The Mesa a patch and the piglit patch are both Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
On November 26, 2014 3:08:38 PM Neil Roberts <n...@linux.intel.com> wrote:
According to the GLSL spec float literals like â1fâ shouldn't be allowed without adding a decimal point or an exponent. Apparently the AMD driver also disallows this so it seems unlikely that anything would be relying on it. --- This was discussed here: http://lists.freedesktop.org/archives/mesa-dev/2014-November/071039.html I've run this through Piglit and it doesn't cause any regressions except for glsl-floating-constant-120.shader_test but I think that test is bogus. I've posted a patch to change it here: http://lists.freedesktop.org/archives/piglit/2014-November/013488.html src/glsl/glsl_lexer.ll | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll index ad6d32f..419a07b 100644 --- a/src/glsl/glsl_lexer.ll +++ b/src/glsl/glsl_lexer.ll @@ -466,10 +466,6 @@ layout { yylval->real = _mesa_strtof(yytext, NULL); return FLOATCONSTANT; } -[0-9]+[fF] { - yylval->real = _mesa_strtof(yytext, NULL); - return FLOATCONSTANT; - } true { yylval->n = 1; -- 1.9.3
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