On Sun, Nov 23, 2014 at 1:55 PM, Ben Widawsky <benjamin.widaw...@intel.com> wrote: > On Sun, Nov 23, 2014 at 01:50:08PM -0500, Ilia Mirkin wrote: >> On Sun, Nov 23, 2014 at 1:31 PM, Ben Widawsky <b...@bwidawsk.net> wrote: >> > On Sun, Nov 23, 2014 at 02:12:10AM -0500, Ilia Mirkin wrote: >> >> On Sat, Nov 22, 2014 at 6:52 PM, Ben Widawsky >> >> <benjamin.widaw...@intel.com> wrote: >> >> > This patch implements ARB_pipeline_statistics_query. This addition to >> >> > GL does >> >> > not add a new API. Instead, it adds new tokens to the existing query >> >> > APIs. The >> >> > work to hook up the new tokens is trivial due to it's similarity to the >> >> > previous >> >> > work done for the query APIs. I've implemented all the new tokens to >> >> > some >> >> > degree, but have stubbed out the untested ones at the entry point for >> >> > Begin(). >> >> > Doing this should allow the remainder of the code to be left in. >> >> > >> >> > The new tokens give GL clients a way to obtain stats about the GL >> >> > pipeline. >> >> > Generally, you get the number of things going in, invocations, and >> >> > number of >> >> > things coming out, primitives, of the various stages. There are two >> >> > immediate >> >> > uses for this, performance information, and debugging various types of >> >> > misrendering. I doubt one can use these for debugging very complex >> >> > applications, >> >> > but for piglit tests, it should be quite useful. >> >> > >> >> > Tessellation shaders, and compute shaders are not addressed in this >> >> > patch >> >> > because there is no upstream implementation. I've implemented how I >> >> > believe >> >> > tessellation shader stats will work for Intel hardware (though there is >> >> > a bit of >> >> > ambiguity). Compute shaders are a bit more interesting though, and I >> >> > don't yet >> >> > know what we'll do there. >> >> > >> >> > For the lazy, here is a link to the relevant part of the spec: >> >> > https://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt >> >> > >> >> > I was unsure how to handle the following: >> >> >>Dependencies on AMD_transform_feedback4 >> >> >> >> >> >> If AMD_transform_feedback4 is supported then >> >> >> GEOMETRY_SHADER_PRIMITIVES_- >> >> >> EMITTED_ARB counts primitives emitted to any of the vertex streams >> >> >> for >> >> >> which STREAM_RASTERIZATION_AMD is enabled. >> >> > >> >> > Running the piglit tests >> >> > http://lists.freedesktop.org/archives/piglit/2014-November/013321.html >> >> > (http://cgit.freedesktop.org/~bwidawsk/piglit/log/?h=pipe_stats) >> >> > yield the following results: >> >> > >> >> >> python2 ./piglit-run.py -t stats tests/all.py output/pipeline_stats >> >> >> [5/5] pass: 5 Running Test(s): 5 >> >> > >> >> > Previously I was seeing the adjacent vertex test failing on certain >> >> > Intel >> >> > hardware. I am currently not able to reproduce this, and therefore for >> >> > now, I'll >> >> > assume it was some transient issue which has been fixed. >> >> > >> >> > Signed-off-by: Ben Widawsky <b...@bwidawsk.net> >> >> > --- >> >> > docs/GL3.txt | 1 + >> >> > src/mapi/glapi/gen/GL4x.xml | 14 ++++ >> >> > src/mesa/drivers/dri/i965/gen6_queryobj.c | 116 >> >> > +++++++++++++++++++++++++++ >> >> > src/mesa/drivers/dri/i965/intel_extensions.c | 1 + >> >> > src/mesa/main/config.h | 3 + >> >> > src/mesa/main/extensions.c | 1 + >> >> > src/mesa/main/mtypes.h | 15 ++++ >> >> > src/mesa/main/queryobj.c | 77 ++++++++++++++++++ >> >> >> >> Traditionally these are split up among 3 patches, one which adds the >> >> glapi, one which adds the core impl, and one which adds the driver >> >> impl. It might be fine to merge the first 2 bits here. >> >> >> > >> > Okay. So glapi + core which always fail followed by the implementation >> > patch? >> >> Which do nothing since they're not enabled by the driver. But they >> definitely shouldn't fail -- not all drivers will support this. >> > > Sorry, I didn't mean fail in the GL API sense. I meant fail as in, return NULL > in the relevant function. I think we're on the same page. > > This brings up a good point which I meant to highlight in the commit message > and > forgot. I was assuming if one of the tokens is not implemented by a driver, > GL_INVALID_ENUM would be returned (as is present case for i965 with > tessellation > + comute). However, one could argue that this extension is all or nothing. If > you support the extension, you must support all 11 tokens. Thoughts on that? > >> > >> >> > 8 files changed, 228 insertions(+) >> >> > >> >> > diff --git a/docs/GL3.txt b/docs/GL3.txt >> >> > index 4c07733..5f310f3 100644 >> >> > --- a/docs/GL3.txt >> >> > +++ b/docs/GL3.txt >> >> > @@ -183,6 +183,7 @@ GL 4.4, GLSL 4.40: >> >> > GL_ARB_texture_mirror_clamp_to_edge DONE (i965, >> >> > nv30, nv50, nvc0, r300, r600, radeonsi, swrast, llvmpipe, softpipe) >> >> > GL_ARB_texture_stencil8 not started >> >> > GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, >> >> > nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) >> >> > + GL_ARB_pipeline_statistics_query most of i965 is >> >> > done >> >> >> >> I see no mention of this in the GL4.5 core spec, which likely means >> >> it's not in the 4.4 one either. I believe GL3.txt only lists the >> >> extensions that are required for a particular GL version. >> > >> > I wasn't really sure how this is done. I based it off of the blurb in the >> > extension: >> > >> > The extension is written against the OpenGL 4.4 Specification, >> > Core Profile, March 19, 2014. >> >> Yeah, that's because extensions are written as diff's. This just tells >> you what it's diffing against. >> > > Okay. Do I put this information anywhere instead of GL3.txt?
relnotes/10.5.html (which you the honor of creating) > >> > >> >> >> >> > >> >> > GL 4.5, GLSL 4.50: >> >> > >> >> > diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml >> >> > index 848316e..4a1c172 100644 >> >> > --- a/src/mapi/glapi/gen/GL4x.xml >> >> > +++ b/src/mapi/glapi/gen/GL4x.xml >> >> > @@ -44,4 +44,18 @@ >> >> > <enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/> >> >> > </category> >> >> > >> >> > +<category name="4.4"> >> >> > + <enum name="VERTICES_SUBMITTED" value="0x82EE"/> >> >> > + <enum name="PRIMITIVES_SUBMITTED" value="0x82EF"/> >> >> > + <enum name="VERTEX_SHADER_INVOCATIONS" value="0x82F0"/> >> >> > + <enum name="TESS_CONTROL_SHADER_PATCHES" value="0x82F1"/> >> >> > + <enum name="TESS_EVALUATION_SHADER_INVOCATIONS" value="0x82F2"/> >> >> > + <enum name="GEOMETRY_SHADER_INVOCATIONS" value="0x887F"/> >> >> > + <enum name="GEOMETRY_SHADER_PRIMITIVES_EMITTED" value="0x82F3"/> >> >> > + <enum name="FRAGMENT_SHADER_INVOCATIONS" value="0x82F4"/> >> >> > + <enum name="COMPUTE_SHADER_INVOCATIONS" value="0x82F5"/> >> >> > + <enum name="CLIPPING_INPUT_PRIMITIVES" value="0x82F6"/> >> >> > + <enum name="CLIPPING_OUTPUT_PRIMITIVES" value="0x82F7"/> >> >> > +</category> >> >> >> >> Normally these get added to a separate ARB_foo_extension.xml document... >> >> >> >> > + >> >> > </OpenGLAPI> >> >> > diff --git a/src/mesa/drivers/dri/i965/gen6_queryobj.c >> >> > b/src/mesa/drivers/dri/i965/gen6_queryobj.c >> >> > index 130236e..7d03e1f 100644 >> >> > --- a/src/mesa/drivers/dri/i965/gen6_queryobj.c >> >> > +++ b/src/mesa/drivers/dri/i965/gen6_queryobj.c >> >> > @@ -109,6 +109,73 @@ write_xfb_primitives_written(struct brw_context >> >> > *brw, >> >> > } >> >> > } >> >> > >> >> > +static inline const int >> >> > +pipeline_target_to_index(int target) >> >> > +{ >> >> > + if (target == GL_GEOMETRY_SHADER_INVOCATIONS) >> >> > + return MAX_PIPELINE_STATISTICS - 1; >> >> > + else >> >> > + return target - GL_VERTICES_SUBMITTED_ARB; >> >> > +} >> >> > + >> >> > +static void >> >> > +emit_pipeline_stat(struct brw_context *brw, drm_intel_bo *bo, >> >> > + int stream, int target, int idx) >> >> > +{ >> >> > + /* >> >> > + * There are 2 confusing parts to implementing the various target. >> >> > The first is >> >> > + * the distinction between vertices submitted and primitives >> >> > submitted. The >> >> > + * spec tries to clear this up, and luckily our hardware seems to >> >> > understand >> >> > + * it: >> >> > + * >> >> > + * (8) What stage the VERTICES_SUBMITTED_ARB and >> >> > PRIMITIVES_SUBMITTED_ARB >> >> > + * belong to? What do they count? >> >> > + * >> >> > + * DISCUSSION: There is no separate pipeline stage introduced in >> >> > the >> >> > + * specification that matches D3D's "input assembler" stage. >> >> > While the >> >> > + * latest version of the GL specification mentions a "vertex >> >> > puller" stage >> >> > + * in the pipeline diagram, this stage does not have a >> >> > corresponding chapter >> >> > + * in the specification that introduces it. >> >> > + * >> >> > + * RESOLVED: Introduce VERTICES_SUBMITTED_ARB and >> >> > PRIMITIVES_SUBMITTED_ARB >> >> > + * in chapter 10, Vertex Specification and Drawing Command. They >> >> > count the >> >> > + * total number of vertices and primitives processed by the GL. >> >> > Including >> >> > + * multiple instances. >> >> > + * >> >> > + * The second confusion is the tessellation shader statistics. Our >> >> > hardware has >> >> > + * no statistics specific to the TE unit. Ideally we could have the >> >> > HS >> >> > + * primitives for TESS_CONTROL_SHADER_PATCHES_ARB, and the DS >> >> > invocations as >> >> > + * the register for TESS_CONTROL_SHADER_PATCHES_ARB. Unfortunately >> >> > we don't >> >> > + * have HS primitives, we only have HS invocations. >> >> > + */ >> >> > + >> >> > + /* Everything except GEOMETRY_SHADER_INVOCATIONS can be kept in a >> >> > simple >> >> > + * lookup table */ >> >> > + const uint32_t target_to_register[] = { >> >> > + IA_VERTICES_COUNT, /* VERTICES_SUBMITTED */ >> >> > + IA_PRIMITIVES_COUNT, /* PRIMITIVES_SUBMITTED */ >> >> > + VS_INVOCATION_COUNT, /* VERTEX_SHADER_INVOCATIONS */ >> >> > + 0, /* HS_INVOCATION_COUNT,*/ /* TESS_CONTROL_SHADER_PATCHES */ >> >> > + 0, /* DS_INVOCATION_COUNT,*/ /* >> >> > TESS_EVALUATION_SHADER_INVOCATIONS */ >> >> > + GS_PRIMITIVES_COUNT, /* GEOMETRY_SHADER_PRIMITIVES_EMITTED */ >> >> > + PS_INVOCATION_COUNT, /* FRAGMENT_SHADER_INVOCATIONS */ >> >> > + 0, /* COMPUTE_SHADER_INVOCATIONS */ >> >> > + CL_INVOCATION_COUNT, /* CLIPPING_INPUT_PRIMITIVES */ >> >> > + CL_PRIMITIVES_COUNT, /* CLIPPING_OUTPUT_PRIMITIVES */ >> >> > + GS_INVOCATION_COUNT /* This one is special... */ >> >> > + }; >> >> > + STATIC_ASSERT(ARRAY_SIZE(target_to_register) == >> >> > MAX_PIPELINE_STATISTICS); >> >> > + uint32_t reg = target_to_register[pipeline_target_to_index(target)]; >> >> > + assert(reg != 0); >> >> > + >> >> > + /* Emit a flush to make sure various parts of the pipeline are >> >> > complete and >> >> > + * we get an accurate value */ >> >> > + intel_batchbuffer_emit_mi_flush(brw); >> >> > + >> >> > + brw_store_register_mem64(brw, bo, reg, idx); >> >> > +} >> >> > + >> >> > + >> >> > /** >> >> > * Wait on the query object's BO and calculate the final result. >> >> > */ >> >> > @@ -182,9 +249,24 @@ gen6_queryobj_get_results(struct gl_context *ctx, >> >> > >> >> > case GL_PRIMITIVES_GENERATED: >> >> > case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: >> >> > + case GL_VERTICES_SUBMITTED_ARB: >> >> > + case GL_PRIMITIVES_SUBMITTED_ARB: >> >> > + case GL_VERTEX_SHADER_INVOCATIONS_ARB: >> >> > + case GL_GEOMETRY_SHADER_INVOCATIONS: >> >> > + case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: >> >> > + case GL_CLIPPING_INPUT_PRIMITIVES_ARB: >> >> > + case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: >> >> > query->Base.Result = results[1] - results[0]; >> >> > break; >> >> > >> >> > + case GL_FRAGMENT_SHADER_INVOCATIONS_ARB: >> >> > + /* Off by 4 in the hardware */ >> >> > + query->Base.Result = (results[1] - results[0]) / 4; >> >> > + break; >> >> > + >> >> > + case GL_TESS_CONTROL_SHADER_PATCHES_ARB: >> >> > + case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: >> >> > + case GL_COMPUTE_SHADER_INVOCATIONS_ARB: >> >> > default: >> >> > unreachable("Unrecognized query target in >> >> > brw_queryobj_get_results()"); >> >> > } >> >> > @@ -251,6 +333,20 @@ gen6_begin_query(struct gl_context *ctx, struct >> >> > gl_query_object *q) >> >> > write_xfb_primitives_written(brw, query->bo, query->Base.Stream, >> >> > 0); >> >> > break; >> >> > >> >> > + case GL_VERTICES_SUBMITTED_ARB: >> >> > + case GL_PRIMITIVES_SUBMITTED_ARB: >> >> > + case GL_VERTEX_SHADER_INVOCATIONS_ARB: >> >> > + case GL_GEOMETRY_SHADER_INVOCATIONS: >> >> > + case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: >> >> > + case GL_FRAGMENT_SHADER_INVOCATIONS_ARB: >> >> > + case GL_CLIPPING_INPUT_PRIMITIVES_ARB: >> >> > + case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: >> >> > + emit_pipeline_stat(brw, query->bo, query->Base.Stream, >> >> > query->Base.Target, 0); >> >> > + break; >> >> > + >> >> > + case GL_TESS_CONTROL_SHADER_PATCHES_ARB: >> >> > + case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: >> >> > + case GL_COMPUTE_SHADER_INVOCATIONS_ARB: >> >> > default: >> >> > unreachable("Unrecognized query target in brw_begin_query()"); >> >> > } >> >> > @@ -289,6 +385,26 @@ gen6_end_query(struct gl_context *ctx, struct >> >> > gl_query_object *q) >> >> > write_xfb_primitives_written(brw, query->bo, query->Base.Stream, >> >> > 1); >> >> > break; >> >> > >> >> > + case GL_VERTICES_SUBMITTED_ARB: >> >> > + case GL_PRIMITIVES_SUBMITTED_ARB: >> >> > + case GL_VERTEX_SHADER_INVOCATIONS_ARB: >> >> > + case GL_TESS_CONTROL_SHADER_PATCHES_ARB: >> >> > + case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: >> >> > + case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: >> >> > + case GL_FRAGMENT_SHADER_INVOCATIONS_ARB: >> >> > + case GL_COMPUTE_SHADER_INVOCATIONS_ARB: >> >> > + case GL_CLIPPING_INPUT_PRIMITIVES_ARB: >> >> > + case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: >> >> > + emit_pipeline_stat(brw, query->bo, >> >> > + query->Base.Stream, query->Base.Target, 1); >> >> > + break; >> >> > + case GL_GEOMETRY_SHADER_INVOCATIONS: >> >> > + /* GEOMETRY_SHADER_INVOCATIONS has a weirdly numbered target */ >> >> > + emit_pipeline_stat(brw, query->bo, query->Base.Stream, >> >> > + GL_VERTICES_SUBMITTED_ARB + >> >> > MAX_PIPELINE_STATISTICS - 1, >> >> > + 1); >> >> > + break; >> >> > + >> >> > default: >> >> > unreachable("Unrecognized query target in brw_end_query()"); >> >> > } >> >> > diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c >> >> > b/src/mesa/drivers/dri/i965/intel_extensions.c >> >> > index bbbb76f..a3645b9 100644 >> >> > --- a/src/mesa/drivers/dri/i965/intel_extensions.c >> >> > +++ b/src/mesa/drivers/dri/i965/intel_extensions.c >> >> > @@ -186,6 +186,7 @@ intelInitExtensions(struct gl_context *ctx) >> >> > ctx->Extensions.ARB_map_buffer_range = true; >> >> > ctx->Extensions.ARB_occlusion_query = true; >> >> > ctx->Extensions.ARB_occlusion_query2 = true; >> >> > + ctx->Extensions.ARB_pipeline_statistics_query = true; >> >> > ctx->Extensions.ARB_point_sprite = true; >> >> > ctx->Extensions.ARB_seamless_cube_map = true; >> >> > ctx->Extensions.ARB_shader_bit_encoding = true; >> >> > diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h >> >> > index 4ec4b75..50e87fa 100644 >> >> > --- a/src/mesa/main/config.h >> >> > +++ b/src/mesa/main/config.h >> >> > @@ -300,6 +300,9 @@ >> >> > #define MAX_COMPUTE_IMAGE_UNIFORMS 8 >> >> > /*@}*/ >> >> > >> >> > +/** For GL_ARB_pipeline_statistics_query */ >> >> > +#define MAX_PIPELINE_STATISTICS 11 >> >> > + >> >> > /* >> >> > * Color channel component order >> >> > * >> >> > diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c >> >> > index 0df04c2..997c774 100644 >> >> > --- a/src/mesa/main/extensions.c >> >> > +++ b/src/mesa/main/extensions.c >> >> > @@ -133,6 +133,7 @@ static const struct extension extension_table[] = { >> >> > { "GL_ARB_multitexture", o(dummy_true), >> >> > GLL, 1998 }, >> >> > { "GL_ARB_occlusion_query2", >> >> > o(ARB_occlusion_query2), GL, 2003 }, >> >> > { "GL_ARB_occlusion_query", >> >> > o(ARB_occlusion_query), GLL, 2001 }, >> >> > + { "GL_ARB_pipeline_statistics_query", >> >> > o(ARB_pipeline_statistics_query), GL, 2014 }, >> >> > { "GL_ARB_pixel_buffer_object", >> >> > o(EXT_pixel_buffer_object), GL, 2004 }, >> >> > { "GL_ARB_point_parameters", >> >> > o(EXT_point_parameters), GLL, 1997 }, >> >> > { "GL_ARB_point_sprite", >> >> > o(ARB_point_sprite), GL, 2003 }, >> >> > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h >> >> > index 7389baa..24cb21e 100644 >> >> > --- a/src/mesa/main/mtypes.h >> >> > +++ b/src/mesa/main/mtypes.h >> >> > @@ -3053,6 +3053,9 @@ struct gl_query_state >> >> > /** GL_ARB_timer_query */ >> >> > struct gl_query_object *TimeElapsed; >> >> > >> >> > + /** GL_ARB_pipeline_statistics_query */ >> >> > + struct gl_query_object >> >> > *pipeline_stats[MAX_PIPELINE_STATISTICS][MAX_VERTEX_STREAMS]; >> >> > + >> >> > GLenum CondRenderMode; >> >> > }; >> >> > >> >> > @@ -3439,6 +3442,17 @@ struct gl_constants >> >> > GLuint Timestamp; >> >> > GLuint PrimitivesGenerated; >> >> > GLuint PrimitivesWritten; >> >> > + GLuint VerticesSubmitted; >> >> > + GLuint PrimitivesSubmitted; >> >> > + GLuint VsInvocations; >> >> > + GLuint TessPatches; >> >> > + GLuint TessInvocations; >> >> > + GLuint GsInvocations; >> >> > + GLuint GsPrimitives; >> >> > + GLuint FsInvocations; >> >> > + GLuint ComputeInvocations; >> >> > + GLuint ClInPrimitives; >> >> > + GLuint ClOutPrimitives; >> >> > } QueryCounterBits; >> >> > >> >> > GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */ >> >> > @@ -3735,6 +3749,7 @@ struct gl_extensions >> >> > GLboolean ARB_map_buffer_range; >> >> > GLboolean ARB_occlusion_query; >> >> > GLboolean ARB_occlusion_query2; >> >> > + GLboolean ARB_pipeline_statistics_query; >> >> > GLboolean ARB_point_sprite; >> >> > GLboolean ARB_sample_shading; >> >> > GLboolean ARB_seamless_cube_map; >> >> > diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c >> >> > index 932359c..4590dbe 100644 >> >> > --- a/src/mesa/main/queryobj.c >> >> > +++ b/src/mesa/main/queryobj.c >> >> > @@ -142,6 +142,15 @@ _mesa_init_query_object_functions(struct >> >> > dd_function_table *driver) >> >> > driver->CheckQuery = _mesa_check_query; >> >> > } >> >> > >> >> > +static struct gl_query_object ** >> >> > +get_pipe_stats_binding_point(struct gl_context *ctx, >> >> > + GLenum target, >> >> > + GLuint index) >> >> > +{ >> >> > + const int which = target - GL_VERTICES_SUBMITTED_ARB; >> >> > + assert(which < MAX_PIPELINE_STATISTICS); >> >> > + return &ctx->Query.pipeline_stats[which][index]; >> >> > +} >> >> > >> >> > /** >> >> > * Return pointer to the query object binding point for the given >> >> > target and >> >> > @@ -183,6 +192,41 @@ get_query_binding_point(struct gl_context *ctx, >> >> > GLenum target, GLuint index) >> >> > return &ctx->Query.PrimitivesWritten[index]; >> >> > else >> >> > return NULL; >> >> > + >> >> > + case GL_VERTICES_SUBMITTED_ARB: >> >> > + case GL_PRIMITIVES_SUBMITTED_ARB: >> >> > + case GL_VERTEX_SHADER_INVOCATIONS_ARB: >> >> > + case GL_FRAGMENT_SHADER_INVOCATIONS_ARB: >> >> > + case GL_CLIPPING_INPUT_PRIMITIVES_ARB: >> >> > + case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: >> >> > + if (ctx->Extensions.ARB_pipeline_statistics_query) >> >> > + return get_pipe_stats_binding_point(ctx, target, index); >> >> > + else >> >> > + return NULL; >> >> > + >> >> > + case GL_GEOMETRY_SHADER_INVOCATIONS: >> >> > + /* GL_GEOMETRY_SHADER_INVOCATIONS is defined in a non-sequential >> >> > order */ >> >> > + target = GL_VERTICES_SUBMITTED_ARB + MAX_PIPELINE_STATISTICS - 1; >> >> >> >> It's most common to add a /* fallthrough */ to indicate that it was on >> >> purpose. >> >> >> >> > + case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: >> >> > + if (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4) >> >> > + return get_pipe_stats_binding_point(ctx, target, index); >> >> > + else >> >> > + return NULL; >> >> > + >> >> > +#if 0 /* Not yet testable */ >> >> > + case GL_TESS_CONTROL_SHADER_PATCHES_ARB: >> >> > + case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: >> >> > + if (ctx->Version >= 40 || >> >> > ctx->Extensions.ARB_tessellation_shader) >> >> > + return get_pipe_stats_binding_point(ctx, target, index); >> >> > + else >> >> > + return NULL; >> >> > + >> >> > + case GL_COMPUTE_SHADER_INVOCATIONS_ARB: >> >> > + if (ctx->Version >= 43 || ctx->Extensions.ARB_compute_shader) >> >> > + return get_pipe_stats_binding_point(ctx, target, index); >> >> > + return NULL; >> >> > +#endif >> >> > + >> >> > default: >> >> > return NULL; >> >> > } >> >> > @@ -553,6 +597,39 @@ _mesa_GetQueryIndexediv(GLenum target, GLuint >> >> > index, GLenum pname, >> >> > case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: >> >> > *params = ctx->Const.QueryCounterBits.PrimitivesWritten; >> >> > break; >> >> > + case GL_VERTICES_SUBMITTED_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.VerticesSubmitted; >> >> > + break; >> >> > + case GL_PRIMITIVES_SUBMITTED_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.PrimitivesSubmitted; >> >> > + break; >> >> > + case GL_VERTEX_SHADER_INVOCATIONS_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.VsInvocations; >> >> > + break; >> >> > + case GL_TESS_CONTROL_SHADER_PATCHES_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.TessPatches; >> >> > + break; >> >> > + case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.TessInvocations; >> >> > + break; >> >> > + case GL_GEOMETRY_SHADER_INVOCATIONS: >> >> > + *params = ctx->Const.QueryCounterBits.GsInvocations; >> >> > + break; >> >> > + case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.GsPrimitives; >> >> > + break; >> >> > + case GL_FRAGMENT_SHADER_INVOCATIONS_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.FsInvocations; >> >> > + break; >> >> > + case GL_COMPUTE_SHADER_INVOCATIONS_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.ComputeInvocations; >> >> > + break; >> >> > + case GL_CLIPPING_INPUT_PRIMITIVES_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.ClInPrimitives; >> >> > + break; >> >> > + case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: >> >> > + *params = ctx->Const.QueryCounterBits.ClOutPrimitives; >> >> > + break; >> >> > default: >> >> > _mesa_problem(ctx, >> >> > "Unknown target in >> >> > glGetQueryIndexediv(target = %s)", >> >> > -- >> >> > 2.1.3 >> >> > >> >> > _______________________________________________ >> >> > mesa-dev mailing list >> >> > mesa-dev@lists.freedesktop.org >> >> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > >> > -- >> > Ben Widawsky, Intel Open Source Technology Center > > -- > Ben Widawsky, Intel Open Source Technology Center _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev