In OpenGL and OpenGL-Es 3+, GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point for the family of functions that invalidate a framebuffer object (e.g, glInvalidateFramebuffer, glInvalidateSubFramebuffer, etc). Currently, a GL_INVALID_ENUM error is emitted for this attachment point.
Fixes 21 dEQP test failures under 'dEQP-GLES3.functional.fbo.invalidate.*'. --- src/mesa/main/fbobject.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 8283373..19c4020 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -3073,6 +3073,10 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments, case GL_DEPTH_ATTACHMENT: case GL_STENCIL_ATTACHMENT: break; + case GL_DEPTH_STENCIL_ATTACHMENT: + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) + break; + /* otherwise fall through */ case GL_COLOR_ATTACHMENT0: case GL_COLOR_ATTACHMENT1: case GL_COLOR_ATTACHMENT2: -- 2.1.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev