From: José Fonseca <[email protected]>
This fixes several MSVC warnings like:
warning C4273: 'glClearColorx' : inconsistent dll linkage
In fact, we should avoid using `declspec(dllexport)` altogether, and use
exclusively the .DEF instead, which gives more precise control of which
symbols must be exported, but all the public GL/GLES headers practically
force us to pick between `declspec(dllexport)` or
`ideclspec(dllimport)`.
---
src/mapi/glapi/SConscript | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mapi/glapi/SConscript b/src/mapi/glapi/SConscript
index bc1c43a..97ebfe6 100644
--- a/src/mapi/glapi/SConscript
+++ b/src/mapi/glapi/SConscript
@@ -16,6 +16,7 @@ if env['platform'] == 'windows':
env.Append(CPPDEFINES = [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS
headers
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ 'KHRONOS_DLL_EXPORTS', # declare gl* as __declspec(dllexport) in
Khronos headers
])
if env['gles']:
env.Append(CPPDEFINES = ['_GLAPI_DLL_EXPORTS'])
--
1.9.1
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