644 index 0000000..9aa553d --- /dev/null +++ b/src/mapi/glapi/gen/MESA_shading_language_130.xml @@ -0,0 +1,255 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<OpenGLAPI> + +<category name="GL_MESA_shading_language_130" number="999"> + + <enum name="VERTEX_ATTRIB_ARRAY_INTEGER" value="0x88FD"/> + <enum name="SAMPLER_1D_ARRAY" value="0x8DC0"/> + <enum name="SAMPLER_2D_ARRAY" value="0x8DC1"/> + <enum name="SAMPLER_1D_ARRAY_SHADOW" value="0x8DC3"/> + <enum name="SAMPLER_2D_ARRAY_SHADOW" value="0x8DC4"/> + <enum name="SAMPLER_CUBE_SHADOW" value="0x8DC5"/> + <enum name="UNSIGNED_INT_VEC2" value="0x8DC6"/> + <enum name="UNSIGNED_INT_VEC3" value="0x8DC7"/> + <enum name="UNSIGNED_INT_VEC4" value="0x8DC8"/> + <enum name="INT_SAMPLER_1D" value="0x8DC9"/> + <enum name="INT_SAMPLER_2D" value="0x8DCA"/> + <enum name="INT_SAMPLER_3D" value="0x8DCB"/> + <enum name="INT_SAMPLER_CUBE" value="0x8DCC"/> + <enum name="INT_SAMPLER_1D_ARRAY" value="0x8DCE"/> + <enum name="INT_SAMPLER_2D_ARRAY" value="0x8DCF"/> + <enum name="UNSIGNED_INT_SAMPLER_1D" value="0x8DD1"/> + <enum name="UNSIGNED_INT_SAMPLER_2D" value="0x8DD2"/> + <enum name="UNSIGNED_INT_SAMPLER_3D" value="0x8DD3"/> + <enum name="UNSIGNED_INT_SAMPLER_CUBE" value="0x8DD4"/> + <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY" value="0x8DD6"/> + <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY" value="0x8DD7"/> + + <!-- There is no MIN_PROGRAM_TEXEL_OFFSET in glext.h. There is + MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL + 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET. + --> + <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"> + <size name="Get" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"> + <size name="Get" mode="get"/> + </enum> + + <enum name="CLIP_DISTANCE0" value="0x3000"/> + <enum name="CLIP_DISTANCE1" value="0x3001"/> + <enum name="CLIP_DISTANCE2" value="0x3002"/> + <enum name="CLIP_DISTANCE3" value="0x3003"/> + <enum name="CLIP_DISTANCE4" value="0x3004"/> + <enum name="CLIP_DISTANCE5" value="0x3005"/> + <enum name="CLIP_DISTANCE6" value="0x3006"/> + <enum name="CLIP_DISTANCE7" value="0x3007"/> + + <enum name="MAX_CLIP_DISTANCES" value="0x0D32"/> + +<!-- + <function name="VertexAttribI1i" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + </function> + + <function name="VertexAttribI2i" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="VertexAttribI3i" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="VertexAttribI4i" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <param name="w" type="GLint"/> + </function> + + <function name="VertexAttribI1ui" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + </function> + + <function name="VertexAttribI2ui" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + </function> + + <function name="VertexAttribI3ui" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + </function> + + <function name="VertexAttribI4ui" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + <param name="w" type="GLuint"/> + </function> + + <function name="VertexAttribI1iv" alias="VertexAttribI1iv"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI2iv" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI3iv" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI4iv" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI1uiv" alias="VertexAttribI1uiv"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI2uiv" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI3uiv" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI4uiv" offset="assign" exec="dynamic"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI4bv" alias="VertexAttribI4bv"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLbyte *"/> + </function> + + <function name="VertexAttribI4sv" alias="VertexAttribI4sv"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="VertexAttribI4ubv" alias="VertexAttribI4ubv"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLubyte *"/> + </function> + + <function name="VertexAttribI4usv" alias="VertexAttribI4usv"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLushort *"/> + </function> + + <function name="VertexAttribIPointer" alias="VertexAttribIPointer"> + <param name="index" type="GLuint"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> + + <function name="GetVertexAttribIiv" alias="GetVertexAttribIiv"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetVertexAttribIuiv" alias="GetVertexAttribIuiv"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLuint *"/> + </function> + + <function name="Uniform1ui" alias="Uniform1ui"> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + </function> + + <function name="Uniform2ui" alias="Uniform2ui"> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + </function> + + <function name="Uniform3ui" alias="Uniform3ui"> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + </function> + + <function name="Uniform4ui" alias="Uniform4ui"> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + <param name="w" type="GLuint"/> + </function> + + <function name="Uniform1uiv" alias="Uniform1uiv"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="Uniform2uiv" alias="Uniform2uiv"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="Uniform3uiv" alias="Uniform3uiv"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="Uniform4uiv" alias="Uniform4uiv"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="GetUniformuiv" alias="GetUniformuiv"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="params" type="GLuint *"/> + </function> + + <function name="BindFragDataLocation" alias="BindFragDataLocation"> + <param name="program" type="GLuint"/> + <param name="colorNumber" type="GLuint"/> + <param name="name" type="const GLchar *"/> + </function> + + <function name="GetFragDataLocation" alias="GetFragDataLocation"> + <return type="GLint"/> + <param name="program" type="GLuint"/> + <param name="name" type="const GLchar *"/> + </function> +--> +</category> + +</OpenGLAPI> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index e1b1246..f346b2f 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -12694,6 +12694,8 @@ </function> </category> +<xi:include href="MESA_shading_language_130.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + <category name="GL_MESA_pack_invert" number="300"> <enum name="PACK_INVERT_MESA" count="1" value="0x8758"> <size name="Get" mode="get"/> diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c index bbbb76f..9feec36 100644 --- a/src/mesa/drivers/dri/i965/intel_extensions.c +++ b/src/mesa/drivers/dri/i965/intel_extensions.c @@ -245,8 +245,13 @@ intelInitExtensions(struct gl_context *ctx) ctx->Extensions.OES_standard_derivatives = true; ctx->Extensions.OES_EGL_image_external = true; + if (brw->gen >= 5) + ctx->Extensions.MESA_shading_language_130 = true; + if (brw->gen >= 6) ctx->Const.GLSLVersion = 330; + else if (brw->gen >= 5) + ctx->Const.GLSLVersion = 130; else ctx->Const.GLSLVersion = 120; _mesa_override_glsl_version(&ctx->Const); diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 0df04c2..bb54d8b 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -350,6 +350,7 @@ static const struct extension extension_table[] = { { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 }, { "GL_INTEL_performance_query", o(INTEL_performance_query), GL | ES2, 2013 }, { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 }, + { "GL_MESA_shading_language_130", o(MESA_shading_language_130), GLL, 2014 }, { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 }, { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 }, { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 }, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 7389baa..020ebef 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3828,6 +3828,7 @@ struct gl_extensions GLboolean INTEL_performance_query; GLboolean MESA_pack_invert; GLboolean MESA_ycbcr_texture; + GLboolean MESA_shading_language_130; GLboolean NV_conditional_render; GLboolean NV_fog_distance; GLboolean NV_fragment_program_option; -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev