From: José Fonseca <jfons...@vmware.com> This fixes several MSVC warnings like:
warning C4273: 'glClearColorx' : inconsistent dll linkage In fact, we should avoid using `declspec(dllexport)` altogether, and use exclusively the .DEF instead, which gives more precise control of which symbols must be exported, but all the public GL/GLES headers practically force us to pick between `declspec(dllexport)` or `ideclspec(dllimport)`. --- src/mapi/glapi/SConscript | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mapi/glapi/SConscript b/src/mapi/glapi/SConscript index bc1c43a..97ebfe6 100644 --- a/src/mapi/glapi/SConscript +++ b/src/mapi/glapi/SConscript @@ -16,6 +16,7 @@ if env['platform'] == 'windows': env.Append(CPPDEFINES = [ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers + 'KHRONOS_DLL_EXPORTS', # declare gl* as __declspec(dllexport) in Khronos headers ]) if env['gles']: env.Append(CPPDEFINES = ['_GLAPI_DLL_EXPORTS']) -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev